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White River Valley

-From the creator of Islands of Kalimdor...-

Now comes...

TitleWRV_zps8d7a9bef.jpg

WarCraftVv11_zpsc2c55ce6.jpg

signature_zps1f1170eb.jpg



Trailer:

Parental Advisory Warning - May not be suitable of some viewers.
The faint of heart, creeps and zombies may suffer horror and deep rooted fear while viewing the contents of this video.




Terrain:
WhiteRiverMapShot_zpse53abfcb.jpg


Loading Screen:
LoadingscrV_zpsb1dc0f72.png



Screenshots:
Graveyard:
Crypt_zpsa07c8944.jpg

Farm:
Farm_zps9d51066b.jpg

Dwarves posing for a group shot:
DwarfSrcennshot_zps4d796c3d.jpg

Swamp:
swamp_zps5d4c2f47.jpg



Shops:
Shops2_zpsc5818dad.jpg



Icons:
BTNBloodWarden_zps3dde7178.jpg
BTNDwarfmage_zpsb56f7fda.png
BTNHuntress_zpscee4d9f2.png
BTNGoblinHut_zps634e5943.jpg
BTNTrollBarracks_zps1ccada09.png
BTNWatchTower_zps71e9a5fa.jpg
BTNAltarOfKings_zpsba27f34d.png
BTNAltarOfMountainKings_zps50108a93.png
BTNAltarOfBoom_zpsabc18aec.png
BTNArcaneAviary_zpsee5f8a72.png
BTNManticorepit_zpse2db908c.png
BTNBESawMill_zpsbdb4890a.jpg


Inv_misc_spyglass_03.png

Overview:

This Altered Melee Epic brings you into a haunted village where winter has ended and the spring thaw reminds the nations that its time for war. Join the Goblins, Gnolls, Blood Elves, Dwarves and Trolls as they battle to conquer the melting valley. New features are seamlessly blended for easy-to-learn adaptations to the standard RTS WarCraft III gameplay. The most important change is the Ability to Possess your units. Possession bring the players camera view down to the units level. While this makes movement more challenging, the units speed is boosted by 150. Possessing Heroes creates an even more substantial advantage. Heroes receive and attribute bonus to Agility and Strength when Possessed. Possessed Heroes will receive unique visual effects based on race, this allows other players to be able to identify the Possessed Hero so that they can counter or avoid slaughter.

Each base comes with a gate system for defense. Harvesting Lumber can destroy the natural protection the trees offer. It may be wise to begin harvesting away from your main base. New shops that sell goods are strewn about the map. The items the shops sell correspond to the creeps guarding them. For example the Crypt (found in the Cemeteries) sells items and units of an undead variety. The Medicine Shop sells Potions and the Wizards Emporium Sells only Scrolls. Almost every creep will drop and item upon Death. Even the Deer can be hunted for meat. Dropped items correspond with their owner's traits.

When a creep is killed a zombie will be raised later and roam the map. Zombies do heavy damage when they wander into town but also have little health. Some Melee units have sharpened weapons and will draw blood from their opponent with each strike (this is purely for cinematic effect). All ranged units have projectile homing disabled so you can dodge enemy spears and bolts. Possessed heroes can learn never-seen-before Micro techniques as they dart through the battlefield. The Traitor's Pub let's you hire workers from all custom races to build whatever your enemies can build. Also, hire the Necromancer who has a Pocket Graveyard that brings 10 skeleton warriors to life over 50 seconds.

engineeringupgrade.gif

Features:


  1. Hero Selection Dialogue intro
  2. Added items models
  3. Five Custom Races
  4. Gate System
  5. New original Icons
  6. Balanced, race-specific shop items
  7. Possession - 3rd Person Camera System
  8. Added Blood effects
  9. Artificial Intelligence (AI) for each race.
  10. Terrain modeled after New England Farm country
  11. Weather effects enhance regions
  12. Tons of new Easy-to-Use custom Spells
  13. Balanced Races with new Strengths and Weaknesses
  14. Roaming Zombies
  15. Roaming pigs (which produce food like farms)
  16. More blood and cannibalism than Blizzard ever dreamed
  17. As many custom models as a map can hold
  18. Epic Terrain
  19. Slow Motion Hero Kills

    THIS IS NOT WARCRAFT III
    THIS IS WARCRAFT V - White River Valley

images

Credits:

Without these designers this map would not have been made possible:
Specail thanks to Drogenhoernchen for his advise, inspiration, map testing, help with triggers, Scout Flare, Bandit weapon switching ability and (custom Dwarf) healing spell.

