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Wolf's Defense XXX 1.1

-Changelog
[/] - Added item "Breaker"
[/] - Added sound when dead
[/] - Added game text of swordfish, fishy
[/] - Added sound on "Gender choosing"
[/] - Added sound on "Job choosing"
[/] - Changed "Str, Agi, Int" icons
[/] - Changed job icon on multiboard
[/] - Fixed "Immune Magic" tooltips
[/] - Fixed text "A few minutes left. open all map for the Wolf's!"
[/] - Fixed "Baby Suicide Wolf's" bug (Move instant to Casting Unit)
[/] - Fixed blood(Doodad) show in fog
[/] - Fixed specific name add space before specific name
[/] - Fixed last death bug allies
[/] - Fixed "Day Night" bug
[/] - Fixed blood when dead
[/] - Fixed cinematic Wolf's ending
[/] - Fixed "Engineer" units while upgrading will faster than others
[/] - Fixed "Deny" ability if used it will set hitpoints to 1 and wait 0.5 seconds to deny
[/] - Fixed tips timing
[/] - Removed unused import


WDXXSIG1.png
WDXHEADER-1.png
Wolf's has resurrection!
Nine traveler has traveled together but they ship hit a sea rock, After that they woke up at Wolf's forest, their life is on your hands!
WDXLINE-1.png
Style : Defense / Survival
By : [T]art
Terrain : Blizzard (Edit by [T]art)
Player : 5-1 , 10-2
WDXLINE-1.png
History of map​
2007-2008 : Defend Wolfer
2008-2010 : Wolf's Defense
2010-2011 : Wolf's Defense X
2011 : Wolf's Defense XX
26 December 2011 : Final version
29 February 2012 : Final version 2nd
WDXLINE-1.png
Features​
Human Class​
Traveler
Hitpoints : 700
Movespeed : 300
Repair Speed : 1.75
Repair Range : 200
Ability : Sprint, Reveal, Call a balloon
Ability after upgrade Extra Support : Support streak
Sportsman
Hitpoints : 1300
Movespeed : 400
Repair Speed : 2.00
Repair Range : 100
Ability : Rip a fish, Punch, Kick
Ability after upgrade Extra Support : Restist Skin, Movespeed set to 522
Engineer
Hitpoints : 300
Movespeed : 250
Repair Speed : 1.25
Repair Range : 300
Ability : Make a gold and lumber
Ability after upgrade Extra Support : Call a robot
Soldier
Hitpoints : 1000
Movespeed : 310
Repair Speed : 1.50
Repair Range : 250
Ability : Stun Grenade, First Aid, Call a Flying Machine
Ability after upgrade Extra Support : Flying Machine more movespeed and have regeneration
Thief
Hitpoints : 500
Movespeed : 350
Repair Speed : 2.00
Repair Range : 150
Ability : Invisible, Steal a gold from Goldmine
Ability after upgrade Extra Support : Permanent Invisible
Wolf's Class​
Strong Wolf's
Speed Wolf's
Bright Wolf's
Blood Wolf's
Frozen Wolf's
Armored Wolf's
Clairvoyance Wolf's
Suicide Wolf's
Swimming​
You can swimming
Ps.Drain hitpoints per 2 seconds.
Ps2.If that game you play have Frozen Wolf's you will take more damage
Weather​

1.Raining
2.Snowy
3.Sunny
4.Warming
5.Fine
6.Wolf's Speed Increase
7.Wolf's Speed Decrease
8.Wolf's Armor Increase
9.Wolf's Decrease Increase
WDXLINE-1.png
Credit​
:Sugguster:
Bankde
Karamujo
yurilnw123

