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Warhammer Elector Count

"Summon the Elector Counts!"
- Emperor Karl Franz

Keywords: Foot, Knight, General, Sergeant, Empire, Imperial, Renaissance, Of, The, Warhammer, Fantasy, Sigmar, Sigmarite, RPG, Hero, Wissenland, Averland, Reikland, Estalia, Stirland, Ostland, Spanish, French, German, English

Changes
- Fixed some bone names (OCD)
- Raised Overhead Ref
- Handcannon now grows instead of flashing into existence when being drawn
- Fixed shoulder hitch during walking animation
- Adjusted normals so helmet light shines on the visor/jaw section of the helm better in the portrait
- Fixed the omni-glow, now it only flashes/glows when he fires his handgun
- Visor material is now two-sided
- Added Icons
- Purged heretic Geoset Animation
- Purged equally heretical decay flesh desync
Contents

Elector Count (Model)

Icons (Icon)

Reviews
General Frank
Well made and executed model. Great work on the wrapping. Works in-game and performs adequately. Good job.
Level 1
Joined
Nov 4, 2016
Messages
2
hey is there by any chance you would be willing to add a version without the feathers on the helm, other wise everything else is simply brilliant.
 
Level 10
Joined
Apr 22, 2015
Messages
183
hey is there by any chance you would be willing to add a version without the feathers on the helm, other wise everything else is simply brilliant.
Removing the feathers would be really easy with MdlVis.
Here's how to do it:
First, download the program, MdlVis. Once you have it all set up, open it.
Tutorial1.png

After that, go to Files, and open the Warhammer Elector Count model
Tutorial2.png

You'll be greeted with this:
Tutorial3.png

That is the program with the opened model. To the right you have all the geosets and other stuff, but right now, you'll want to go to "Perspective" on the upper left corner. Open it, and select "Right" or "Front".
After that, you'll be facing the model directly.
Tutorial4.png

Lucky for us, the first selected geoset by default includes the feathers, as well as other parts, but we only care about the feathers for now. They're also a different geoset than the Helmet itself, which makes removing the feathers much more easy. With other models, even slight edits can be complicated.
Note to the right that the default tool selected is the one that allows you to select the... vertices, I think they're called?
All you have to do is select them, just click and drag.
Tutorial5.png

Once that's done, the selected vertices will be in red.
Tutorial6.png

Now just press Delete on your keyboard and the feathers will be gone!
Tutorial7.png

But, with the model looking like that, you can't really tell if what you did really worked, so, let's see it in game!
First of all, of course, save the model, I just went with "ElectorCountFeatherless"
Tutorial8.png

Now, just import them in the editor like, I suppose, you alraedy know, and...
Tutorial9.png

Voila! He does look really cool without the feathers on the armet.

The two main reasons I encourage to do it yourself instead of just sharing the featherless model is
a) I don't really know I'm allowed to just share the edit.
b) After you get the hand of MdlVis, the model editor, and geomerging, making simple edits of models can be really rewarding, and you can even end up doing much bigger edits to models! Hope this helped.
 
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