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Wc3 Unit Tool 2.0

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Wc3 Unit Tool 2.0

This tool are upgraded from DpsTool. Can now save and load units. Shows: DPS, Min and Max Damage. Can balance units. Has a tool called 'AoE Tool' but is not functional yet.

Includes a readme. The Readme explains how to use Unit Balancer Tool.

PM me if you are having trouble with the tool or need something to be added to this tool.

Works with: Vista and Xp
dont know about Mac and Linux

This tool was made in Delphi

Keywords:
Wc3 Unit Tool Dps Damage Balancer Aoe Save Load Delphi
Contents

Wc3 Unit Tool 2.0 (Binary)

Reviews
16:01, 22nd Dec 2009 TriggerHappy: This tool seems very useful and it works properly with no bugs that I noticed.

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M

Moderator

16:01, 22nd Dec 2009
TriggerHappy:

This tool seems very useful and it works properly with no bugs that I noticed.
 
Level 3
Joined
Sep 18, 2008
Messages
60
i'm not familiar with Delphi but it's possible to create tables there isn't it? :)

maybe you should attach a table on the right side, where users can compare units directly. That would round off your tool! :thumbs_up:
 
Level 3
Joined
Jun 13, 2008
Messages
59
Can you make a feature to reverse it? So we input the desired attack damage and the program can then suggest the damage base, dice, and sides. It'll be nice to be able to easily 1337 boss' damages.
 
Level 3
Joined
Sep 7, 2009
Messages
56
I appreciate the way that you create tools.
The interface is easy to use and all, but isn't the one in the editor default easy enough to use? I give a 4/5. Keep up the good work :)
 
Level 2
Joined
May 29, 2009
Messages
9
Hurm, doesn't seem to be useful for actually making a unit in wc3 editor. I'm trying to create a custom unit as I type this, and the differences between this program and the editor are many. But by the same token I can see a few of the fields are similar. Hurm. Meh, good enough. 3/5
 
Level 20
Joined
Jul 12, 2010
Messages
1,717
I don't get it...what's the point of this?
By any chance...
Does anybody know how to convert tft maps to roc maps?
I tried protecting themwhich made tft maps into roc maps but they couldn't be played..
I saw a couple of tft maps being hostedand played on roc battle.ne and since i am a world editor user...
I thought "why not find out how to convert tft maps to roc maps?'
Since if you can do that you can actually ue every trigger from tftworld editor and you won;t have to make a boring mapwit the boring roc triggers only...
SO PLEASE IF YOU KNOW ANYTHING HELP ME :)
 
tft to roc isnt really the topic, but it is possible, depending on the level of tft dependence the map exibits...
one possible way is to a, import any needed tft models, like if the map uses shadow hunter, ect. you will most likely need to re-code his spells if he uses tft ones..
if your map uses custom spells, and whatnot, i duno if importing the .w3u file is enough, but i have seen roc games with more than 3 level spells so this is also possible..

when you save a game, it says this requires tft: and has a checklist of why..
when you adress every issue on that list you can save it as roc...
 
Level 3
Joined
May 9, 2009
Messages
25
This game gives ranged units a massive boost, I think it overstates their value. Having, say, 400 range more than another unit should not make it twice as good, as it's usually only one or two extra attacks.
 
Level 1
Joined
Apr 13, 2010
Messages
1
I am looking for a Damage Calculator that takes the following into consideration:
Base Damage
Base Cooldown
Increased Damage from Items
Increased Damage from Spells
Increased Attack Speed from Items
Increased Attack Speed from Spells
Critical Strike from Skills
Critical Strike from Equipment
Damage Bonus (Happens x% of time, factored after crit)
And multiple fields for each incase there are 2 crit skills or attack speeds bonuses etc on the same hero. If anyone knows of such a tool please whisper me.
 
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