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Wc3 Model Viewer

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Wc3 Model Viewer

During Wc3's development Blizzard had created a huge amount of content for the game but the map editor is very good at hiding it. This map tries to enable one to explore the models (.mdl, .mdx files) part of that content. Because of the many referenced models, the map doesn't load instantly in the game, to say the least.

PS: I tried to load it in WE after the object data was generated/injected but it seemed to take too long so I didn't bother.
Contents

Wc3 Model Viewer (Map)

Reviews
Dr Super Good
Required for Approval: The triggers used by the map must be visible in the editor. I cannot see such triggers and hence cannot approve this. If it relies on a generated map script file then you could import such resulting script as a vJASS trigger...

Notes:

  • None

Issues:


I could hardly consider this being fitting for a spell or even a system since I do not see any relevant underlying code beneath it.
The name is somewhat misleading, as from what I read, the title implies a model viewer-esque mechanic in revealing models, not unearthing hidden models.​

However, this resource could be placed either in the miscellaneous forum, or tutorial forum for modding purposes, which deems it
inappropriate for this forum.​
 

Notes:

I could hardly consider this being fitting for a spell or even a system since I do not see any relevant underlying code beneath it.
The name is somewhat misleading, as from what I read, the title implies a model viewer-esque mechanic in revealing models, not unearthing hidden models.​

However, this resource could be placed either in the miscellaneous forum, or tutorial forum for modding purposes, which deems it
inappropriate for this forum.​

I don't agree with any of this. For one, it seemingly has options to shows all models, not just hidden ones. Furthermore, it's clearly a demo map or system. Why would it not be fitting here?

I also don't think it deserves 1 star. It's far more impressive than most things submitted in this section.

@Aniki The only thing I suggest is making the code visible from the trigger editor and not rely on people to edit the war3map.j, which is impractical for most cases. In it's current state the map cannot be opened in the World Editor either.
 
I based my review on the Trigger Viewer and the immediate map in the World Editor. However, I may not be able to release a re-review if I cannot see the underlying code, thus the 1 star rating, which is the case in both the Trigger Viewer and regular World Editor.

EDIT:

I'll see if I can release the compiled war3map.j and reconstruct the vJASS code based from that.
 
Last edited:

Dr Super Good

Spell Reviewer
Level 63
Joined
Jan 18, 2005
Messages
27,191
Required for Approval:
The triggers used by the map must be visible in the editor. I cannot see such triggers and hence cannot approve this. If it relies on a generated map script file then you could import such resulting script as a vJASS trigger with minimal modification.​

Comments and Suggestions:
Fairly neat little map to view models in game. Nice use of terrain based UI for controls.

Being able to browse models in a folder view or search for path strings could be a useful feature.

Being able to alter model pitch, roll and yaw might be useful. Alternatively one could alter the camera around a static model to achieve a similar effect without changing properties of the actual model.

Possibly special effects could be used instead of units to avoid generating a lot of object editor data. Recent patches added many natives allowing more control over them.

With 1.31 it might be possible to swap this to using a full screen UI rather than terrain UI. This would greatly improve usability and polish.​
 
Level 20
Joined
Jul 10, 2009
Messages
477
Really useful for finding the right models and animations for maps in development.

Maybe consider following Dr. Super Good's requirements, as approval makes fellow mappers aware of this resource? Moving it to the tools section (instead of spells) could also help in that regard.

Thanks for sharing!
 
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