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World of Thera v1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
World of Thera v1.1 - Full Release

Strategy game inspired by Azeroth Wars and other maps.

Explore the world of Thera as one of 9 races in this RTS map by Kogor. Resource management, army compositions, and skill are all aspects of games that I have attempted to bring out in Fantasy Wars.

In this map you play as one of 9 races, with their own lore and unique playstyles, in an attempt to conquer the world. Whether that be through alliances or sheer domination, no two games will ever be the same. There is no AI support, the game is meant to be played full house, 9 players, with the host slot closed (it is only used for testing purposes, as the creator of the map I often watch people play my map rather than play it myself).

If you enjoy this map, or want to leave feedback, please join the discord to support and discuss it: Discord - Free voice and text chat for gamers

The game is basically done, aside from further balance to be done as the map progresses and players give more feedback. If you do not use Warkeys, some hotkeys may be incorrect, that will be fixed in future builds, I just wanted to push a fleshed out build ASAP.

Please refrain from altering any portion of this map. Any map not posted on HIVE by Kogor is a fraudulent version.

Thank you everyone who have supported me and tried my game out in the ALPHA stage,

Kogor
Contents

World of Thera v1.1 (Map)

Reviews
DrakPanda
no singleplayer for no AI at all only 7 races not 10 shops dont work (dwarves) or dont work properly (horde) backpacks can never be gotten Humans have odd way to aquire shipyard? rest dont? Dwarves need arcane vault/castle/fortress for tech Horde...
Daffa
Set to pending for proper review
WolfFarkas
I tested the map, the 9 races, I like the game. It remembers me rome total war or medieval total war style, in terms of balance and starting position, also the diference between races is so rare that is like RA2-RA3 or CC generals. mainy I read their...
Level 6
Joined
Mar 25, 2018
Messages
210
no singleplayer for no AI at all
only 7 races not 10
shops dont work (dwarves) or dont work properly (horde)
backpacks can never be gotten
Humans have odd way to aquire shipyard? rest dont?
Dwarves need arcane vault/castle/fortress for tech
Horde alrdy has free fire arrows
Demons can aquire control magic before diabolist, advanced market efficiency doesnt work, destroyer form unobtainable, black citadel no attack button? economics whats a gold grudge?
Elves market efficiency also doesnt work, wisps get lumber only apon research? ancient of lore gives unholy frenzy to whom? frost arrows level 2 and 3 arent a thing
Uxala can get cannabalize before blood gourger, coral beds are murloc huts, shrine = kings palace
Nagasi regen cant be gotten

current state lots of bad tooltips and just needs a lot of TLC
 
Level 5
Joined
Jan 6, 2019
Messages
15
no singleplayer for no AI at all
only 7 races not 10
shops dont work (dwarves) or dont work properly (horde)
backpacks can never be gotten
Humans have odd way to aquire shipyard? rest dont?
Dwarves need arcane vault/castle/fortress for tech
Horde alrdy has free fire arrows
Demons can aquire control magic before diabolist, advanced market efficiency doesnt work, destroyer form unobtainable, black citadel no attack button? economics whats a gold grudge?
Elves market efficiency also doesnt work, wisps get lumber only apon research? ancient of lore gives unholy frenzy to whom? frost arrows level 2 and 3 arent a thing
Uxala can get cannabalize before blood gourger, coral beds are murloc huts, shrine = kings palace
Nagasi regen cant be gotten

current state lots of bad tooltips and just needs a lot of TLC
Dude, FUCK YEAH. Thank you so much. Do you know how hard it is to catch everything when I'm the only one looking at it, I'm not a pro, and I have nobody else in my life who cares or knows enough about it to help?

Just two(edit:3)points, 1. I don't know if I will ever do AI support, 2. I've only completed 7 races and I'm working on the other three, that's intentional and I'm sorry for not making it apparent in the description. EDIT: 3. The human way to get a shipyard is intentional, it's just a flavor thing that I enjoy and doesn't really hinder the gameplay, but fair point it is weird.

Overall though, I love it. I'm fixing it all. Thank you!!!!
 
Last edited:
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Use the Map Development forum for in development maps. A WIP map is considered a violation of Map Submission Rules point 5.

Substandard until it's near completion (just ask for a re-review by then). We do not take early WIPs in Map Section for quality reason.

If you would like to object to this moderation, feel free to use Staff Contact.
 
Level 5
Joined
Jan 6, 2019
Messages
15
Use the Map Development forum for in development maps. A WIP map is considered a violation of Map Submission Rules point 5.

