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Walking Dead Survival V-1.6

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Walking Dead Survival V.1.6

Mankind has fallen... an outbreak has occurred infecting almost the whole world instantly. The few survivors have been overrun and infected. The only hope lies in the hands of a team of brilliant scientists. They barricaded themselves from the outside world and began the work for a cure. However, an... intelligent undead has emerged. It has gathered a legion of walkers and has set it's sights on the scientists laboratory. You are the ones that will defend the scientists with your last breath. You have an army, an arsenal, and a variety of strategies to overcome the legion of walkers and help save humanity.
The second map is the Original I did the remake off of. :)


Tips: This is a very hard map if you are confused. Play the tutorial difficulty on your own before playing with others to become familiar with everything. Please also have good communication, team mates, an some decent micro skills. Good luck and please enjoy!


  • Multiple Towers
  • Variety of Upgrades and Soldiers
  • Freedom to Build Almost Anywhere
  • New Camera Angle
  • 30 Minutes of Game-play
  • Challenging Game-play




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Models: HerrDave, TurieL, Graber, -Grendel, The Weird Human, JB_McKnight, Devine, qassamzed, WhiteDeath, Mechanical Man, Chilla_Killa, Dristitia, The_Silent, Thrikodius, Illidan(Evil)X, Ket, Kofi_Banan, !!GORO!!, Cavman, and Kwaliti.
Icons: UgoUgo, Sin'dorei300, kola, 4eNNightmare, Zombie, