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Winter Isle

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Reactions: deepstrasz
Winter Isle
by
Wardota2 Gamer


Explore the beautiful Winter Isle was called Winter Island but broken to separate small islands because of Archimonds defeat it affected the whole azeroth including this island.

Max Players:4
Info:
  • Map Size is 128 x 96
  • Map is consisted of 4 players
  • Terrain Fog is used Z Start: 7500.00 Z End: 75000.00
  • Game Data Set is Melee (Latest Patch)
Hope you all enjoy my Melee Map! This took me 8 days to make this melee map including the tests!
Thank You!


-map released


Main Changes
-Fixed the trees spacing
-There are now 6 Green Creep Camps instead of 8
-There are now 14 Orange Creep Camps instead of 10
-There are now 8 Red Camps Inlcuding the Goldmines in your base camp if not filled by player instead of 4
-Terrain has been reworked
-Changed the Red Creep Camp's creep in a Granite Golem with two Rock Golem's in all of the Red Camp's
-Changed the Creep Camp in the Goblin Merchant to an Orange Creep Camp instead of Green

Some Changes
-the cliff heights has been fixed (in all main bases)



Overview
full

6 Green Creep Camps
14 Orange Creep Camps
8 Red Creep Camps (Inlcuding the Goldmines in your base camp if not filled by player)

1 Tavern
4 Mercenary Camps
4 Goblin Merchant
2 Goblin Laboratory
12 Goldmines (Including Current)

Credits
All credits goes to non other that @Wardota2 Gamer and to Blizzard Entertainment for creating this really awesome game!
Also thanks to Hiveworkshop.com and to all the members!
Contents

Winter Isle (Map)

Reviews
deepstrasz
Changes made, Approved. Be sure to save the map on default melee patch (and check if all Tavern heroes appear in the game; if not leave it on latest melee patch) because now it looks as if the map is not melee. Did you change any object data...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Wood is kind of scarce in main bases and there are some holes in these woods.
Mines for expansions are too near each other. Three in a line on each side. Maybe have those two pairs which are closest, have red camps or place stronger creeps like magic immune golems or fliers like dragons.
Rush isn't quite fast and expanding with Militia at the closest mine could be problematic with the guardians being magic immune and casting slow and stunning.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 14
Joined
Jan 7, 2017
Messages
466
Wood is kind of scarce in main bases and there are some holes in these woods.
Mines for expansions are too near each other. Three in a line on each side. Maybe have those two pairs which are closest, have red camps or place stronger creeps like magic immune golems or fliers like dragons.
Rush isn't quite fast and expanding with Militia at the closest mine could be problematic with the guardians being magic immune and casting slow and stunning.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
Thank you so much for the review deepstrasz finally. Will fix it soon!
 
Level 14
Joined
Jan 7, 2017
Messages
466
Wood is kind of scarce in main bases and there are some holes in these woods.
Mines for expansions are too near each other. Three in a line on each side. Maybe have those two pairs which are closest, have red camps or place stronger creeps like magic immune golems or fliers like dragons.
Rush isn't quite fast and expanding with Militia at the closest mine could be problematic with the guardians being magic immune and casting slow and stunning.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
Done Done and Done! @deepstrasz

If it still needs improvement just tell and I will update it as soon as I get the review :)

Here's the Update:

Main Changes
-Fixed the trees spacing
-There are now 6 Green Creep Camps instead of 8
-There are now 14 Orange Creep Camps instead of 10
-There are now 8 Red Camps Inlcuding the Goldmines in your base camp if not filled by player instead of 4
-Terrain has been reworked
-Changed the Red Creep Camp's creep in a Granite Golem with two Rock Golem's in all of the Red Camp's
-Changed the Creep Camp in the Goblin Merchant to an Orange Creep Camp instead of Green

Some Changes
-the cliff heights has been fixed (in all main bases)
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Changes made,

Approved.

Be sure to save the map on default melee patch (and check if all Tavern heroes appear in the game; if not leave it on latest melee patch) because now it looks as if the map is not melee. Did you change any object data, doodads etc.?

(previous comments: Winter Isle)
 
Level 14
Joined
Jan 7, 2017
Messages
466
Changes made,

Approved.

Be sure to save the map on default melee patch (and check if all Tavern heroes appear in the game; if not leave it on latest melee patch) because now it looks as if the map is not melee. Did you change any object data, doodads etc.?

(previous comments: Winter Isle)
hmmm let me check on that.....

Thank you so much for the approval deepstrasz!!
 
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