Substandard until it's near completion (just ask for a re-review by then). We do not take early WIPs in Map Section for quality reason.

If you would like to object to this moderation, feel free to use Staff Contact.
Question, I have a version of the map that is complete, but I call it beta for the sake of balance. it's very hard to balance a map until people begin playing it and i get a better feel for everything. Is that also not allowed? If so, I will not post my map until it is finished. Thank you.
 
Last edited:
Level 5
Joined
Jan 6, 2019
Messages
15
If it's Late BETA, with all core functions ready, it's considered acceptable.
Definitely would consider the newest iteration late beta. It's almost entirely just unit balance, which comes over time (honestly need more testers for this, player skill and experience also plays a huge part)

That's the only part of it being a beta. Core mechanics are there, things are in place the way I want them to be ultimately, and there are no major changes in the foreseeable future.

If you could let me know if this version is okay to post, that would be great. Updated the main post. Thanks
 
Level 6
Joined
Mar 25, 2018
Messages
210
im not sure core mechanics are entirely there, allyourbasebelongtous doesnt do anything so i doubt theres even a victory condition
 

KPC

KPC

Level 7
Joined
Jun 15, 2018
Messages
178
Why outrider has mana points? Also why he has info that he is 7 lvl and other units don’t have it? Many units have the same problem (centaur/murloc race). Why can I upgrade workshop to shipyard?
Order March hot key letter should be written same as order attack, I mean: [T] not [t].
What about DISBTN icons? Javelineer portrait? Sockers abilities should be put up properly.
Upgrades (8 tier) have many same icon, u can various them by adding more. Thaladorian Justice should have passive icon. Things in the market should be put up better. Surging Mist, there is MIst, should be Mist, albo icon should be autocast not BTN. Also other icons position in every build should be static. High Priest portrait? Headshot icon is weird choice coz shows hammer. Cleave icon as an upgrade should be BTN. Many centaurs collision size is wrong. Between the eyes icon upg should be BTN. Fortress collision size is wrong. Swordsman, Ice Giant portrait? Ice Giant, Celiae Garden icon is not cool as it can be. Training Grounds and Hunters Hall selection size is wrong. There should be a description as others for Rest, Mortal in Hero Abilities selection. Hero can gain lvl 25 and descriptions are up to 3 lvl? Chimera should be puted as last not as first unit. Swordsman run animation speed is wrong. Snow elves should looks more like snow elves not like high elves. Ice thrower, what about ice bolt attack animation? Mounted Hunter selection size is wrong. Death Tower ground should be changed. Barracks contain chaos with icons in there. Boiling Concoction should appear earlier. Infernal Juggernaught collision size is wrong and it should be as last unit, not the middle. Diabolist abilities icons messed up. Sky Barge collision size. Is diabolist flying? Infection icon in select abilities should be BTN and contain description.Tiderunner name contain his description. Huntsman collision size. Poisonous Claws passive icon. Kings Hut is strange. Primordial Shrine when is building there is nothing also disbtn icon. Necromancer collision size is wrong and abilities from should be put from worst to best. Murlocs race will need more work. Tidesage icon is strange also collision and selection size is wrong. Loca collision and selection size wrong. Den of the Dark Arts icon is strange. Exorcism is strange by name looking on its usage, icon could be passive. Summoner icon is strange. Altar of the one strange model choice is strange. Seer icon strange. Obliterate position and hotkey. Broken Stronghold selection and coalition size. U can do more with terrain. The whole area is flat. Ramps also could look better. There could be more doodads to make the game more interesting. There cant be grass next to the ice. Centaurs/Naga continent should has entrance from the north. Also grass for naga or murlocs are not the best choice. U can add some custom items. Income timer should appear after introduction. There can be more creep camps, creeps should drop better items and more often. When I order units with hero group to move and I change the point to move everyone instead of hero normally go there. Only hero was still moving to place I order him at last order. High Priest master train requires: fortress, how to do that? And their sound set is strange. Wild Warrior model does not disappear when he dies for long. Guardsman collision is wrong. Waves of justice have strange name looking on its effect, it also heals enemy. I'm not sure if the items cost is balanced. Spyglass should has same description as other abilities. Enemy shop choose your hero to trade with. I’m also not sure if units cost is balanced. Ex. Mortar team. Grudge is too small and run so funny. Change his move animation speed. Game Data Set is old.

