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War for Earth V.2.48

Note: the lag problem present in V.2.45-2.456 has been fixed (hopefully) in v.2.457 and onwards.

War for Earth is a map that is about conquering the world as one of 25 countries.

Main Features:
- Choose one of four different government types (Democracies, Dictatorships, Monarchies and Soviet-styled governments), each with their strengths and weaknesses
- Decieve your enemies by conducting sneaky attacks with spies
- Conquer the world as one of 25 countries, with almost all countries being different in some way that doesn't include starting location
- Conquer the Mars and Moon to gain access to additional resources
- Utilize a three-way counter system to win (if you don't then you will be laughably easy to beat, except if you use massive numbers)
- Use everybody's favourite Weapon of Mass Destruction when it comes to games in modern setting: Nuclear Missiles

Setting:
War for Earth doesn't actually occur in any particular time, and it cannot be described as
a completely serious map either (cavalry and tanks for example, or zombies being usable)
Yes, the map is horribly scaled and I know that.

New Features (implemented as of version 2.38):
- Organizations
Choose one of multiple organizations and cooperate with its members to try and
achieve World Domination.
The available organizations are (currently):

The UN (United Nations) which is available to all government types and only grants you
vision of member states (and grants them vision of your state).

The Comintern (Communist International) which is only available to soviet-styled
governments and democracies.

The Axis which is available primarily to dictatorships and monarchies, but democracies
can also join.

Suggestions on other organizations to add are always welcome (I have about one or
two more spaces that should be filled with organizations, preferably for a unique
combination of government types that can join)

- Game Modes
choose one of three (currently) game modes:

Rule, Britannia! in which you have to control Britannia! in order to gain access to
nuclear weapons.

Zombie Invasion, in which player number 11 is the infected horde whose option is to
destroy all the humans. Disables space exploration and infection virus research.

No Nukes, disables nuclear weapons.
Can be combined with other game modes (excluding Rule, Britannia!).

New Feature implemented as of version 2.42
- "AI" players
Some players can be set to computer in the pre-game lobby, these are:

Player 8 (Pink) who will become the ukrainian part of the Soviet Union
Player 9 (Grey) who will become a southern part of China
Player 10 (Light Blue) who will become Austria-Hungary
Player 11 (Dark Green) who will become the Infected Horde

NOTE: The computer players are not guaranteed to be free of leaks (mostly because I'm too lazy to fix it).

Credits:
Me (Helpers/terranempire) - the creator of the map
WILL THE ALMIGHTY - for pretty much all effects related to nuclear weapons (explosions,
launching sequence)
General Frank - The Capitalism, Communism and Federalism Icons
All testers - This'll do for credit to them I guess, their quite many(although I might consider listing the most important ones later) and I have forgotten some of them.

Suggestions on how to improve the map is always welcome

Keywords:
War, for, Earth, Conquest, Risk, soviet, UN, nuke
Contents

War for Earth V.2.48 (Map)

Reviews
18:27, 7th Jan 2010 ap0calypse: Approved
Level 18
Joined
Feb 28, 2009
Messages
1,970
Pretty fun map. It was lacking of anrchy-type ^^ Nah, jk.
Firstly I didn`t like the camera point, but after some time I became accustomed to it. Nice, that each nation has it`s own special unit. Maybe not all buildings are placed well, but it`s ok. The terrain is pretty nice. The only thing I`d suggest you is to decrase unit detection range, because when I trained a unit, it automatically run to attack independent building. Ahh, and also make spaces between description of each style of government (democracy, etc (at the beginning, when choosing it)).

Overall it`s pretty nice map, which gets at the moment 3/5 from me and vote for approval.
 
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Level 27
Joined
Jul 6, 2008
Messages
11,325
I like the zombie system, you could maybe even add another one spy version (Or add an ability to agent) that infects city and makes it spawn mutants (Less than rebels and zombies, but stronger) and maybe some kinda like a technology that allows you to buld intergalactic communicator that can summon hostile UFOs where you point it to do... also it would be cool to mve your capital to moon or mars as a backup and then constantly attack your enemies from it...

Also, did you checked if there are leaks in map?
 
Level 6
Joined
Jul 13, 2006
Messages
140
Uh, about those leaks.
The thing is that I don't really get all that custom script stuff.
And about the camera in the middle.....yeah that is quite buggy, it should actually jump (according to triggers, excepting the fact that the camera cancels the other one) to the capital.
I could fix that but it'll be a pain for me, heh.

