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Water Battle

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Se não fala inglês clique
Este é um velho mapa feito por mim que eu testei muito tempo atrás e não sei se é aceitável para o Hive Workshop
Se não é me diga o que preciso fazer

Possui: (1.2)
12 Taverna
4 Expansões de Minas de Ouro
2 Acampamentos Mercenários
2 Comerciantes Goblin
2 Laboratórios Globin
2 Mercados
2 Ninhos de Dragão Azul
11 Acampamentos Vermelhos de Monstros
10 Acampamentos Laranjas de Monstros
Nota Sobre os Acampamentos: Eles são mostrados com erros no minimapa, não mostrando a cor certa (isso é causado pela distância com qual pus as unidades)

  • Adicionada a versão 1.2 que muda um grande número de coisas:
  1. Mais Tavernas que agora estão localizadas em novas pequenas ilhas
  2. Um novo centro para o mapa
  3. Alguns doodads
  4. Um novo Acampamento Mercenário, um novo Comerciante Goblin, um novo Laboratório Goblin, um novo Mercado e um novo Ninho de Dragão Azul
  5. E Trocadas as nagas das pequenas ilhas por murlocs
  • Adicionada a versão 1.1 que adiciona pequenas ilhas com monstros
If you speak english only keep reading

This is a old map made by me that i have tested many time ago and don't know if is acceptable for the Hive Workshop
if don't is tell me what i need do

Have: (1.2)
12 Taverns
4 Goldmine Expansions
2 Mercenary Camps
2 Goblin Merchants
2 Goblin Laboratories
2 Marketplaces
2 Blue Dragon Roosts
11 Red creep camps
10 Orange creep camps
Note about the camps: They are shown with errors in the minimap, not showing the right color (this is caused by the distance that I put the units)

  • Added the 1.2 version that change a big number of things:
  1. More Taverns that now are located in new tiny isles
  2. A new center for the map
  3. A few doodads
  4. A new Mercenary Camp, a new Goblin Merchants, a new Goblin Laboratories, a new Marketplace and a new Blue Dragon Roost
  5. And changed the nagas of the mini isles for murlocs
  • Added the 1.1 version that add mini islands with creeps
Contents

Water Battle v1.2 (Map)

Reviews
Avatars Lord
1. The terrain is lacking severely. 2. The map isn't symmetrical which gives a disadvantage to some players and an advantage to the others. 3. No starting creeps/Easy Sea Witches. Check these links: HOW TO CREATE MELEE MAPS Advanced Terraining...
Althavis
@Vaduliu 1. Terrain is plain and flat 2. I think the left corner is closer to the edge of the map than the other side 3. Sea witches are easy one Suggestions 1. Lessen the seals at the center or Rework it because the space is too cramped 2...
deepstrasz
Not enough build space. One tile terrain and flat, little to no doodad variation. Asymmetry of the map layout. That is not good in melee. Too many mines near each other. Heroes used as neutral hostile units; that doesn't make it altered melee but bad...
Level 4
Joined
Jun 2, 2018
Messages
42
1. The terrain is lacking severely.
2. The map isn't symmetrical which gives a disadvantage to some players and an advantage to the others.
3. No starting creeps/Easy Sea Witches.
I don't have understood what you are trying say with "lacking"
I have the impression that this is symmetrical because I measured the map when I did
I'm going to make small islands with weak sea witches, but in the future, because I'm working on another map now when I finish it I'm going to redo it

Edit: Please give me time i'm working on something else when I finish working in they, i will work on my HIVE projects

Reedit: Islands made
 
Last edited:
Level 10
Joined
Mar 4, 2016
Messages
186
@Vaduliu
1. Terrain is plain and flat
2. I think the left corner is closer to the edge of the map than the other side
3. Sea witches are easy one

Suggestions

1. Lessen the seals at the center or Rework it because the space is too cramped
2. Expand the center or removed the other shops. Most of the maps I played use the center of the map as a battlefield for important resources
and the shop u could make it much nearer to the Starting base
3. Neutral creeps having no creeps just witch seems boring
4. Doodad give your map a little life

That's all. I hope you update this soon it's interesting after all
 
Level 4
Joined
Jun 2, 2018
Messages
42
@Vaduliu
1. Terrain is plain and flat
2. I think the left corner is closer to the edge of the map than the other side
3. Sea witches are easy one

Suggestions

1. Lessen the seals at the center or Rework it because the space is too cramped
2. Expand the center or removed the other shops. Most of the maps I played use the center of the map as a battlefield for important resources
and the shop u could make it much nearer to the Starting base
3. Neutral creeps having no creeps just witch seems boring
4. Doodad give your map a little life

That's all. I hope you update this soon it's interesting after all
Thanks for the suggestions i see a 1.2 version coming in this week
 
Try to cut the map into two and reverse one side. You will notice they aren't exactly the same duplicate in term of player position.

Or, you can use a ruler on the minimap and count the distance between purple and brown, then count the distance of blue and light blue. I'm referring to the starting bases.
 
Level 4
Joined
Jun 2, 2018
Messages
42
Try to cut the map into two and reverse one side. You will notice they aren't exactly the same duplicate in term of player position.

Or, you can use a ruler on the minimap and count the distance between purple and brown, then count the distance of blue and light blue. I'm referring to the starting bases.
Thanks i will try correct this and upload the corrected version this week
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Not enough build space.
One tile terrain and flat, little to no doodad variation.
Asymmetry of the map layout. That is not good in melee.
Too many mines near each other.
Heroes used as neutral hostile units; that doesn't make it altered melee but bad melee.
Bad map concept overall, not even close to melee BlizzEnt quality.

Set to Substandard.

Please learn how to make a map from the tutorials below (as it seems imitating the game's designs doesn't work):

If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 4
Joined
Jun 2, 2018
Messages
42
Not enough build space.
One tile terrain and flat, little to no doodad variation.
Asymmetry of the map layout. That is not good in melee.
Too many mines near each other.
Heroes used as neutral hostile units; that doesn't make it altered melee but bad melee.
Bad map concept overall, not even close to melee BlizzEnt quality.

Set to Substandard.

Please learn how to make a map from the tutorials below (as it seems imitating the game's designs doesn't work):

If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
https://www.hiveworkshop.com/forums/staff-contact.692/

When I finish the update of the extended mode, i will work in this made (and change the description of altered melee for melee)
 
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