:System supporter:
Nitinai12
-ZkillZ-

:Icons, Models, Fonts:
icecreamofdeath, anarchianbedlam, Kitabatake, Thorneon, Big Dub, s4nji, Pyritie, StreamSmoke, NFWar, Pyramidhe@d, Gruss Christoph, AbstractCreativity, Mobilize, ike_ike, olofmoleman, General Frank, Chriz, Sunchips, Fingolfin, epsilon, FlashpoinT, billyargel, WILLTHEALMIGHTY, www.dafont.com, www.shyfont.com, Sellenisko, Cavman, Shadow_killer, Jacky The turtle, Illidan(Evil)X, -=Emergenzy=-, !!GORO!!, HappyTauren, PeeKay, Kimberly, The_Silent, Palaslayer, Golden-Drake, KelThuzad, NO-Bloody-Name, -BerZeKeR-, iPeez, 4eNNightmare, kola, Darkfang, SkriK, Mr.Goblin, Marenko, Vista sucks, lelyanra, Stanakin Skywalker, -Berz-, D.ee, CloudWolf, CRAZYRUSSIAN, Mc !, L_Lawliet, sPy, Ayane, JetFangInferno, Daelin,
Debode, Red Shift [Deolrin], Thrikodius, Suselishe, shiiK, Forgotten_Warlord, Shamanyouranus, Nudl9, chr2, JollyD, Airandius, maxor_gan, dizzt, communist_orc, Archangel_Tidusx, Callahan, Zerox, Draknyte1, dioris, Tr!KzZ, IamMclovin, Amigurumi, Dark_Raguna, Frankster, -Kobas-, enjoy, Dionesiist, Kuhneghetz, -Grendel, Afronight_76, eubz, Vivi125, BloodElf300, viiva, I3lackDeath, RetroSexual, Hellx-Magnus, M0rbid, SexYFrostWyrM, Elfsilver Lord, lllLSDlll, Anachron, SantoRayo[iP], mortal, NewbieMapper, HappyCockroach, AlexSilva, RoboHippo, OgeRfaCes.

:Supporter:
chaitee, ketsu, Roseryz, Snizess, Spirit_Reaper, Zeroranger.

WDXLINE-1.png
Special Thanks​
Fiyerite SamNainocard
He help my project everything


Keywords:
Wolf, Wolf's, Defense, X, XX, XXX, [T]art, kanin, hot, 004.
Contents

Wolf's Defense XXX 1.1 (Map)

Reviews
12:55, 8th Jul 2011 -Kobas-: Status: Approved
Level 3
Joined
Nov 24, 2008
Messages
62
I shall try the game, it sounds promising besides the typos :p. I do want to understand one thing though, I could not read the red writing all to well. I saw ship and crashed, unless its a boat on water (is it?) they should have tech to deal with a wolf :/ ..........
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Ahh an update, lol @ description still, it isn't aligned :p Screenshots are still nice and your description can have an elaboration.
The text wasn't alligned because of the map icon (in the description box top-right).
Because of that, it alligned wrong :)
I fixed it I guess...

Either way, you should fix the spelling first.
I also noticed some kind of bug: when I was heading towards the gold mine (middle left), the gold mine suddenly dissapeared.
I then created my base there, and the gold mine re-appeared out of nowhere...

Additionally, you should make some more unique features.
This is just a rip of all tag-games, there is nothing in this map which makes it stand out more than the others (the weather event is a nice addition, but too minor).
 
Level 6
Joined
Oct 21, 2009
Messages
298
Created by [T]art ; Uploaded by: kaninhot

Same person? Get a translator of some sort if you arent english-native. I spotted a few grammar mistakes.
 
Level 7
Joined
Aug 21, 2010
Messages
283
Just tell me all the text you currently have in this map with a PM to me. I will fix up all of the text to make it grammar/spelling error free, and then I will reply to you with the updated text. I can also help you make a better description if you would like.
 
Level 7
Joined
Aug 21, 2010
Messages
283
I apologize for my double post, but since I really quite like this map, I would like to help the author improve it some more. Here's a new description that I made for ya. :thumbs_up:

--------------------------------------------------------------------------



Overview
The wolves have been reborn in the forest. Can you survive?

Created By: [T]art A.K.A. Kaninhot
Mode: Defense/Survival.
Map Size: 116 by 116.
Terrain: Blizzard's (edited by me).
Players: If there are five survivors, then there will be one wolf. If there are ten survivors, then there will be two wolves.


Features

The Survivors
The human survivors in this map are not all of the same class. There are a total of five classes for the survivors to choose from, which are:
  1. Traveler
  2. Sportsman
  3. Engineer
  4. Soldier
  5. Thief
Each class is different from one another, and this offers variety in gameplay vs. other maps of this same genre.