Edit: The new version will hopefully fix some of the leaks (and the camera too) but it has become very laggy when I test it so, please say if you also suffer from some major lag.
It may only be my computer that causes it to lag but if not.....then I guess the variables has something to do with it.
 
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Level 7
Joined
Apr 16, 2008
Messages
303
Fuck this is great [but fucked up in many ways]
suggest u take out the melee and the cavalry [replace them with tanks] to make it more modern, or make it more medieval, its way to mixed atm.
 
Level 35
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Feb 5, 2009
Messages
4,560
I advise you check your Import Manager on the paths of the DISBTN icons. The Federalism icon comes up with the Green Button if one is to pause whilst contemplating changing to a Democratic Government.

Artillery seem quite powerful... almost too powerful. They have 50 more range than Towers and are very handy in capturing early Towers. I don't know how much of this you intended, but it is worthwhile to keep in mind if you haven't done so already.

Ultimately the map is well done and everything seems to be nice, but perhaps some competent triggering in the use of Dialog Buttons would make for a smoother choice of race, government type and maybe even game options? Just a suggestion, one worthwhile keeping in mind. If you don't know how to create a Dialog Box, I will be more than willing to give you an example.

Ultimately, good work on your part, but the map is like many others of its genre, presenting very little new. However, the choice of government is a very nice touch and you have created a professional feel to the map. It is definitely worthwhile mentioning this map to risk fans.

4/5 (Recommended, primarily for risk fans, but other mod enthusiasts should be encouraged to see this map as well)
 
Level 7
Joined
Apr 16, 2008
Messages
303
I still think that its odd having mortars people in space and swords and stuff, all in one game.....
I would understand it if the game was a advance the ages type game but it isn't..
Its all supposed to be modern, i mean, really.
Planes..tanks..Guns..Looks modern to me, the side stuff isn't really needed lol.
 
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Level 27
Joined
Jul 6, 2008
Messages
11,325
I still think that its odd having mortars people in space and swords and stuff, all in one game.....
I would understand it if the game was a advance the ages type game but it isn't..
Its all supposed to be modern, i mean, really.
Planes..tanks..Guns..Looks modern to me, the side stuff isn't really needed lol.

well, actually I like it... no sence of logic, just blance and fun... Games don't need to be logical, but their gameplay must... or at least should... Actually it makes sence of some kinda like "Insane Earth", and I like the stile of this map...
 
Level 35
Joined
Feb 5, 2009
Messages
4,560
@tleno: I must agree with you there, it's very nice and fun like that :D
And the gameplay is great, but Dialog buttons would give it a more professional and finished touch as opposed to the basic 'move wisp here for this, move wisp there for that' trigger that everyone does when they don't know how to do Dialog Buttons and such.
 
Level 11
Joined
May 11, 2008
Messages
830
Hmm this looks nice, except for the terrain part but from what the others say I will try it out soon and give it a full review, although I'm suggesting this right now make the Americas bigger or the Western World smaller, seriously it's really tiny compare to the western world.

It says I can choose 4 types of gouvernement in this, can you be specific on which kind I can pick from?

Now I'm guessing it's the obvious Democracy, Monarchy, Facism and probably Republic? Not much difference between Demo and Rep...

Now of course I need to find my war music when playing this so I can get that war feeling going on, if I can't have that feeling going on well then there's something horribly wrong with the map or something is missing lol.

There's a lot I know about Modern Warfare (and no I don't mean Call of Duty jez lol.) and post-Modern Warfare which is like Futuristic but Modern Warfare at the same time if you know what I mean, maybe I'll give out some suggestions after trying this out.

The things that I always hated though was this triangle counter system thing just to let you know. Seriously it's like if I was playing Fire Emblem or something.
 
Level 6
Joined
Jul 13, 2006
Messages
140
@tleno: I must agree with you there, it's very nice and fun like that :D
And the gameplay is great, but Dialog buttons would give it a more professional and finished touch as opposed to the basic 'move wisp here for this, move wisp there for that' trigger that everyone does when they don't know how to do Dialog Buttons and such.

Well the problem is....I have no idea how to do dialogue buttons (and I don't think that replacing the choose country place with dialogue buttons is a good idea).

Though replacing the choose government place with dialogue buttons could work.
 