I like the idea of the map despite the fact that there are a lot of them. I saw something original in yous. It has the potential to become a good map. I like the idea of snow elves, they are original. Ritual is also very nice idea. The map is interesting and nice to explore. Good luck. :)
 
Level 29
Joined
May 21, 2013
Messages
1,635
I tested the map, the 9 races, I like the game. It remembers me rome total war or medieval total war style, in terms of balance and starting position, also the diference between races is so rare that is like RA2-RA3 or CC generals.
mainy I read their skills, stats, took notes
I had to take notes on paper to do this. It will be a subjetive review based in my melee knoledge since skills were used based in wc3 presets, also I tested things like how easy or hard was to get to tier 3. If you think something was not acurate from my part please forget it, a subjetive review, but agree with @KPC about the potential.

I like many things (many mechanichs like the income upgrade, the control points, and the effort of 9 races!!)



1-Centaurs.
- Archer and Jawelin, I am ok with them.
- Dragoon change the name, I was thinking in a air dragon, and the dragoon as british horse gunners, it really confuse, is a fire archer. wc3 unit.
- The thuner lizard breaks a bit the racial inmertion, this is a brown red race, those lizzards seems like out of place, I would recomend some mechanical unit, or even the red thunder lizzards will fit more. wc3 unit
- nice hero model.
-IMO the superbuilding AKA supearweapon healing wich cost like 1000 gold and 1000 wood, it took me 1 min 30 sec to destroy it with all my army,
If you place it in your base, plus hero with scroll of teleport, is imposible to avoid such healing. If the healing is much , is imposible to attack with no loose, and if it is few is no worthy the cost. the other 7 races have not such equal structure ( quilboards have super unit, ), it would be better a cheap building with cheap healling and limit of 7 or something like that, so if you attack you can destroy it and cut the centaurs healing. ( the broken also heals but it needs micromanage, this auto)
upload_2019-4-1_17-6-28.png

- I like the sorcerer and the pyromancer.

-Lacks air units, I think air units are needed in all races.

2) the undeads
- they have goblin machine with 600 hp, for a laborer, model changed with outland machine, is to expensive, also is a very hard melee unit for a laborer IMO.
they have the best wood gather, 200 per machine, while the others , 4 or 5 wood per laboer + waste gold to upgrade
upload_2019-4-1_17-18-5.png
undead have a great economy, wich in balance, I think they would have the best chances to wind by economy war.
Undeadvs centaurs, I can predict undead victory.
- I got a terrible bug that brokes the whole race, I could not build buildings, saying it must be build in bligth but I just couldnt, I even try to build a second hall and then try again, nothing, cant build anywhere.
upload_2019-4-1_17-12-1.png

upload_2019-4-1_17-14-51.png

-gargolas, the same wc3.
- I like the plague mystic, and heavy guards.
- the harvest noise of the machine units is really anoying, not imagin with auriculars, it distracts or can confuse as being attack,

3) Thalador
spearmen = footman, model changed.
bowman = NE archer.
- hero has 2 passive skills, a good rule is, 1 passive, 2 mana casting, 1 level 6, only have the scout and healing, reincarnation, no damage spells,
even human paladin with invulerable shield has an ofensive role.
- icon broken, disbtn paths, read a tutorial to fix it. replace textures command botton passive. dissbtn that stuff.
upload_2019-4-1_17-22-28.png

- battleships
Thalarasarian destroyer special one 1000 hp, cost 475 gold 150 wood, damage 76-103
normal battle ship 750 hp cost 500 gold, 200 wood, damage 54-80

why the thalarasian destroyer is far better but cheaper than the normal?? it makes normal one useless early building.
upgrade castle 900 gold, 230 wood, painfully expensive compared to other races. (like undead, they can make gold really fast)

-outrider mana??
upload_2019-4-1_17-30-20.png

no skills??
-Sorceress, no tier 1 skills,
- bowman cost 26 g, 12 wood, crossbowman 30 g, 10 w, crossbowman is a bit better than the bowman, but in overall they seem to be redundant
compared to preexistant systems like archer - dryad.

