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Will of Wisps v1.0

Will of Wisps
Created by UndeadImmortal

Map Info

Main Goldmines: 2
Expansion Goldmines: 2
Green Creep Camps: 4
Yellow Creep Camps: 6
Red Creep Camps: 2
Goblin Laboratories: 2
Taverns: 2
Fountain of Healths: N/A
Fountain of Mana: N/A
Goblin Merchants: 2
Marketplaces: N/A
Waygates: 2

Media
WillOfWispsOverview.jpg


Change Log



Uploaded to hive.



Author's notes
Feedbacks are always welcome!

Keywords:
Will, Of, Wisps, Wisp, Will of Wisps, UndeadImmortal, The_Optimizer
Contents

Will of Wisps v1.0 (Map)

Reviews
Orcnet09:28, 24th June 2013 Map Approved Will of Wisps (Version 1.0) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

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Orcnet09:28, 24th June 2013

Comment

Review

Map Approved
Will of Wisps (Version 1.0)


Rate
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5/591-100A

Rate
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4/581-90%B

Rate
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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Nice impact for a 1v1 game, creep difficulty is fine and map background looks fascinating especially on the way gate, although I feel a bit unsecured with that idea but I guess giving a creep camp would suffice the security."

Terrain

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"Terrain is a wonder, even without any fog effects and all its good view."

Management

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"Total map is freshly good and accepted to be a recommendation to melee players on a 1v1 match and good terrain."

Total Score:


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12/1590%B
 
Level 28
Joined
Oct 28, 2011
Messages
4,759
This is way way better than your previous melee map and deserves to get a 4/5. I love the placement of the neutral buildings and creep camp. My only complain is that its too damn flat. A little bit of raising here and the and some advance doodad placement to give a little bit of depth illusion will be damn nice. Good job.

EDIT:

Just notice that more and more melee mappers are using the advance tile settings. Damn. No more classic </3
 
Level 15
Joined
Apr 5, 2009
Messages
969
Full Review Emerges

Hey man, didn't knew you had a melee map. Anyway, the maps was really awesome if you ask me the lush and professionally made terrain really shines throughout the game, the rocks piles and statues feels at home.

The creeps are enough to provide farming on early games, and there's a risky choke point on the waygates, I gotta say pushing/pulling your forces out is exhilarating as it gets, there are more than one path for combat such as through the middle cut down the trees or through zeppelin. Though mind you, the boundaries should be with cliffs our surrounded by water otherwise it will look awkward when these trees are cut down.

Still, its pretty cool seeing a melee map from you.
4.5/5 from me!
 
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