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Warhammer - All Out War

Greetings, this is a map I have created with the guidance of my brother. But, that's not all the help I got thanks to the HIVE where I got my models and made my dream reality.
For this map I got inspiration from a little game called "Total War Warhammer" which is based off of Warhammer fantasy.
The Goal of the map is to mass and army and crush your foes for weather it be "Sigmar", "The Lady of the Lake" or for the purpose of butchering everything (Orcs).

Tell me what I did wrong and What I did Well I would like to improve.

Updates:
-New Troll Units for Orcs
-Doom Driver replaced with Troll
-Stables and Cavalry Upgrade
-Minor Terrain Edits
-Income increased (A bit)
-Siege weaponry nerfed
-Siege weaponry cost increased
-Population Surplus Added

Minor Updates
-Changed Title

Future Changes:
-DAWI INCOMING!
-Due to new Models, await the ones in game being replaced
-New Cavalry Charge system will be added
-Sky Box will be changed for the better (day and night will become more apparent)
-Better Tooltips that provide more info and are more detailed
-Passive Abilities may be added (if I can find ways/reasons to)
-Income Timer

Dawi Rise From their Karaks to Wage War Once More.

Empire Base
full

Bretonnian Base
full

Greenskin Base
full

Bretonnia Vs The Empire
full
Contents

Warhammer (Map)

Reviews
deepstrasz
Always check/recheck the Map Submission Rules! (Map Submission Rules) These will help make a better description: Description Guide - Melee Maps Map Description - Templates Melee Map Description Generator v1.3 Map Description Generator [1.2] BB...
deepstrasz
Much better changes. How does calling the 5 goblins work? Approved.

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources.

If you want more reviews, come here:
The Grand Review Exchange!


-there is no description/text on the loading screen
-it would be a good idea to remove the things from the credits list that did not make it to the game
-player one's (red) camera start point is not where the units are but somewhere south in the fog of war
-there is no information in the Quest Log; would help players a lot; credits could go there as well
-some heroes have glow, others don't
-many buildings and units don't have DIBTNs meaning their icons will look like green squares on pause/F10
-units need proper descriptions not like: "builds... things"
-the terrain needs a lot of work: tileset variation, doodads etc.
-all heroes have the same spell
-the camera position at the start might represent the task of the player?



-the Herald has no DISBTN; same goes for his ability which is called Battle Roar when learned and has the icon of Roar there
-the idle worker icon looks like an Acolyte, not Peasant
-the Barracks requires a larger selection scale


Overall, needs work. It looks unfinished/unpolished. Would be nice to have objectives and more stuff to do than build and train countless units.
Set to Awaiting Update.
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
The Black Orcs and the Orc Commander have the same spell. The one for the hero has no description mentioning the damage bonus it gives if it is not read while in the learn ability menu.
Orc commander spell=Empire commander spell but with different icon (!?).
The terrain is a bit eye hurting with those repetitive tiles and cluttered copycat trees.
Why not nurture the techtree a bit? There's only one upgrade and two buildings to construct that are not present from the start. Some upgrades, some abilities, something, I don't know.

Set to Awaiting Update.
 
Level 7
Joined
Mar 9, 2016
Messages
226
Do you plan on making an AI? I tried this in singleplayer as Empire, it was fun expanding around but it would've been cool if the enemies were as well.
 
Level 28
Joined
Apr 6, 2010
Messages
3,105
Needs an income timer.
Hero revives with less than full life.
It's hard to tell the dark green trees apart from the ground.
Charge's tooltip is unchanged from Battle Roar.
Stables and Siege Workshop have the same hotkey.
Farm, House and Tavern have tower tooltips.

Imperial:
Halabardier-> Halberdier
Steam Tank is affected by Mantlet Guard, Mortar and Great Cannon are not.
Mantlet Guard uses Devotion Aura tooltip.
Reiksguard can't target buildings.
Tooltip for Sigmar's Light reads "Adopt Sigmar's Light"

Orc:
Barracks uses Fortress icon, Encampment uses Barracks icon.
Troll Artillery has messed up animation: they throw the rock before their arm swings.
Gather a Waaagh! does nothing and only has one level.
Troll Smashers hurt themselves when using attack ground.

Bretonnians:
Grail Knight's Charge does nothing.
Aura circle doesn't show up on the Knight of the Realm model.
Bretonnians have the same siege engines as the Imperials.
Settler's ability does nothing.
 
Level 13
Joined
Jul 2, 2015
Messages
872
Needs an income timer.
Hero revives with less than full life.
It's hard to tell the dark green trees apart from the ground.
Charge's tooltip is unchanged from Battle Roar.
Stables and Siege Workshop have the same hotkey.
Farm, House and Tavern have tower tooltips.

Imperial:
Halabardier-> Halberdier
Steam Tank is affected by Mantlet Guard, Mortar and Great Cannon are not.
Mantlet Guard uses Devotion Aura tooltip.
Reiksguard can't target buildings.
Tooltip for Sigmar's Light reads "Adopt Sigmar's Light"

Orc:
Barracks uses Fortress icon, Encampment uses Barracks icon.
Troll Artillery has messed up animation: they throw the rock before their arm swings.
Gather a Waaagh! does nothing and only has one level.
Troll Smashers hurt themselves when using attack ground.

Bretonnians:
Grail Knight's Charge does nothing.
Aura circle doesn't show up on the Knight of the Realm model.
Bretonnians have the same siege engines as the Imperials.
Settler's ability does nothing.
The farm and house and tavern arnt supposed to be buildable, Cavalry inst supposed to be able to target buildings, Gather A Waaagh is work in progress, Also betonnians use trebuchets, Impeirals use Mortars, cannons, etc.
Settlers ability allows him to settle... Your points are valid to a extent, and require reviewing.
 

Kasrkin

Hosted Project: LoA
Level 26
Joined
Apr 6, 2014
Messages
804
Grail Knight charge ability does nothing but is clickable
I don't think the income changes from the gain of 20 even when building new towns or upgrading them
The troll smasher can attack ground itself to death?
The Bret settler stopped being able to found settlements after I made two.
 
Level 13
Joined
Jul 2, 2015
Messages
872
Grail Knight charge ability does nothing but is clickable
I don't think the income changes from the gain of 20 even when building new towns or upgrading them
The troll smasher can attack ground itself to death?
The Bret settler stopped being able to found settlements after I made two.
k... First of fall this map is expecting an update, second of all "The Bret settler stopped being able to found settlements after I made two" population surplus BOI
Troll Smasher I can fix dat
 
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