• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Warcraft Party! v1.1b

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Compete with up to 4 players in this Warcraft-themed board game:

- Be the first player to earn 12 Points to become victorious. Points can be bought with Gold or earned from reaching the Goal.
- Gold can be earned by winning minigames, which are played after each player takes a turn. All gold is converted into Points when reaching the Goal.
- Running out of Health will cause your character to return to their starting space, and all Gold to be lost.
- Mana can be used to activate your character's unique ability.

- Battle on both a game board, as well through a variety of minigames
- 10 playable characters with unique abilities
- Full Ai support
- Missing players will be replaced by Ai-controlled computer players

Version 1.1 Update:
- Fixed Desync on Footman minigame
- Added Boost ability to Kart minigame

Version 1.1b Update:
- Fixed Typos

CREDITS:
- Map by Butters711
- Icons by Rufus and Lordshesedarkll
- Lading Screen by Pelsen
Previews
Contents

Warcraft Party! v1.1b (Map)

Reviews
deepstrasz
It might not look like much in the beginning but it's heavily and nicely scripted and diverse in gameplay mechanics and you can also play it alone. A gripe I have with the vehicle circuit is that it's a bit clunky if you go too near the edges and that...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,808
It might not look like much in the beginning but it's heavily and nicely scripted and diverse in gameplay mechanics and you can also play it alone.
A gripe I have with the vehicle circuit is that it's a bit clunky if you go too near the edges and that you have no real way to catch up like use a spell to speed up or slow your competitors down so it's kind of luck based, who gets the start right.

Also, you're a pretty fast mapmaker.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 7
Joined
Oct 13, 2019
Messages
37
It might not look like much in the beginning but it's heavily and nicely scripted and diverse in gameplay mechanics and you can also play it alone.
A gripe I have with the vehicle circuit is that it's a bit clunky if you go too near the edges and that you have no real way to catch up like use a spell to speed up or slow your competitors down so it's kind of luck based, who gets the start right.

Also, you're a pretty fast mapmaker.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/

Thanks so much! I think adding a disruptive ability to the racing game is a great idea. Also, I plan on adding new minigames with each upcoming version.
 
Level 12
Joined
Jan 4, 2014
Messages
543
Very clean and snappy mini-game map. I really like how you didn't feel obligated to copy the mario party board system you made your own and it's simple and straight forward. I'm not sure how you win though as it doesn't say anywhere. I never made it too far in the game because the footman frenzy mini game always causes desync unfortunately.
Overall very positive impression, but again, I never made it to the end game because of desync.
What I liked.
-camera moving and actions feel very snappy. The game gets moving really fast and just feels really polished
-The mini-games are not always completely unique, but they very clean and usually have a little extra mechanic, like unit collision.
the ability icons and hot keys are all appropriate and add to a great sense of polish.

Here's some constructive criticism, but the game is great!
-Would be cool to have just a free play mode without a board.
-The racing mini-game lacks some way to make it a closer game, if you're in the lead it's hard to end up losing.
-I general don't really enjoy footman frenzy games like that, because everyone always just gangs up on the person leading the game. You could maybe make it a 1v1 with another 1v1 and the two winners move on to face each other in a 4 footman vs 4 footman micro battle.

Anyways, love the game, played it a few times with friends! Ill keep playing if you keep updating :)
 
Level 7
Joined
Oct 13, 2019
Messages
37
Very clean and snappy mini-game map. I really like how you didn't feel obligated to copy the mario party board system you made your own and it's simple and straight forward. I'm not sure how you win though as it doesn't say anywhere. I never made it too far in the game because the footman frenzy mini game always causes desync unfortunately.
Overall very positive impression, but again, I never made it to the end game because of desync.
What I liked.
-camera moving and actions feel very snappy. The game gets moving really fast and just feels really polished
-The mini-games are not always completely unique, but they very clean and usually have a little extra mechanic, like unit collision.
the ability icons and hot keys are all appropriate and add to a great sense of polish.

Here's some constructive criticism, but the game is great!
-Would be cool to have just a free play mode without a board.
-The racing mini-game lacks some way to make it a closer game, if you're in the lead it's hard to end up losing.
-I general don't really enjoy footman frenzy games like that, because everyone always just gangs up on the person leading the game. You could maybe make it a 1v1 with another 1v1 and the two winners move on to face each other in a 4 footman vs 4 footman micro battle.

Anyways, love the game, played it a few times with friends! Ill keep playing if you keep updating :)
Thanks so much for the feedback! I will definitely be tweaking and adding more minigames moving forward. I haven't experienced the desync on the footman frenzy, but I'll look into that too.
 
Level 7
Joined
Oct 13, 2019
Messages
37
Very clean and snappy mini-game map. I really like how you didn't feel obligated to copy the mario party board system you made your own and it's simple and straight forward. I'm not sure how you win though as it doesn't say anywhere. I never made it too far in the game because the footman frenzy mini game always causes desync unfortunately.
Overall very positive impression, but again, I never made it to the end game because of desync.
What I liked.
-camera moving and actions feel very snappy. The game gets moving really fast and just feels really polished
-The mini-games are not always completely unique, but they very clean and usually have a little extra mechanic, like unit collision.
the ability icons and hot keys are all appropriate and add to a great sense of polish.

Here's some constructive criticism, but the game is great!
-Would be cool to have just a free play mode without a board.
-The racing mini-game lacks some way to make it a closer game, if you're in the lead it's hard to end up losing.
-I general don't really enjoy footman frenzy games like that, because everyone always just gangs up on the person leading the game. You could maybe make it a 1v1 with another 1v1 and the two winners move on to face each other in a 4 footman vs 4 footman micro battle.

Anyways, love the game, played it a few times with friends! Ill keep playing if you keep updating :)
Finally got around to working on this again, and found the cause of the desync in the footman minigame! It should be fixed now.
 
Top