The survivors also get another useful feature to use in their fight against the wolf/wolves. Swimming. If you are unable to defend against the wolf/wolves, then you can escape into the sea. There is a catch however: Swimming will drain your HP at a rate of 50 HP per second, so use this feature with care.


The Wolf/Wolves
The players that play the wolves are also offered a variety of classes (a total of six). These classes are:
  1. Strong Wolf
  2. Speed Wolf
  3. Baby Wolf
  4. Spectre Wolf
  5. Wall Destroyer Wolf
  6. Invisible Wolf
Once again, each one of these classes has its own unique benefits, which allows for different types of gameplay with each of the wolves.


Weather
This map has a nice weather system implemented. There are five different types of weather that you will receive randomly throughout your game. These are the five different types of weather:
  1. Rain
  2. Snow
  3. Sunny
  4. Warm
  5. Normal/fine
How To Play

The Survivors
What you have to do is quite simple. Survive from the wolf/wolves for 30 minutes, or kill all of the wolves to win. You will receive 60 seconds at the beginning of the game to run to somewhere on the map, where you will build your base. Build towers and walls to defend yourself against the wolf/wolves. If all of the survivors perish, then the game is over and the wolves win.


The Wolf/Wolves
No real instructions for you. Just wait 60 seconds to be born, and then go hunting for the survivors. Kill all of the survivors to win. Remember though: The survivors can kill you if their base is strong enough, so play smartly. If all of the wolves die, then the survivors win.


Screenshots





Changelog
v3.3 to v3.4: Type what's new or changed for version 3.4 here. For future versions, copy the current version number (v3.3 to v3.4), then paste it above the current version number. Then just change the version number itself to what the update is, for example: v3.4 to v3.5.


Credits
Post your credits in here.


--------------------------------------------------------------------------

There, everything is done. Let me know of any problems you have. I've been trying to figure out how I can make it so that the forum will display to you the code without any of the actual formatting, but I can't seem to figure it out. I will copy and paste the whole code into a doc file and upload it as an attachment so you can just copy and paste it.
 
Last edited:
Level 7
Joined
Aug 21, 2010
Messages
283
Anytime. :) Just replace the header images w/ the ones you have (the header images I put came out looking a little weird).

I'll upload a doc file as an attachment so you can view the whole code for the description that way.

I've attached the doc file, so that you can copy the description from it.
 

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Level 7
Joined
Aug 21, 2010
Messages
283
Thanks. :)
I can fix up all of the text in your map if you would like as well. Just send me in a PM or something all of the text you have in your map, and I can fix them up and make them free of grammar errors. That way your map will look much more well done.
 
Level 7
Joined
Aug 21, 2010
Messages
283
Np, I have 3 free days this weekend. I've got no tests to study for and no homework to do, so I'm free all weekend.

EDIT: Since I didn't want to make another double post, I decided to edit this one. I think the description really needs a changelog so we can see what you've changed, and maybe a credits section. I will create the sections themselves, but you will have to fill the content in for those, since I don't know what you've changed or who the credits for this map go to.

Okay, here's the link to download the updated description: http://www.multiupload.com/SH36CEVDGZ
 
Last edited:
Level 31
Joined
Apr 17, 2009
Messages
3,571
Okay, I decided to start here as a map reviewer.
I tested it only alone.

1. Terrain

The terrain is decent, no special imports, but I think good for a standard blizzard terrain.
It's good that you use the raise/lower tool instead of blizzard cliffs.
I also like the height variation.
Furthermore it's good that you have a good tile variation.
My suggestion on how to improve the terrain is adding some doodads, maybe some custom ones of the UTM.
I recommend some rocks and some shrubs.

2. Gameplay

It's the standard Tag gameplay. Nothing special, but fun to play.


a) Cinematic

The cinematic at the beginning is nice, but needs some imrpovements.
Here are my critics/suggestions on the cinematic.

1. It directly starts after the game started
Please first fade out completly and then slowly fade in again and then start the cinematic.

2. The cinematic is much to fast
Slow it a bit, my eyes were a bit overstrained to follow everything.
I couldn't read it fast enough.
Also fix the timing for the fade out filters.

3. Many spelling and grammar mistakes, bad language
Please fix those mistakes.

4. At the end there is only one worker seen, but he speaks to his captain.
I would add a second unit, the captain.

5. The showing of the gameplay in the cinematic is a very nice idea and well executed.
I like that part.
But I would recommend to Fade in and out between the scenes.

6. The sea is very empty. Add some swimming doodads or birds, so it looks more interesting and natural.

Hmm that was all for the cinematic I guess.

b) Human Gameplay

Everthing was building right, found no bugs.
In my opinion the choice of models is not bad, but could be better.
But I don't have specific suggestions, so you can leave it as it is.

There were two things I didn't understand.
What the hell does Baseball do on a Wolf Island?
In my opinion out of context, but it's your decision :D
What does killing a sword fish do?
I killed some and didn't see andy effect or result.
But maybe I'm just to stupid :D

Overall good gameplay, but the variation of towers and walls is in my opionion a bit boring. Find some better tower, maybe with some effects.

I couldn't test the Wolfs yet, maybe I do later, maybe not.

3.) Aestetics

All in all the map looked very nice, but there were some flaws, where the quality was very low.
For example many descriptions were just blank white text, I would like to see custom coloured ones.

For some items a different icon, maybe custom one, would look better.
I like that you use NFWars icons already :D
There were some faulty descriptions of the items, with the colour codes messed up.
You use some icons to show some stats (Illidan Tower), when you pause the game it gets green, because those icons miss the DISBTNs.
I suggest using a different icon.
Ah yes, the icon for the tent is a farm, which doesn't fit.
I know there isn't a fitting icon in Wc3, but I've got one:
http://www.hiveworkshop.com/forums/requests-341/where-who-can-make-me-icon-tent-158914/

You have many spelling mistakes.
Please fix them or let someone fix them for you.
For example when a worker has died you write:
"chilla_killa's (Sportsman) has die by Forrest Creep"
You should better write:
"chilla_killa (Sportsman) has been killed by a Forest Creeps"

The loading screen is horrible. In my opinion it's ugly and I can't really see what it is without studying it for 2 minutes.
I just would take a good ingame screenshot instead of the this filtered thing.

The description is now good, but please fix the Screenshots.

3.) Coding

Map seems to be protected, I couldn't see the triggers.
If you want me to review your coding, send me an unprotected version of the map.
_________________________________________________________________________

Okay, I guess that was all I can say about this map.
I hope I could help you a bit with my suggestions.
I look forward to see an improved version.
If you have questions or need help by improving it PM me and I'll help you out.

Greets chilla_killa :)
 

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Last edited:
Level 7
Joined
Aug 21, 2010
Messages
283
Thank you for the generous reputation Chilla Killa. I've offered to fix all of the spelling/grammar errors in the map for the author, but I've received no reply from him regarding that. About the description, what do you mean by "please fix the Screenshots"?
 
Level 7
Joined
Aug 21, 2010
Messages
283
At Kaninhot: Thanks for the text file. I'm working on getting it fixed now.
At Chilla Killa: Ah, I understand. I thought that having full images might make the page slow to load, so I decided to put thumbnails instead so that viewers could click on them to view the full image separately. I will update the description so that it has full images, rather than thumbnails.
 
Level 7
Joined
Aug 21, 2010
Messages
283
Once again, I apologize for the double post.
Here's an updated version of your text file Kaninhot: http://www.multiupload.com/GOI2L3UWQ4
I've fixed all of the errors that were in it, and made the text look better overall, but there were a few lines in it that I didn't understand, so if I messed up in changing those, please let me know and I will fix it.
 
Level 31
Joined
Apr 17, 2009
Messages
3,571
I'll check it again.
Okay, the spelling of the cinematic has been fixed, but it's still too fast imo and the fade in/outs don't have the right timing.
I now tested 2 other human classes.
The soldier can summon a helicopter :D
A little bit unrealistic, but who cares :D
But in my opinion the used icon doesn't fit the rest.
Also the icon for the grenade.
Ah and the helicopter and the ballon had the name of the Water Elemental, I suggest fixing that.

I also have another suggestion:
Add some fog, maybe green one.
Or really change the weather effects, like clouds, rain, sun.
That would make the atmosphere much more interesting.

Keep on improving!
If you have questions/ need help, PM me!

~chilla_killa
 
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