4) Dwarves
- hero king mountain 3 skills, I like them more when they are more shuffle, bear summon, I could summon 2 of them in Level 1 skill,
upload_2019-4-1_17-36-18.png


- bash in guards it should be reaserchable
- the blacksmith was very far a way compared to the others starting positions,is painfully to send workers to go that area.
- the orc icon as dwarf reaserch breaks racial fitness.
- mortar the same, flying machine the same dwarf girocopter,
- rifleman long rifles research is tier 1 avaiable, but the rifleman is tier 3 unit, the research must be also tier 3.
- healing wave of the high priest healing 70 hp staking up 4 units, is an hero skills, maybe to powerfull at first, that priest is much better with that as the human high priest. also this dwarve priest is better than thalador sorceres, more hp.
-Important call to arms of the dwarves is bugged, dwarves use miners, but it says no peseant nerby
upload_2019-4-1_17-42-33.png

upload_2019-4-1_17-43-10.png

sorry for the bad quality
- dwarves air units are better than those races with no air units, or like Thalador, thats because randomly the gryphon and gyrocopters are dwarf unit,
with a mix of dwarves and gyrocopters, I think this race has the air superiority, plus map layout is chaotic, so air wins over land and sea.
(skills like ensnare require a lot of micro, a skillfull player will move a lot and a lot around so the enemy cant get a good lock, web nerubian skill autocasting would counter than instead of the manual net.)
I think dwarves have not water access, (if I am not mistake) and also there is a bug with shipyards if you build them in highground wich is allowed, pathing building must be changed to shallow water only to avoid such bug, cost 500 gold, so it was painfully to build other.
upload_2019-4-1_17-48-53.png


5) Ci Lae or the snow elves.
- swordman ice skill.
-archer frost arrow, the research icon is different from the unit game icon.
-hero frozen shield, frozen sage frozen shield, frozen shield is redundant as hero and unit skill.
- to much ice skills in my opinion, I would also go with water spells or even steam spells as a water race.
- hero skill rest mortal (aka sleep) no level info like the others.
-ice gigant, aka mountain gigant in tier 2, plus inmunity skills, 900 hp, is the best melee unit, skills are the same, but tree skill as club removed,
- serenity skill, the icon used is from abolish magica of NE use other instead, is confusing.
- quimera = as NE, ice sprite = to the dragon fairy.
damage comparison
archers have ice skill, 20-23 damage
mounted hunter has no skills, 280 hp, damage 28-30
elite archers 300 hp, damage 22-24
I feel the elite archers are redundant, I think the elite archers should have shadowmeld only and the others not to make the unique or something,
the 3 have shadowmeld making shadowmeld not valuable,

6) Quillmane
- hero with 2 passives
- I like the Slinger and the Swordman
-raider = to orc raider with net.
-quilmane have a near unguarded merchant.
- the red creep goldmine behind was painfully, I went with my hole army and lost, if I remember it was a satyr L9, Wolf L6, Wolf L6 and Wolf L4, it was a level 25 creep, also the satyr resurrected after I kill him, so it was a great way to suicide me, ( I will talk more about creeps later)
- this race has only 2 tier of townhall, and only 1 tier 3 as super weapon, it was a 700 gold 700 wood research and then the unit, 350 gold, 500 wood, painfully to research, create and costs, while I really like the idea, I think it un-balance it a lot , I mean in age of mythology all races can cast the titan, or in RA2-RA3 all races have 2 superweapons, I will talk about this later.
- thorn aura and spine armor seems to be redundant,
- this race has no air, it has raider with ensnare, but no autocast, a lot of micromanage,

7) murlocks
- I like the hero,
- their haverst of gold is = to undead, but less in wood.
- I like the necromancers
-in this race, many units have the same icon wich is bad to know when multiselecting and cast, tide runer has same icon as huntsman,
necromancer has same icon as mystic.
- they dont have tier 3 and no tier units, not even a single super weapon unit like quillmane, they lack good hp melee.
- no air units, undead had the gargolas at least. no ships, units swim
- good towers
- IMO this race lacks something, I mean they have good income, good towers, the early healing wards, but the lack of a tier of 3 really makes this race as less interesting and maybe the only strategy is to zerg the enemy before they got tier 3 units. I am not shure they may stand late games with such low hp units.
I mean it remembers me zergs, but zegs also had ultralisc or the air guardians to counter in late game

8) Nagai.
- I like hero skills.
-good income gold 10, 20 wood.
- they have air with abolish.
- the tide-sage has murlock icon, but model is a makura, use that icon in the murlock race, and put a wc3 makura icon.
- crushing wave skill maybe should be a re-search one,

