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WoodHolt Village

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Story
The citizens of WoodHolt lived peacefully, untill the Grim Daggers bandit gang started terrorizing the village, and grabbing all goods. Now, some heroes want to save WoodHolt, but the greed for fame and money led to a war between them.

Tactics
There's alot of bandit camps of the map, they usually hide their gatherings inside of tents, so don't ignore them. Use goblin zeppelins to your advantage, since the map is connected only in the middle.

Map Specifics

208431-68b922c0059b74b0d640282fca7d1f80.jpg
Players
2

208430-a0bf11462cec6338b8e882705c9309cd.jpg
Creep Camps
8|6|2

208427-67ced567f320d96ce63cdb2eb304a5d4.jpg
Neutral Buildings
3

208423-626cd1b769e6dcd3ae555e8d52671d6c.jpg
Gold Mines
6(4 expansions)

ver. 1.1
-Added alot of new creep camps, and 2 goblin labs.
ver. 1.2
-Made into a 1x1 map
-removed 2 red camps, due to assymetry.
-added 2 orange camp in their places, now more symmetric creep arrangement.
-updated droptables.
-harden removed players locations to red difficulty camps.
ver. 1.3
-now it's open entrance from both sides, in the center
-updated drop tables
-now tents drop 100 gold|lumber instead of 250
-added more tents


Credits
- None

Authors Notes
This is map for our project, link in my signature. Besides a new campaign, it will contain huge additions to melee mode. Details on project page.
Previews
Contents

WoodHolt Village (Map)

Reviews
Paillan
Please be cooperative and make your description better, it's something that always helps, that text size is killing my eyes. You may follow any of the templates added in this moderation. Okay, this one has way too many trees, it's like a cheap way to...
deepstrasz
The map lacks symmetry in what the melee genre is concerned. I suggest you make it for only two players. Do not use such preview images for melee maps. Use the minimap image. EDIT: 1. Terrain is flat. You should make it look more realistic, level it...
Level 13
Joined
Apr 13, 2016
Messages
376
Just put it like this.

~ 8 Green Hostile (Creep Camps)
~ 4 Orange Hostile (Creep Camps)
~ 0 Red Hostile (Creep Camps)
~ 6 Gold Mines
~ 1 Neutral Buildings

Also, I would add more neutral buildings maybe to give it more of a nice experience.

I like it the way it is, I don't think this description confuses anyone.

I'll think about adding more buildings.
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
Please be cooperative and make your description better, it's something that always helps, that text size is killing my eyes. You may follow any of the templates added in this moderation.

Okay, this one has way too many trees, it's like a cheap way to get away with not having to decorate most of the map, remove trees, there's just too much of those.

Set to Awaiting update
======================================================================

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These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

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deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
The map lacks symmetry in what the melee genre is concerned. I suggest you make it for only two players.
Do not use such preview images for melee maps. Use the minimap image.

Set to Awaiting update

EDIT:
1. Terrain is flat. You should make it look more realistic, level it up and down, you know, hills, valleys.
2. The west side has two points of entry from the river which are choke points where towers can be built or where melee units might have trouble reaching the enemy. This wouldn't be necessarily a problem if the east side would be the same but that side has a wide opening.
3. I suggest not having only the Bundle of Lumber dropping from tents. Make it so that it's either that or Gold Coins. Also, do not have all tents drop resources as the value is 250 which is quite something. Make it drop from the tents that are protected by stronger neutral units.
4. Another thing might be the difference of size between the northwestern and southeastern patches of land.
5. Try not to use only bandits and rogues as neutral hostile groups.

The general idea is pleasant so:
Approved.
 
Last edited:
Level 13
Joined
Apr 13, 2016
Messages
376
The map lacks symmetry in what the melee genre is concerned. I suggest you make it for only two players.
Do not use such preview images for melee maps. Use the minimap image.



EDIT:
1. Terrain is flat. You should make it look more realistic, level it up and down, you know, hills, valleys.
2. The west side has two points of entry from the river which are choke points where towers can be built or where melee units might have trouble reaching the enemy. This wouldn't be necessarily a problem if the east side would be the same but that side has a wide opening.
3. I suggest not having only the Bundle of Lumber dropping from tents. Make it so that it's either that or Gold Coins. Also, do not have all tents drop resources as the value is 250 which is quite something. Make it drop from the tents that are protected by stronger neutral units.
4. Another thing might be the difference of size between the northwestern and southeastern patches of land.
5. Try not to use only bandits and rogues as neutral hostile groups.

The general idea is pleasant so:
Approved.

Actually all tents have a 50/50 to drop gold OR lumber so it's just you luck.

About another things I'll see what I can do.
 

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