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WOMI Beta 1.0

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[War Of Magic Island] is referred to as WOMI for short. Beta 1.0 is now available!! This is a 5v5 multiplayer hero war map. Control your hero to cooperate with his teammates on the island to defeat the enemy and destroy the enemy's base. The background story is about the battle between Naga and the blood elves, which competes for magic power on the island.
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  • Background Story Introduction
Illidan promised the blood elves to give them endless magic and satisfy their thirst for magic, but now that he found this island with endless magic power, Illidan did not fulfill his promise. Prince Carl could not bear to watch his people suffer from the pain of magic addiction, so he began to fight for the island with Illidan and his subordinate Naga.
Map Flavor
  • Meme's Items
  • Special Or Funny Hero Design
  • Special Sound Effects And Music
  • Player Interaction
HERO
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Map Preview Video ↓
WOMI Beta 1.0 Full Map Preview
DarkePacific The Panda Frotty johnwar TheLegend27 General Frank syrusel Venkolm Allain55X Tyrael_IM DMN Carry D074M4N LISBOAH Trapito96 LaMorte LISBOAH Shmragon Znoopy pick-a-chew LISBOAH GodStrength stempel2000 Legeon BertTheJasser Sclammerz Elfsilver Lord emperor_d3st TAIL JAKEZINC The_Holy_Raider @sentrywiz Rufus LordDammus GrandMaitre morbent QuadraDowN Kanadaj Malifestofphelis demonpuppet 8512590215848 WherewolfTherewolf Kedaze ThompZon Cake is a Lie @Moderator Mialee Sorceress Siryan McPepperoni Narandza JollyD kola Eat_Bacon_Daily ThompZon iBear Gumberbunbder shHUNTER JAKEZINC tarik00555 Amargaard demonpuppet Maximum_Evil maplefreak ubran krolergmp Amargaard MacMardigan Amargaard Lambsauce Deuterium Aleister Daliox1 TRAIANVS Gumberbunbder JAKEZINC Wolverabid Villagerino DarkePacific Lichkings slave thePeacey ThomasEddington APproject Kimbo Hive_Parasite paparoty0901 Legeon Sverkerman Mgeterno11 q1278512753 Jarl Bob Gumberbunbder Dżoker Masky NecroVirus Pelsen DummyLord Darkfang AmerTheMeance baltross Brambleclaw BurGurGal hexhound A Normal Yandere Salvaforever ThomasEddington Ohmvoid xw1995327www Shadow1997 GrandMaitre bruunk Rubellu Sidus polatgeyik phoenixfire fang24 MN Lahmar Kakerate DarthBotto AnnabellaSilver fgundam TheBronze Fendol kokorogensou shaloom Tarrasque Messenger of the dead kellym0 Hazop prushman 1099 Mangotea Neruvatar Jimbo123 Barade boynpark BaiyuGalan jj84 K0M3T bruunk General Frank JesusHipster MN Lahmar pick-a-chew Jill Valentine DoOs_101 Moises08x loboproto Superfrycook xorkatoss TRAIANVS ALADEEN Moises08x Vasili Yvarov pick-a-chew InSaNe_97 ILH

Many thanks to these authors!
Contents

WOMI Beta 1.0 (Map)

Reviews
First off, improve the description of the bundle. Inspire from examples: Description Guide - Maps An interesting AoS with many custom heroes and really nice abilities. There are also really many items to choose from with cool active and passive...
deepstrasz
Pretty much a DotA clone in scope but with some differences. Item descriptions don't seem to follow a logical way of presentation, some having different text colours or just have confusing descriptions. You could add glow to heroes that don't have...

Deleted member 247165

D

Deleted member 247165

First off, improve the description of the bundle. Inspire from examples: Description Guide - Maps

An interesting AoS with many custom heroes and really nice abilities. There are also really many items to choose from with cool active and passive abilities.
The tooltip design seems similar to the one from league of legends but the downside here is that you cannot really see how the ability will scale up each level. At least that's what it looks at first sight.I strongly suggest that you stick to the normal W3 layout:
ability text
Level 1 -
Level 2 -
Level 3 - and so on
The Phoenix Spirit item active ability has a minor bug or idk if it's intentional but it can really ruin the setup of the opponent. The ability applies a knockback to all surrounding enemies but the weird thing is that it also instantly teleports them near you then pushes them back in the opposite angle. Might a bug in your code but you should really fix.
The Crystal Ball item grants true sight and +800 mana for 1000 gold ? The bonuses seem to be really huge for such a small amount of gold. Same for the Voice of Holiness, 1200 gold for 1k health and 800 mana ? I can simply ditch the true sight of the Crystal Ball and get the same amount of mana + a 1k bonus health for only 200 more gold.
The Tide Calling Scepter literally summons 3 packed up massive naga royal guards with many abilities that are not mentioned in the tooltip of the item. A player must know what the summon has before buying the item. Not to mention that one of the summons has another summon ability, which means that I can summon 4 strong units to quickly push and cause chaos in fights because of the heavy disabling abilities they have.
Several units, heroes and items have their name or description like this: " Reef element" or "Voice of holiness". You could change them to "Reef Element" and "Voice of Holiness" Not much of a deal but you could work on those too.
All heroes seem to have a really large scaling size.
The environment needs proper improvement. I know that you might think the terrain is not that important in an AoS. It actually is. There aren't really any places where you can sneak up and prepare a gank, no places to hide from your opponents when you are chased and the lack of vegetation and proper placement of the doodads make it all look like a flat chessboard with spammed trees. The gigantic brazier also really look odd. You can take a look at the AoS templates uploaded on Hive or even use one of them.
The jungle camp from the right side on the middle lane can be easily pulled near the allied tower to farm the neutrals instantly. That's literally an XP and gold boost from the start which isn't really ok.
I played the Banish Blade hero (I think you should rename it to Banished Blade). The character seems to be inspired from League of Legends. Her skillset is cool and all the abilities combo nicely but her ultimate should be nerfed a bit. Once it is activated, her dash will deal dmg to a wider AoE even though it looks like she doesn't even land on it and there's no pointing effect indicating it either. This will cause a lot of confusion and I also suggest that you check other abilities whose radiuses or effects are not properly used or shown.
The Group Magic Shield of the shredder hero is OP. He can apply a spellshield to all allies within 1400 radius. That's a really strong spell in the early stages of the game. You could lower down the effect radius to at least 600 or 450. Also, the whirling blades summoned by the first and third abilities at level 3 will also deal damage to enemy structures, and their damage is dealt based on Strength. That's another OP ability which is built in the hero's active abilities. The duration of the blades isn't mentioned either.
The multiboard needs improvement too. The killing or death column aren't specified and it is a bit misleading.

Overall, it really has potential. Mostly because of the great amount of custom heroes and cool items but there are other aspects of the game (what I said above), that must be improved before it can be approved.

Set to awaiting update.
 
Last edited by a moderator:

Deleted member 247165

D

Deleted member 247165

You could use hidden tags for the screenshots, try copying their link from the media instead of inserting them like this. You can also resize the images. I shall replay your AoS soon.
 

Deleted member 247165

D

Deleted member 247165

Please update the bundle's description accordingly. Add each and every single author of the resources you used in your AoS. You can easily spot them here: Resources in use by WOMI Beta 1.0

As for the pictures that are not meant to literally increase the scrolling duration, you can use hidden tags.
 
@deepstrasz
I'm going to update my map to make a Taoist hero. 64 divination skills can be switched randomly. The icon has been made, and I can't provide high-definition resources because when I made it with PS, I created 5 games. The game map can only be opened by my specific editor, and I have been updating it a few days ago. I don't know that I will be suspected that these things are not my work. As for the icons and replies I deleted before, I just felt upset. I have a lot of screenshots to prove myself, but I don't think it is necessary.
QQ截图20221009020442.png
QQ截图20221009021007.png
QQ截图20221009021211.png
QQ截图20221009021425.png


The icon has been made, and I can't provide high-definition resources because I created a 64x64 super small canvas with PS and smeared it with a brush tool.(There are errors in human-computer translation.)
@deepstrasz
I'm going to update my map to make a Taoist hero. 64 divination skills can be switched randomly. The icon has been made, and I can't provide high-definition resources because when I made it with PS, I created 5 games. The game map can only be opened by my specific editor, and I have been updating it a few days ago. I don't know that I will be suspected that these things are not my work. As for the icons and replies I deleted before, I just felt upset. I have a lot of screenshots to prove myself, but I don't think it is necessary.
QQ截图20221009020442.png
QQ截图20221009021007.png
QQ截图20221009021211.png
QQ截图20221009021425.png

Please update the bundle's description accordingly. Add each and every single author of the resources you used in your AoS. You can easily spot them here: Resources in use by WOMI Beta 1.0

As for the pictures that are not meant to literally increase the scrolling duration, you can use hidden tags.
Okay, I'm done. Thank you for reminding me
 

Deleted member 247165

D

Deleted member 247165

No that's not how it works. A credits list means to put all authors of the resources you've used in a list. Attaching that link isn't what I meant, I only suggested it to you so it would be easier to find them all.
 
No that's not how it works. A credits list means to put all authors of the resources you've used in a list. Attaching that link isn't what I meant, I only suggested it to you so it would be easier to find them all.
What shall I do? This is my first time to use HIVE. I'm sorry to trouble you. In addition, how to use hidden tags? I can't find it? Thank you for your patient reply.
 

Deleted member 247165

D

Deleted member 247165

1 - Simply add the name of creators of the models, icons etc you used in your AoS.
2 - For hidden tags:
the content, text, image etc

the first one stars with

in the middle put the text, content, etc and ad the end close it with the same as the first one but add a "/" before the hidden word. I cannot type it since it will automatically create the hidden tag.
 
1 - Simply add the name of creators of the models, icons etc you used in your AoS.
2 - For hidden tags:
the content, text, image etc

the first one stars with

in the middle put the text, content, etc and ad the end close it with the same as the first one but add a "/" before the hidden word. I cannot type it since it will automatically create the hidden tag.
/I just try to use hidden tags

/I just try to use hidden tags
/hidden Its Working?
 

Deleted member 247165

D

Deleted member 247165

See an example here in the attached screenshot. Also, please stop double or multiposting, use the edit button instead.
hidden.png
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Pretty much a DotA clone in scope but with some differences.
Item descriptions don't seem to follow a logical way of presentation, some having different text colours or just have confusing descriptions.
You could add glow to heroes that don't have any: How to add Hero Glow without Modeling

Approved.


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