Models:

DwarvenMountaineer by Norinrad
Dwarven axe thrower by Frankster
DwarfCrane by Ket
DwarfMage (Cleric) by Sellenisko
VikingLongHouse by olofmoleman
Cathedral by takakenji
BasicHouse (dwarf) by Ergius
WorgenManor by Sellenisko
Hero Geomancer by Tranquil
Tower by unknownczar

Goblin Brawler by Rizz_Boomer
Goblin_Cyberslayer by Vermillion Edict
GoblinAdventurer by Deolrin
Goblin Sniper by WILL THE ALMIGHTY
FlyingMachine by Gyrosphinx
Goblin Base (AmmoDump) by Ultimata
Temple of Boom (mill) and Junkyard by donut3.5
Goblin Alter and Barracks by Burning_Dragoon5
Goblin Steamroller and Junkyard also by donut3.5
goblin airfield by RightField

mag'har (Troll) barraks by forgotten_warlord
Jungle Troll - Altar of Blood by Deolrin
Troll Enforcer by Lord_T
Trollmage by Nasrudin
Troll trapper, Shaman, and preistess by Cavman
Stone Troll Boarrider by Ket
DarkTrollShadowMage (Firehunter) by Bart_Illidan
DarkTrollWorker by takakenji
Dark Troll Totemic by AnemicRoyalty
Troll Enforcer by Lord_T
Primal Torntusk by Cavman
TrollManticoreRider by Uncle Fester
Beast Pit by Callahan
Troll Barracks by Ultimata

ENTIRE Gnoll Pack Created by Mephestrial

BloodElfValkyrie by Uncle Fester
HorsebackArcher by kaycei

Skins:

BloodElfSentry and Warden by 67chrome
CheetahRider (Huntres) by GreyArchon
Scarlet Crusader by CloudWolf
Goblin User Interface by MiniMage and CRAZYRUSSIAN
SpellBook by Mr. Goblin
Custom Cursor by dab

Icons:

Blood Elf (Red) - LumberMill, Blacksmith, Aviary, Sanctum, Alter of Blood, Huntress/Naisha, all created/modified by Legal_Ease
Warden and Shardis (enchantress) by 67chrome
Brawler by Rizz_Bommer
BTNMountaineer by Norinrad
BTNDwarven axe thrower by Frankster
BTNDwarfCrane by Ket
BTNGoblinAgent by Huinipachutli
BTNCRflyingchairGOBLIN by CRAZYRUSSIAN
BTNGoblinFemale by Kuhneghetz
BTNBloodelvenWarrior by Frankster
BTNGoblinWarZeppelin by ikillforeyou
BTNCyberSlayer by Archangel_Tidusx
BTNClockwerkGiant by The Weird Human
BTNSkyRockets by Narandza
ATCWrench by Mr. Goblin
BTNLionsShieldOfCourage by JollyD
BTNGoblinHeroAviator by Marcos DAB

AI:

Blood Elf AI by Wa666r
Others by Legal_Ease

Acknowlegdements:

Special Thanks to Blizzard, Hiveworkshop.com and Wc3c.net for providing the software, tutorials and forums for sharing all of these creations.
Map, other Custom Icons, Spells, AI and Triggers created by Legal_Ease
Honorable mention to Umm_ aka BuckDharma for teaching me how to mass hard and pwn noobs.



Summary for each Race's
Unit Tech-Tree:

KEY: Unit - what the unit builds / (prerequisites) / and whatever else it can build.

Blood Elves

Arcane Hall - High Elf Worker / Mistress
High Elf Worker - farm / alter / BE Barracks / Saw Mill / Forge / Arcane Tower / Magic Vault / BE Tower / (teir 2) Arcane Sanctuary / (tier 3) Arcane Aviary
Mistress - Blood Wisp
Blood Wisp - BLood Elf Protector / Barrow Den / Blood Well / (tier 2) BE Workshop
Barracks - Swordsmen / (forge) Commander / (tier 2) Dragon Hawk (campaign)
Arcane Sanctuary - BE Lieut / Sorceress / SpellBreaker
Barrow Den - Page / Archer / Huntress / Sentry
Workshop - Glaive Launcher / (tier 3) Ark
Arcane Aviary - Priestess of the Falcon

Goblins

Hall - werker
Werker - Hut / Alter of Boom / Chipping Mill / Training Center / shop / Cannon Tower (tier 2) Junkyard / Hanger / (tier 3) Factory
Training Center - sniper / sapper / (tier 2) medic / (tier 3) Spy
Junkyard - Spikewerks Bot / Warbot / Shredder / (tier 3) Blaster
Hanger - Flying Machine - Goblin Zepplin - (tier 3) War Zeplin
Factory - Heavy Goblin Tank / Crane
Crane - Towers