Level 35
Joined
Feb 5, 2009
Messages
4,560
...unfair? Wtf? That doesn't make any sense. If anything, it should feel unfair to make them figure out where the hell every option is in the most case just to choose their country (it took a while for the gates to actually come down in the first place, and even when they did you have to look through it all before you actually know what's what).

As for not knowing how to do dialog buttons, I do recall offering to show you a map displaying how they are done, so ignorance is no excuse in this case.
 
Level 3
Joined
Mar 16, 2008
Messages
46
can lower the succesful rate for revolution? my friend spam spy and whole world own by neutral hostile included his (i send spy to him XD)

also invasion on mars and moon can spawn as a flying unit so we can actually descide where to start instead of random drop
 
Level 3
Joined
Oct 1, 2009
Messages
48
Well the problem is....I have no idea how to do dialogue buttons (and I don't think that replacing the choose country place with dialogue buttons is a good idea).

Though replacing the choose government place with dialogue buttons could work.


I don't think its a good idea too.It will be unfair for others .
 
Level 6
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Jul 13, 2006
Messages
140
...unfair? Wtf? That doesn't make any sense. If anything, it should feel unfair to make them figure out where the hell every option is in the most case just to choose their country (it took a while for the gates to actually come down in the first place, and even when they did you have to look through it all before you actually know what's what).

As for not knowing how to do dialog buttons, I do recall offering to show you a map displaying how they are done, so ignorance is no excuse in this case.

Yes, admittedly it is, in a way, weird that I think it's unfair but still.
The delay for the gates is there to prevent people from just picking a country right away (yes, it is very possible to do something like this with dialogue boxes by just having them appear after 30 seconds).

But I have never really liked dialogue boxes because of one (technically two) fatal flaw that they have.
This flaw, is the fact that you can't chat when they are up and that you may press enter by mistake and thus you may get something that you don't want to get.
And it doesn't really do well with the game modes as those rely on chat commands (yes I am aware that I can use dialogue boxes for those too but then you can't really stay and think for some seconds while choosing government type).
But I have to admit that I should do something like revealing the choosing location for all players.

And yes I know that you offered to show me a map showing how to do it and that would certainly be appreciated because as of now, I have no idea how to make dialogue boxes at all.

gangu said:
the chinese infantries are too imbalanced you should balance them.

Could you please tell me how they are imbalanced then?
 
Level 3
Joined
Oct 1, 2009
Messages
48
fun map ! you should add asian league for the organizations.. i hope this helps! =)

it actually takes only two chinese infantry to actually kill a juggernaut tank...(soviet union unique tank)
 
Level 6
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Jul 13, 2006
Messages
140
fun map ! you should add asian league for the organizations.. i hope this helps! =)

it actually takes only two chinese infantry to actually kill a juggernaut tank...(soviet union unique tank)

hmm, looking at the stats I guess that it's the Heavy Tanks that are weak and not the chinese infantry being overpowered.
But, you do mean the Chinese Infantry Captains and not the normal infantry right?
 
Level 27
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Jul 6, 2008
Messages
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Yes, admittedly it is, in a way, weird that I think it's unfair but still.
The delay for the gates is there to prevent people from just picking a country right away (yes, it is very possible to do something like this with dialogue boxes by just having them appear after 30 seconds).

But I have never really liked dialogue boxes because of one (technically two) fatal flaw that they have.
This flaw, is the fact that you can't chat when they are up and that you may press enter by mistake and thus you may get something that you don't want to get.
And it doesn't really do well with the game modes as those rely on chat commands (yes I am aware that I can use dialogue boxes for those too but then you can't really stay and think for some seconds while choosing government type).
But I have to admit that I should do something like revealing the choosing location for all players.

And yes I know that you offered to show me a map showing how to do it and that would certainly be appreciated because as of now, I have no idea how to make dialogue boxes at all.



Could you please tell me how they are imbalanced then?

there is another way. You create a neutral building (Like shop or mercenary camp), that sells dummy units or items that when player buys, he chooses the country.
 
Level 6
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140
there is another way. You create a neutral building (Like shop or mercenary camp), that sells dummy units or items that when player buys, he chooses the country.

Hmm, yes that is quite a good idea.
I'll try to implement that in the next version as well as a change in the naming so that you won't get weird names like: player(people's republic of the USSR) or Player(Kingdom of the UK).

Edit: I have been unable to implement those two ideas because of some unforseen consequences.
 
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Level 2
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Dec 27, 2008
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11
Mods

Like the zombie invasion it doesnt work.no nukes no working.rule britannia doesn't work the mods what are explained in the beginning
 
Level 6
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140
I have no idea why.
Oh, maybe you could also create the NATO (Dictatorships and democracies, but maybe monarchies too) and maybe GDI or another type of defencive organization that allows everyone but gives only some kinda like anti-zombie or another thing for all its members?

Well, I do have the Axis, which is for all those three government types.
About the game modes: they should work, but you need a special faction player for most of them.

Oh and, what do you mean with anti-zombies, thing?
Like: a defensive pact that gives you some kind of unit that is efficient at doing some task or?

Edit: About the game modes, did you type them with a - before the name of the mode?
Because you only need to type it as it says on the screen.
 
Level 9
Joined
Jul 29, 2009
Messages
498
i got an idea how about models? and more like jeeps and transport on land units

and i got an idea how about your allowed to build walls?

and a WW2 mode? axis & Allies only? and maybe block off asia form the war since they have nothing to do with it?

it could have already set up allies like a 5v5
 
Level 27
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Plus there was a soviet revolution started in China after WW2 and japan tryed to take over Chinese territories before that too... plus, it would be better to be Commintern vs. axis vs. allies. You can't choose monarchies and if you choose communism you join commintern, if you join Democracy you become allied etc. So you have to destroy two other factions.
 
Level 6
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Jul 13, 2006
Messages
140
I should mention that I really want to know what you, the players, think of the government types.
Which ones do you think are underpowered?
Which are uninteresting?
Which are in need of a boost?

In my opinion, I think that the monarchies should receive some sort of boost and the soviets too, because of all the new stuff that the others are getting, the soviets seem to be falling behind.
Though I am pretty sure that the monarchies are underpowered.
But the important thing is what you think (and try to not be biased against any type okay?) and not what I think. :)
 
Level 6
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I'm thinking of making Austria-Hungary a playable country instead of just an NPC country.
But, I can't decide that by myself, so...what do you think? And are there any country (or countries) that you think should be made playable that currently aren't (and has the minimum requirement (or close to it) of 4 cities)?
 
Level 35
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Make Canada a playable race! Their infantry will have the dreaded Wander ability! And their attacks will have a 95% chance to (wait for it) MISS! =D

Well, if you're thinking of making Austria-Hungary a playable race, perhaps you could combine them with another European country? I don't know what would be so outstanding about their army in particular other than what the other races already have (do the different nations differ in unit availability? Or is it just the amount of stuff they produce?), but I reckon that you could make them quite balanced if you put them with another European country or something.

Idk, but Canada should definitely be a playable race! They will pwn you with their brroms and hockey sticks! :3
 
Level 6
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Messages
140
Make Canada a playable race! Their infantry will have the dreaded Wander ability! And their attacks will have a 95% chance to (wait for it) MISS! =D

Well, if you're thinking of making Austria-Hungary a playable race, perhaps you could combine them with another European country? I don't know what would be so outstanding about their army in particular other than what the other races already have (do the different nations differ in unit availability? Or is it just the amount of stuff they produce?), but I reckon that you could make them quite balanced if you put them with another European country or something.

Idk, but Canada should definitely be a playable race! They will pwn you with their brroms and hockey sticks! :3

I should note that Canada is already playable, since a long time ago too.
But, I wonder, do you even know how big and powerful Austria-Hungary was? It doesn't need to be put with another country (its territory included: austria, hungary, slovakia, slovenia, czech republic, parts of northern italy, most of romania (like, 85%), parts of poland and ukraine, some parts of serbia and the whole of croatia), but making another european nation playable may create too many capitals, which is why I'm not 100% sure if I should make them playable or not.

Oh and you can play against austria-hungary if you put light blue as a computer (I think it's light blue, just read the map information).

BTW: In an earlier version, Canada was overpowered xD

Edit: could you please clarify what you mean with "Or is it just the amount of stuff they produce?"

Edit2: Version 2.45 has been released!
It completely changes the resource acquisition system and adds both Mexico and Austria-Hungary as playable countries.
It also changes the naming scheme for countries too! (e.g. now, instead of becoming the People's Republic of the USA, you'll become: Union of American Socialist Republics)
Note: All names for Greenland (except when you are a democracy) are not serious (should be obvious).

Edit3: quick patch released to fix some slight errors.

Edit4: another quick patch, though this one isn't required, it just adds some information that's mostly useful to those who are new to this new resource system.

Edit5: the lag problem seems to be fixed in v.2.457
 
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