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Wilderness Battlefields (v1)

The map is designed for more players than game online, but nevertheless I wanted to try to make such a map.

The map is divided into 4 sections. Each section has 6 players. Players are grouped by 3. So you can play 12 vs 12, 6 players FFA, 3 players FFA. And since the players are quite far apart, it is possible to play 24 players FFA.
There is one expansion per player.

I decided that on such a large map, item drops should be more predictable. Therefore, I grouped them into non-standard groups: stat boost items, aura items, trinkets, etc. It also avoided unnecessary items in the inventory.
Here is the item table:
-jzorkN-EqrjgoS3qt_cxlQK6CI61McGy2uUk2osBV2E4hGV0tWmmE5YMZMaWtUi2QF2jyVF-nDQJXzUnjy3JscF.jpg


In any case, there are 4 Marketplaces for buying items.
On average, each player has:
Green creep camps - 2.66
Orange creep camps - 7.16
Red creep camps - 1.88


Permanent items - 9.16
Charged items - 2.5
Artifact - 0.375

The map has:
Tavern - 16
Market Place - 4
Laboratory - 8
Shop - 17
Random Mercenary Camp - 16
Random Fountain - 16

Since it is difficult to decorate a large map, the screenshots turned out to be not the most expressive.
217693-107780f14f977a9275e10f3da7ab63d7.jpg

If you like the map, then I advertise my other map: Best melee map ever!)
Contents

Wilderness Battlefields (v1) (Map)

Reviews
mafe
What a map. While I do not agree with the item drop design choices, you deserve a lot of respect for not just trying to make a 24 player map, but also for (mostly) succeeding in making a very playable and good looking map. Really, the decoration is...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
What a map. While I do not agree with the item drop design choices, you deserve a lot of respect for not just trying to make a 24 player map, but also for (mostly) succeeding in making a very playable and good looking map. Really, the decoration is several levels above what one could reasonably expect from such a large map. Having the "prison" areas is a nice thematic touch.

It really helps that the map has a clear structure, since otherwise it would be easy to feel lost. I agree with your recommended game modes with the exception that 24 player FFA, while feasible in theory, might take too long, and the size of the map gives too many opportunities to hide buildings.

In terms of gameplay, my main issue is this: You write that itemdrops should be "more predictable". But, then making custom item tables is just about the worst things one could do to make items predictable: Players are used to the normal "100% level X class Y" tables. So if a players gets a "claw +9" drop in one game, he will expect that in the next game, at the same spot he will get another level 3 permanent item. While your items tables mostly make sense, they are impossible to remember. Luckily, since this isnt a 1v1/2v2 this issue is highly unlikely to have an effect on the outcome of the game. In addition, generally speaking many creepspots could do with dropping 1-2 fewer items. After all, even a tri-hero army only has so many inventory slots, and players can still buy stuff at markets. In the same manner, random creeps also make the map harder to understand/learn. Many regular/campaign units are also not really balanced to be used as creeps, though it seems you have avoided some of the worst offenders. Ofc the central camp is completely crazy, but also fun to be included for such a map.

Generally speaking, other than that, creeps, itemdrops and neutral buildings are ok. Ofc having so many non-standard and/or random creeps would be a no-go for smaller players, but since 12v12 or multi-player FFA are (I suppose) so different from the "normal" gamemodes, the usual stricter rules dont really apply.

Regarding technical stuff, I'm happy to say that there are no major bugs that I could find. Only many creepspots aggro by accident, but again, it's not 1v1, and most importantly, there are few big creepspots in the general vicinity of the spawn locations that seem to suffer from this (it's mostly the fountains). The many lone trees near the merc camps dont really seem to serve a purpose, and mostly are annoying, so imo they should be removed.

I would defiinitely recommend this map to anyone looking for a 24 player map. Approved.
 
Level 2
Joined
Apr 6, 2021
Messages
10
I love this map! However, probably since Reforged was updated to version 1.36, an error continues to occur when trying to open this map with World Editor. Is there any way to fix this error?
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
I love this map! However, probably since Reforged was updated to version 1.36, an error continues to occur when trying to open this map with World Editor. Is there any way to fix this error?
Would you mind being a bit more detailed? What version of the game are you using? I assume 1.36. A higher version should definitely be able to open a map saved on a previous official version if not for case dependent issues like custom imports and stuff.
 
Level 2
Joined
Apr 6, 2021
Messages
10
Would you mind being a bit more detailed? What version of the game are you using? I assume 1.36. A higher version should definitely be able to open a map saved on a previous official version if not for case dependent issues like custom imports and stuff.
When I open this map using World Editor, World Editor shuts down and the below messege pops up.
LOVUyE7.png
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
I'm using 1.36.1 version and the World Editor is the latest version.
Works fine for me on the latest game version. Does any other map crash too? Try opening the map by double clicking it so the editor opens by itself.
Also, if you're using the Reforged graphics, first set your editor to Classic graphics. It works for me on the latter. Haven't tried on the first.
 
Level 2
Joined
Apr 6, 2021
Messages
10
Works fine for me on the latest game version. Does any other map crash too? Try opening the map by double clicking it so the editor opens by itself.
Also, if you're using the Reforged graphics, first set your editor to Classic graphics. It works for me on the latter. Haven't tried on the first.
Thank you so much! Opening the map by double clicking is working!! Thank you for your help!!:thumbs_up:
 
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