Dwarves

Hall - Tradesman
Tradesman - Alter / House / Vault / Armory / Lumber Mill / Blacksmith / Tower /(tier 2) Cathedral / (tier 3) Training Fortress
Armory - Guard / Defender / (blacksmith) AxeThrower
Backsmith - Rifleman / (tier 2) Mortar team
Cathedral - Monk / Lost Emissary / Chaplin
Training Fortress - Gryphon / Dwarven Knight (pony rider)

Trolls

Hall - peon
Peon - fire pit / alter / barracks / voodoo shop / warmill / Fire Tower (tier 2) Spirit Lodge / Beastiary / (tier 3) Manticore Pit
Barracks - Plunderer / Trapper / (warmill) Head Hunter / (tier 2) demolisher
Beastiary - Boar / Batridder / Boarrider / Troll Kodo /
Spirit Lodge - Stormslayer / Witch Doctor / Ice Troll High Prest
Manticore Pit - Manticore Ridder

Gnolls

Hall - Runt
Runt - Hut / ALter of Fangs / Kennel / Lumber MIll / Den of Relics (lumbermill) Fort / (tier 2) Pound / Spirit Groove / (tier 3) Boneyard
Kennel - Brute / (lumbermill) poacher / (tier 2) Slasher
Pound - Eagleridder / Boarridder / Meat Wagon
Spirit Groove - Pack Mage / Mystreaver
Boneyard - Stonebreaker

First Update:
Fixed down arrow bug so that Hero Bonus can no longer be abused by spamming down arrow.
Magic Sparrow can now fly like the wind.
Dwarf Guard spears no longer envenomed.
Second Update:
Added more Terrain texture, green creep camps near bases, lighting doodads and turned shops to face center of the map.


Keywords:
Dwarf, Goblin, Blood Elf, Troll, Gnoll, Warden, Warlord, Gothic, Vermont.
Contents

White River Valley (Map)

Reviews
21:19, 24th May 2013 Orcnet:

Moderator

M

Moderator

21:19, 24th May 2013
Orcnet:
Hell_Master;2344954 said:
Played the map and quite nice but you have some problems due to creeps, little in terrain and some races. Here is my review regarding your map:

Warcraft 4: White River Valley Review
[+] Good Points:
-Terrain is good but you have some problems at some points.
-Cool new custom races.
-A great addition of 3rd person camera
-The map has the follwing resources that melee map needs: Gold Mines, Shops, Fountains and there is an additional... this Pub. Nice job!

[-] Bad Points:
-Terrain is good but I have noticed at some point you putted doodads incorrectly, terrain is really flat, terrains at some point again is empty.
-I think the the Clockwerk like race is somehow at point imbalance. Sniper Units has 56 - 58 damage and that is too big for a starting units if you ask me at least make their attack speed lower.
-3rd person is good but dont you think that it will be hard for melee?
-Creeps are so strong! Creeps near at each Races' base are strong... Bandit Lord is strong and due to the fact, it can cast Divine Shield.

[] Suggestions:
-Improve some of the parts in your terrain! use raise/lower tools to make different levels in the ground, fill the mepty areas in the game with more doodads, remove those incorrectly putted doodads
-Either lower down the Sniper's damage or lower the attack speed of the Sniper.
-Dont put strong enemies near the bases of each races. Put them on wel-hidden area or at far areas.
Overall, this is quite a decent altered melee with good terrain, somehow balanced races and such. I would rate this 3/5 and +4 REP to you!

Voting also for Approval!
 
Level 9
Joined
Sep 8, 2011
Messages
560
It looks pretty good, but Third person Melee is going to be pretty hard. But, you put a lot of effort in it, and I enjoyed it. 5/5. Oh, and uh, Where did you get the idea of Warcraft V? And yet no sign of Warcraft IV or something.
 
Level 4
Joined
Apr 9, 2013
Messages
100
Played dwarves and things I found :
when the axe men became spear men they get a passive "poison sting " but I found that didn't work,
also some skills that supposed to be researched but didn't appear, like the last ability for the cleric
and lastly I wished that the spy bird from the cleric had a move command.
still alot of bugs but great game.

The zoom bug that gives you attributes is here also.
I know this is still in working stage. :3

Good me :
ok terrain 3/5
gameplay can be sretched from quickie and long games 5/5
overall = 4/5 .
 
