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Warrior of the chaos Khorne--Warhammer Fantasy HD

Hello friends, I am new to this website, I am amilkar acosta and I am one of the administrators and model creators of the Facebook group "Warcraft RESOURCES Reforged", I am making a fantasy mod of Warhammer, it is a MOBA for classic warcraft 3 and I bring you a model made by me of a "Warrior of the chaos of Khorne" enjoy it

Amilkar Acosta SD, Darious HD

The Warriors of Chaos are the most powerful mortal warriors in the service of the Gods of Chaos. Most are warriors drawn from the Chaos Barbarian tribes, warriors who have shown exceptional skill and strength. These men who have reneged and abandoned human society, and have been recognized by the Gods of Chaos.

Many Warriors of Chaos come from the Tribes of Barbarians of Chaos, but there are those who do not. Some are nobles from the warrior classes of the Empire, Kislev, Bretonnia, and even the Elven Kingdoms, bored with their life and seeking new thrills, adventure, and power. Others are outlaws from society: pirates, bandits, and impoverished warriors who have nowhere else to go. For them there is the comfort of belonging to something, even if for this they have to give up their soul.

The Warriors of Chaos are warriors of unparalleled skill. Imbued with the power of Chaos and often equipped with the mighty Armor of Chaos, they rarely have a rival in combat.

To obtain the favor of their chosen god they must join some band of Warriors of Chaos. As Warriors of Chaos they accept a life of continual bloodshed, slaughter, banditry, and pillage in exchange for the chance to gain favor with their master. These favors, once granted, are not always well received, because the Gods of Chaos are fickle and inhuman, and their gifts often take the form of great and horrifying physical deformations.

Many Chaos worshipers have tentacles, horns, scales on their skin, or suffer disfiguring mutations of any other kind. Their minds are also used to being affected, being subject to fits of rage, imbecility, uncontrollable hysteria, and other aberrations of the spirit. But not all the rewards of Chaos represent a disadvantage. Sometimes the gods transform their worshipers by empowering their physical and mental powers, granting them magical gifts, immunity to injury, incredible beauty, or immense strength.

Every Warrior of Chaos prays that one day his god will choose him to be one of his Paladins. As a Paladin you will receive greater rewards, and you can even achieve the ultimate reward of immortality by becoming a Demon Prince, as there is nothing that a god cannot do, nor favor that he cannot grant.
Contents

Warrior of the chaos Khorne--Warhammer Fantasy HD (Model)

Warrior of the chaos of Khorne-- Portrait (Model)

Warrior of the chaos of Khorne--Warhammer Icon (Icon)

Reviews
Mr Ogre man
The model is great, although it needs some slight fixes: -The back of the red skirt (geoset 5) clips with the kilt and is not visible in any animation, so it'd be better to remove it altogether. -The shield straps are not properly placed, which...
Level 4
Joined
May 19, 2020
Messages
319
Beautiful model, Amilkar. What a splendid job, its animations and set of geosets with each passing day, fit together even more perfectly. Continue your contributions and improvement here too, as I always said, you have potential and do a virtuous job.

By the way, there are very rare models extracted from other places for the Reforged format, maybe it is the difficulty in adapting the HD materials and textures settings, there is a lack of a better domain of the Hive community for this, I believe that more than 90% of the proposed arts around here are based on standard features. I really like @Vulfar works on this conversion, but @Darious has made significant contributions, he is one of the few or almost only members who share WOW models for the HD format.

As for Amilkar's work, I hardly find any errors, some point or other of overlapping pieces can be adjusted along the animation frames so that they don't overtake the others, but that would be too precious a job, congratulations for the work as a whole. But as for the application to Reforged materials, in relation to the contribution of his friend Darious, I haven't tested it yet to see if the armatures and other details match harmonically with the graphical effects of reflections and lighting, but it certainly shouldn't be lacking.
Could insert preview photo of the model, but in HD graphics.
Thanks for the contribution!
 
Last edited:
Beautiful model, Amilkar. What a splendid job, its animations and set of geosets with each passing day, fit together even more perfectly. Continue your contributions and improvement here too, as I always said, you have potential and do a virtuous job.

By the way, there are very rare models extracted from other places for the Reforged format, maybe it is the difficulty in adapting the HD materials and textures settings, there is a lack of a better domain of the Hive community for this, I believe that more than 90% of the proposed arts around here are based on standard features. I really like @Vulfar works on this conversion, but @Darious has made significant contributions, he is one of the few or almost only members who share WOW models for the HD format.

As for Amilkar's work, I hardly find any errors, some point or other of overlapping pieces can be adjusted along the animation frames so that they don't overtake the others, but that would be too precious a job, congratulations for the work as a whole. But as for the application to Reforged materials, in relation to the contribution of his friend Darious, I haven't tested it yet to see if the armatures and other details match harmonically with the graphical effects of reflections and lighting, but it certainly shouldn't be lacking.
Could insert preview photo of the model, but in HD graphics.
Thanks for the contribution!
thanks friend, for everything
 
Level 23
Joined
Oct 29, 2020
Messages
75
Beautiful model, Amilkar. What a splendid job, its animations and set of geosets with each passing day, fit together even more perfectly. Continue your contributions and improvement here too, as I always said, you have potential and do a virtuous job.

By the way, there are very rare models extracted from other places for the Reforged format, maybe it is the difficulty in adapting the HD materials and textures settings, there is a lack of a better domain of the Hive community for this, I believe that more than 90% of the proposed arts around here are based on standard features. I really like @Vulfar works on this conversion, but @Darious has made significant contributions, he is one of the few or almost only members who share WOW models for the HD format.

As for Amilkar's work, I hardly find any errors, some point or other of overlapping pieces can be adjusted along the animation frames so that they don't overtake the others, but that would be too precious a job, congratulations for the work as a whole. But as for the application to Reforged materials, in relation to the contribution of his friend Darious, I haven't tested it yet to see if the armatures and other details match harmonically with the graphical effects of reflections and lighting, but it certainly shouldn't be lacking.
Could insert preview photo of the model, but in HD graphics.
Thanks for the contribution!
Deme3s and I have found out a way to make any external resource as a reforge asset, after many trials and errors, so we are happy to share our work with the community.
 
The model is great, although it needs some slight fixes:
-The back of the red skirt (geoset 5) clips with the kilt and is not visible in any animation, so it'd be better to remove it altogether.
-The shield straps are not properly placed, which looks odd in every animation. I guess you'll have to move them around a bit.
-The attack/stand ready and attack/stand ready defend look very similar. For gameplay reasons, it'd be wise to change the shield animations when he's not defending. Otherwise, you don't have a visual cue of when are they defending and when they aren't.
-There's barely any TeamColour, it really needs some more, specially in the back of the model (maybe the leather straps of the kilt could be teamcoloured). I'd go as far as to change the whole armor to be Teamcoloured, that way it would fit any slave to darkness cult.


Overall it's still approval worthy, those are just some fixes that can be made to make the model stand out even further.
 
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