9) the broken
- hero has no damage skills, teleport, holy ligth, and 2 pasives.
- vindicators and hero have same healing skill,
-I like the sumoner and the summon fire and dark elementals,
- I like the dark ones, good ranged.
While they have a lot of healing they have to micromanage,

melee map layout: ,
-narrow path, small ramps, a lot of things that in melee are bad for melee.
-creeps are also chaotic, you can have a red creep near base and a green far a way, a more defined creeping route should exist,
green creeps near, orange midle, and red far away.
in melee games, or altered, creeps shouldnt be that hard, a level 25 red creep is hard in normal wc3, but considering hp reduction, it can be death, you can suicide your army an economy, and not recover from trying to take a red creep,

- while the map was made for Azeroth realm, in terms of balance is not a good idea in terms of walking distances, simetry and balance.
- IMO since there are too many races and you start and have a lot of new info. Some races have the wood harves in base, others have them far away.
Altered melee plays better when:
1-only townhall and 5 peons starts,2-so you build the barrack, the farm and the altar, 3- train hero and footmans, then the ranged, then go to tier 2, while tier 2 develop creep and hijack the enemy, so you go into the race, step by step, here you have like half base developed and need to go to the other half.
while is good for a faster play, is like to much info
the gameplay of this game is made that with all 9 races, fist sec. of the game develop to tier 2, forget tier 1 develop, that cuts wc3 tier 1 strategies to go with 1 hero and 3 units to hijack the enemy. Also each race starts with diferent things, is cool concept from medieval total war and rome total war, but in melee is like a lot of random, one user has already tier 2 buildings, the other has a shipyard the other has not a shipyard,
-walking distances are so painfully large that , aerial units will be a better option than walk with the ramps , round mountains, and that stuff.
-

another IMO for balance:
- if you do a lot of races like Age of empires, is better to have all races the same unit system, the same gather system and modify them. For example Age of empires 2,
there are a lot of units, but not all races have the same units, but all have the main units, archers, horses, infantry, siege, french have better cavalry, english better archers, but in a cavalry battle is not that english will loose againt french (is like orc taurens against hu knigths) that bad if they properly use pikemans.
races with no air, is really dramatic in wc3, and net counter is not enough IMO.

-If you do a races with dramatically strategy changes, it is better to do it with few races,
RA2 3 races, RA3 3 races, WC2 2 races, . those games have the same gather system wich is key for balance different races
harvest 2 of gold against 10 is dramatic or 200 wood,
only one game did that CC generals, and I think the race wich harvest less is more weak,
also only CC generals did 3 races, 2 aerial, 1 no aerial, but aerial is crap, high attack but easy to take down, here tier 3 aerials seems it may prevail.

also in RA3 as example because I like it a lot all races have:
- cheap and heavy infantry.
- air units against land, air units anti air, land units against air.
- tier 1, 2 and 3 warships,
- tier 1,2,3 tanks,
-long range siege units.
- tier 1 and 2 towers,and AA towers
skills and models are different but , they all have t
- 3 tier develop, russia build buildings, japan build buildings fast but each building has tier develop, usa, has main base develop, they are 3 totally different systems but each respect the tier 3 thing. something similar
- almost all games are good with a land option. I remember that most boring maps in Age of mythology and Ages 3 are the maps with water and need to use transports, land allows early attack games, except RA3 because a lot of units are amphibious.

-IMO your races have some changes, but a lot of preset- was used, it would be better to see more custom units, custom icons, custom models for new skills, at least the hero ones, since only 1 hero per race people wants to see new heroes.
since only 1 hero I would desire new skills for that single hero than use the presets, also presets skills are being re-peated , a lot of presets, are out of game like mana burn, or others heroes and unit skills,.




Overall,

1-the undead fix is a must. Undead canot build (as I show in the screen), critical bug
2- fix the icons. not a critical bug, aesthethical
3- fix the shipyard bug, not a critical , but is painfully annoying to put the shipyard and then see you have to put it in the shallow water.
4- fix dwarves militia, not critical, but annoying regarding quality.
5- fix the outrider mana with no skills, remove mana or add a mana skill. not critical but it shows that something is missing. as @KPC posted

IMO 3/5 (same as @KPC because I feel that in this map there is more quantity than quality, I would prefer 1 single or 2 new fully races perfectly balanced than 9 unbalanced and randomly designed by the wc3 pre-existant unit.

dont feel discouraged, I once did a 12 player map, lot of effort, but poorly balanced, I could reach a better level by practicing 1v1.

it should be awaiting update until the undead building fix.

, I have a lot of respect to your work and I hope some day you can do the 9 races perfectly,, if I did this fully review is because this map idea has a lot of potential to be developed.

Also I feel that even it took me a lot to review this map, still I feel that my review is very very incomplete.

good luck and see ya
 

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