Last edited:
Played dwarves and things I found :
when the axe men became spear men they get a passive "poison sting " but I found that didn't work,
also some skills that supposed to be researched but didn't appear, like the last ability for the cleric
and lastly I wished that the spy bird from the cleric had a move command.
still alot of bugs but great game.

The zoom bug that gives you attributes is here also.
I know this is still in working stage. :3

Good me :
ok terrain 3/5
gameplay can be sretched from quickie and long games 5/5
overall = 4/5 .
First off thanks for the great comments.
I'm working on the "zoom bug" almost finished with it.
Are you saying the Spirit Sparrow (spy bird) did not move? Because it should., and it used to fly...
I will look into the research tech requirements. What else besides the Cleric Master training failed?

People really seem to not enjoy the terrain. This makes me a little sad, though I'm sure its for good reason. I designed the terrain to look like my town. I live in the White River Valley and the terrain is a fairly accurate portrayal of the landscape here. Oh well, my bad.
 
Level 4
Joined
Apr 9, 2013
Messages
100
Are you saying the Spirit Sparrow (spy bird) did not move? Because it should., and it used to fly...

People really seem to not enjoy the terrain. This makes me a little sad, though I'm sure its for good reason. I designed the terrain to look like my town. I live in the White River Valley and the terrain is a fairly accurate portrayal of the landscape here. Oh well, my bad.

The bird has no move command , I could move it using Detonate then stop it.
.
The map is your hometown?.. oh god .. all those blood battles on your town:goblin_jawdrop:
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Played the map and quite nice but you have some problems due to creeps, little in terrain and some races. Here is my review regarding your map:

Warcraft 4: White River Valley Review
[+] Good Points:
-Terrain is good but you have some problems at some points.
-Cool new custom races.
-A great addition of 3rd person camera
-The map has the follwing resources that melee map needs: Gold Mines, Shops, Fountains and there is an additional... this Pub. Nice job!

[-] Bad Points:
-Terrain is good but I have noticed at some point you putted doodads incorrectly, terrain is really flat, terrains at some point again is empty.
-I think the the Clockwerk like race is somehow at point imbalance. Sniper Units has 56 - 58 damage and that is too big for a starting units if you ask me at least make their attack speed lower.
-3rd person is good but dont you think that it will be hard for melee?
-Creeps are so strong! Creeps near at each Races' base are strong... Bandit Lord is strong and due to the fact, it can cast Divine Shield.

[] Suggestions:
-Improve some of the parts in your terrain! use raise/lower tools to make different levels in the ground, fill the mepty areas in the game with more doodads, remove those incorrectly putted doodads
-Either lower down the Sniper's damage or lower the attack speed of the Sniper.
-Dont put strong enemies near the bases of each races. Put them on wel-hidden area or at far areas.
Overall, this is quite a decent altered melee with good terrain, somehow balanced races and such. I would rate this 3/5 and +4 REP to you!

Voting also for Approval!
 
[-] Bad Points:
-Terrain is good but I have noticed at some point you putted doodads incorrectly, terrain is really flat, terrains at some point again is empty.
-I think the the Clockwerk like race is somehow at point imbalance. Sniper Units has 56 - 58 damage and that is too big for a starting units if you ask me at least make their attack speed lower.
-3rd person is good but dont you think that it will be hard for melee?
-Creeps are so strong! Creeps near at each Races' base are strong... Bandit Lord is strong and due to the fact, it can cast Divine Shield.

[] Suggestions:
-Improve some of the parts in your terrain! use raise/lower tools to make different levels in the ground, fill the mepty areas in the game with more doodads, remove those incorrectly putted doodads
-Either lower down the Sniper's damage or lower the attack speed of the Sniper.
-Dont put strong enemies near the bases of each races. Put them on wel-hidden area or at far areas.

Overall, this is quite a decent altered melee with good terrain, somehow balanced races and such. I would rate this 3/5 and +4 REP to you!

Voting also for Approval!

Sniper has a 2 second cool down. Its supposed to be like a real sniper. 3rd person camera is tricky, part of the skill will be learning when to use it and when to turn it off. Thanks for the approval and all the great comments from everyone! Hell_Master, should I tweak the terrain and update of leave this version alone now that its approved?
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Sniper has a 2 second cool down. Its supposed to be like a real sniper. 3rd person camera is tricky, part of the skill will be learning when to use it and when to turn it off. Thanks for the approval and all the great comments from everyone! Hell_Master, should I tweak the terrain and update of leave this version alone now that its approved?

Even its approved it still can be improved.:thumbs_up:
 
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