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Wizard's Tower 1.4

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Reactions: deepstrasz
Suggested Players: 2-9
Added a single player mode, mostly for testing.



Wizard's Tower is a "free for all" game.

Defend your Wizard Tower against hordes of enemies!
You can buy items and consumables, upgrade your tower or summon units to increase your power to defend yourself.
Dont forget to put enemy wizards under pressure and increase your income by sending units!

As your "attacking units" will attack every single enemy wizard, the game experience will differ with the number of total players.

Win the game by being the last wizard alive! Your Wizard Tower must not be destroyed.
Send water and fire elementals and infernals to destroy the enemy wizard towers!
Upgrade your Wizard Tower to a new tier.
If your Wizard Tower would be destroyed, instead its tier is reduced by one. If its already at the lowest you will loose the game!
By upgrading your tower to a new tier you will have access to new hero abilities and new defense- and attack- damage upgrades.
Your wizard's level is always equal to your tower's tier, so it also will downgrade when your tier is decreased.

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You get access to new abilities by upgrading your Wizard Tower.
You can choose between different spells.
There is also a shop that allows you to learn different passive abilities and auras. You also need that shop to increase the level of your abilities during the late game.
When your tower's tier is downgraded, you may loose levels of your abilities or even certain abilities at all until you upgrade the Wizard Tower again.

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Make sure to increase your wizard's power with items and consumables.
Consumables will stack, but there are no reciepes to craft.
The game was ment to be simple, so just sell old items and re- buy better items instead.

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Your income is increased by sending attacking units like water- and fire- elementals or infernals.
The greater your Wizard Tower's tier, the greater the tier of attacking elements and infernals you will send.
There are some creep waves that will attack your tower as well. So its not only units other players have sent you must be aware of!

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3. Update
Version Wizard's Tower 1.4
on 06th July 2021

- Added three abilities to the map:
[Q]: Blizzard
[W]: Brilliance Aura
[E]: Finger of Death

- UNIT SHOP (on the left side):
x Added more Information to the tooltips of the units
x Added workers with the repair ability and inventory slots for customization with items
x Added 1 item slot to the Tier 3 units
x Added Lesser Firebolt and Lesser Forked Lightning to the Tier 2 units (for the introduction of the Brilliance Aura as a hero ability)

- Added a start dialog for the host to choose the spawn rate of the neutral hostile mobs (including a single player mode)

- Added a scroll of the beast at the Wizard's Library (shop at the top)

- Added a defensive late game item at the item shop (on the right side)

- Decreased the attack power of the Wizard Tower at all levels a little

- Added "quests" in the quest log for some information about the map

- exported the map with the latest WC3 editor version (REFORGED 1.32.10.17380)

- Bug fixes:
x when a player leaves the game, the neutral units in his area now will be removed
x increased the Acquisition Range of the elementals and infernals and the time in which the attacking units will get attack orders so that the units don't reset and move away

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2. Update
Version Wizard's Tower 1.3
on 31st July 2019

- Added three abilities to the map:
[Q]: Frost Nova
[W]: Cleaving Attacks
[E]: Frost Attack
- exported the map with the latest WC3 editor version

---------------------------------------------------------

1. Update
Version Wizard's Tower 1.2
on 18th April 2019

- Changed the icon and name of "Infernal Cloak of Flames"
- Changed the tooltips of the skulls of necromancy
- Added a short map description to the quest log

My maps (made by McZero):
Contents

Wizard's Tower 1.4 (Map)

Reviews
deepstrasz
Cloak of Flames and of Infernal Flames have the same icon. Make change the hue? You could with these programs among others: Button Manager v1.8.2 BLP Lab v0.5.0 Absolutely everything is based on gold, maybe some things like the spell upgrades on...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Cloak of Flames and of Infernal Flames have the same icon. Make change the hue? You could with these programs among others:
    Button Manager v1.8.2
    BLP Lab v0.5.0
  2. Absolutely everything is based on gold, maybe some things like the spell upgrades on lumber?
  3. Seems pretty lame to write made by you two times in the Quest Log without actually putting the real/important information there about the gameplay and so on...
  4. The skulls of necromancy have the same description. What's the difference between them? The Rod too. Learn about tooltips/descriptions:
    Tooltip Tutorial
    Creating Good Descriptions
Approved.

Honestly, it makes me wonder, seeing your other map with its descriptions and stuff, did you actually make them (both maps I mean)?


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 5
Joined
Dec 28, 2018
Messages
19
Thanks for your review.

1. i will change it.
2. well i thought about that but i wanted to keep this simple.
The idea of this map was not to be similar to "line tower wars" or "line hero wars" but as i worked it out the play principle appered to be similar to those maps in some points. Like in those maps i wanted to limit the currency on gold. The players part is just to prioritize what to buy next.
3. Yeah i will do that youre right. For now as i did not protect that map i wanted to hide the "made by McZero" a little in the triggers and the object editor so that someone that re-upload that map not just simply change the author of the map but has a little work to do removing my little hints... It also will make it clear that someone really tried to "steal" that map or not as he needs to change many things...
4. I will change that, too

Yes i did both maps and i will upload my 3rd map in a few days that might will make you wonder again.
For example i did not do that good tooltips for RPG Hero Arena spells because i think everybody knows what that spells are supposed to do as well as upgrading a spell just makes it stronger.

Wizards Tower was created while i worked on my other maps for a long time so i already knew what i need to do right from the beginning.

----------------------------------------------

Check the change log for the latest update of the map
 
Last edited:
Level 12
Joined
Mar 4, 2014
Messages
204
~~Negatives/Bugs~~

- The creeps from waves are too weak, the first waves of bandits are ok, but after that the mobs are just soo weak is hilarious.

- It takes too much time between waves attacking, the waves should come faster.

- The tower has too much dmg, needs his dmg halved on all levels.

- After the player is defeated , the mobs that were in his zone remained there, they didnt go away.

!-! Why the heck the mobs i sent keep running back to portals when they get under half hp? that was really frustrating to watch, holding gold for a big send and all my mobs kept running away to their portals after they get a little bit damaged!

- The wizard tower has a flag like a normal building in war3 melle and its pretty annoying and distracting.


I really like the concept, it got nice potential, but so far its pretty mediocre.
 
Level 5
Joined
Dec 28, 2018
Messages
19
~~Negatives/Bugs~~

- The creeps from waves are too weak, the first waves of bandits are ok, but after that the mobs are just soo weak is hilarious.

- It takes too much time between waves attacking, the waves should come faster.

- The tower has too much dmg, needs his dmg halved on all levels.

- After the player is defeated , the mobs that were in his zone remained there, they didnt go away.

!-! Why the heck the mobs i sent keep running back to portals when they get under half hp? that was really frustrating to watch, holding gold for a big send and all my mobs kept running away to their portals after they get a little bit damaged!

- The wizard tower has a flag like a normal building in war3 melle and its pretty annoying and distracting.


I really like the concept, it got nice potential, but so far its pretty mediocre.
I fixed your issues and added a dialog to choose a spawn rate for the creep waves. Thanks for testing/playing and for your feedback! PS: actually, there is a mechanic when you use a invulnerability potion and the Wizard's Staff at the same time, all your units will be invulnerable for like 8-10 seconds (pretty long cooldown). I hope the increased time of unit orders will keep the mobs more to the center, even in such a rare situation
 
Last edited:
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