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War v1.0f

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War v1.0f
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- StoryLine : The undead believe that in the mountains there a powerfull artefact in Muradin's tomb wich will prove usefull for the power of the scourge . Hearing the rumors the humans prepare for war . Most of theyr elite champions were recruited for the great war Defence of the Ancients ... in exchange on a small isle theres a place where they can revive the souls of the long lost gone heroes ... the scourge being in the same problem theyll need to combine theyr pickings with humans so here the war starts .
- Heroes : We have 62 heroes custom heroes ! I let you discover them !

Changelog : - remade all heroes stats and spells cd mana cost damage animations etc
- changed the tileset
- credits are ingame ...

Contact : [email protected] !

Keywords:
aos , war , dota , dota like , hero defence , cool map , map , cool , sweet map
Contents

War v1.0f (Map)

Reviews
Date: 2011/Oct/02 12:33:41 Vengeancekael: VM // PM: Status: Approved Rating: 2/5 Lacking Rep Received: 0Reasons: Other: If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation If you...

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Date: 2011/Oct/02 12:33:41
Vengeancekael: VM // PM:
Status: Approved
Rating: 2/5 Lacking
Rep Received: 0
Reasons:
Other:
If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation
If you think the moderator's judging is unfair or you have overall complaints, make a thread here: Admin Contact
Please read the rules thoroughly: Rules


Comment: Review:

Gameplay:

As far as this goes, there's no originality and the description really is yelling 'Dota clone'.
It uses the generic aos formula with 3 lanes.
There is a wide variety of heroes, all of them with custom spells that do fit the classes.
The spell special effects are really neat and fitting, however the icons are not. For example, 'Meteor' and 'Quasar' don't have fitting icons. You should use as many custom icons as you can to make the UI look fresh and also to give spells fitting icons.
The spell tooltips are ok, but it would be better if the hotkeys were bound to QWER.

Terrain:

The terrain isn't flat, although there are some areas in the map that are really flat and you've overused blizzard cliffs at some points. If you're going to use blizzard cliffs, then make very small cliffs, not gigantic ones. The environment also lacks custom animated grass models, water plants, flowers, etc.

Other:

*Show the stats when the game is over
*Crypt and Graveyard don't get vulnerable when you've destroyed the third tower
*clear multiboard players when some of them aren't even in-game
*Add quests for tips, objectives, etc.

Overall:

A well executed AOS map, but not really original and not something you would pick over other AOS maps. However it works and it does have neat spells and can be fun for some people.
Also I suggest you use a different preview, the current one's a bit too dark and boring looking.
 
Few bad things:
- No gold on start
- Creeps are there from first second, I picked that star sorcerers spawned meteor and leveled up to lvl 3 before 1st creeps spawned.
- Meteors/Infernals are way to strong
- Hero spells have small cooldown (even ultimate one)

Please fix map description, don't spam with colors, post some screenshots, and list credits here as well.
 
Level 5
Joined
Jun 5, 2011
Messages
51
Ok I will do this speaking about creeps and gold ... well creeps first spawn have a timer of 2:00 when that timer expires first spawn starts so players have 2:00 to prepare themselves ... about the money I've heard alot of people in DotA complaining that should be correct if there were 0 money on the beggining much more fair for everyone so I decided to do this in the map ... about the heroes i know the cd and mana cost and stats are not permanent i need help from people balancing all the heroes but for starters i can balance by eye ( sorry for my english is not my mother-tonquer ) Your comment is well apreciated Thanks !
 
Level 5
Joined
Jun 5, 2011
Messages
51
right now im working on the map i improved a little the terrain now i remake all the cd and all the mana cost of the spells as well as casting range casting time and all these i hope it will end up as a good job ... can you please tell me how i make the towers and the creeps not hit the lowest hp target that is in theyr range ? i wanna make the towers hit like dota and creeps the same ...
 
Review:

Gameplay:

As far as this goes, there's no originality and the description really is yelling 'Dota clone'.
It uses the generic aos formula with 3 lanes.
There is a wide variety of heroes, all of them with custom spells that do fit the classes.
The spell special effects are really neat and fitting, however the icons are not. For example, 'Meteor' and 'Quasar' don't have fitting icons. You should use as many custom icons as you can to make the UI look fresh and also to give spells fitting icons.
The spell tooltips are ok, but it would be better if the hotkeys were bound to QWER.

Terrain:

The terrain isn't flat, although there are some areas in the map that are really flat and you've overused blizzard cliffs at some points. If you're going to use blizzard cliffs, then make very small cliffs, not gigantic ones. The environment also lacks custom animated grass models, water plants, flowers, etc.

Other:

*Show the stats when the game is over
*Crypt and Graveyard don't get vulnerable when you've destroyed the third tower
*clear multiboard players when some of them aren't even in-game
*Add quests for tips, objectives, etc.

Overall:

A well executed AOS map, but not really original and not something you would pick over other AOS maps. However it works and it does have neat spells and can be fun for some people.

Rating: 2/5
 
Level 6
Joined
Aug 22, 2008
Messages
123
...
The terrain isn't flat, although there are some areas in the map that are really flat and you've overused blizzard cliffs at some points. If you're going to use blizzard cliffs, then make very small cliffs, not gigantic ones. The environment also lacks custom animated grass models,...


Didn't know mass imports are "standard" for guys here. Btanks for example was very fine off until the "new crew" decided to start messing around using vJass and a mass of imports.
 
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