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Warcraft Heroes 2.3

This map has been made for Warcraft 3 fans, with original abilities and heroes based on original units, creeps and heroes.


Update 2.3 changes:
-Hero maximum level now is 80
-Dispell abilities like disenchant, ray of disruption, purge, etc has been removed from all heroes, and replaced with other spells.
-Each hero level now provides the player 2 lumber (skill points).

With these changes, a max level hero can have only 4 max level abilities, it will provide skill builds.

-Experience rate has been lowered



Map Description
This is a Hero Defense map, a battle between Humans, orcs, Night Elves and Undeads.

On the default game mode, the game is an epic battle, where you have to upgrade your towers and troops, and not only care about your hero.
But there's a "fast mode", without troops and towers upgrades, and few towers.

There's 96 different Heroes, all based on Warcraft 3 original units, creeps and heroes.
Each hero has 5 abilities, and each ability has 20 levels.
Some of the abilities are different, to fit with the map style, but keeping the warcraft 3 aspects.

Map History
There's a lot of "humans and elves vs orcs and undeads" maps, but all these maps I ever seen are crap, badly made and unbalanced.

But I like the game style, because I'm a Warcraft 3 fan, I love the original heroes and units, and if I want to play a decent map like this, I have to make it myself.

Thats why I decided to make my own version.

Equipment System
There's 5 equipment classes, and 11 equipments for each class.
All the 11 equipments for each class are equivalent, there's no "good" or "bad" one, you only have to choose which one is better for each situation.

You can equip only one equipment of each class at same time.

I made it to prevent heroes to use 6x the better item, and become overpowered.

Tower Upgrade System
You can upgrade your team towers, to increase it attack, defence and hp. There's some towers on each side, that are disabled until you upgrade it.

And there are Phoenixes protecting each base, the phoenixes are heroes, they can level up, recieve equipments from players and can't die. Every time you defeat a phoenix, it will be on the Egg form and invulnerable for 4 minutes, them it will rise again.
(every time a phoenix is defeated, the enemy team will spawn a massive wave of creeps.

Army Upgrade System
Allied troops start with only four units, players can improve the original units and/or add different units to the army.

The aditional units gives a insignificant ammount of experience when killed and no gold.
Stat Ticket System
Every time a hero level up, the player recieve 1 stat ticket, with these stat tickets you can buy stat points for your hero.
Jungle
On the jungle you can find mobs that provides you gold and experience, and some of them will also give you temporary buffs (damage, mp recovery, move speed and defence).
And there's 2 bosses, one of them gives you and your team extra gold, and the other gives you an item, that resurrects your hero after killed.
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Keywords:
warcraft heroes warcraft III 3 AOS hero defense
Contents

Warcraft Heroes 2.3 (Map)

Reviews
Orcnet16:37, 22nd July 2013 Map Approved Warcraft Heroes (Version 2.3) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet16:37, 22nd July 2013

Comment

Review

Map Approved
Warcraft Heroes (Version 2.3)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Gameplay seems problematic, though fair and cool executed, I don't like the part where all heroes level up so quickly you should reduce the level gain into a default to prevent overpowering, same goes to items they are all so expensive you should reduce it as well for those who are getting beaten up they rely on items to counter back heavy hitters."

Terrain

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"Terrain looks good and I have no problems undergoing it but it would be great if you can do some camp out spots on those tree walls and so."

Management

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"Overall map can be useful and fitted for an AoS genre."

Total Score:


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8/1577%C
 
Level 9
Joined
Apr 4, 2013
Messages
373
a) Great map. Had a blast with the Ancient Protector!
b) Don't use custom models for your map. You are making heroes out of regular blizzard units, so it won't make sense if you suddenly are using a non blizzard model.
c) Terrain is awesome! (btw why do you guys hate cliffs so much?)
d) Only issue is the items. Almost every single one is 3000+ gp. Could you tame down the prices?
 
Level 13
Joined
Jan 30, 2012
Messages
1,298
Warcraft Heroes 2.2

Terrain

Gameplay

Other

Suggestions

  • Nice Terrain, but it's so flat.. You can use the Rise/Lower tool in world editor to improved it, the only cliffs in this map is the cliff in the creep camp :\
  • It's generic AoS gameplay, but you've added a useful feature, the tower range indicator. You usually know what the tower's range is after playing an AoS multiple times, but it's still really helpful to see a circle indicating the range.
  • Your hero is IMBA (imbalance).. Ex: Mortar Team attack range is 800 while the tower's attack range is 600
  • Level, each wave your hero gain one level.. i don't know this is something you want to achieve but it's will really hard for another hero to keep up.. they can only keep up with items
-- None --
  • Improve your terrain, it's too flat
  • Balance your heroes
  • Level, it really hard for another hero to keep up
  • Items, i guess it's too expensive
  • Abilities, Balance your hero's Abilities.. don't set the damage too small or too high and overpowered

Overall: Good AoS map but lack of terrain height variations and IMBA hero, Items is too expensive..
This Map can be better :wink:

Vote for approval (3/5)
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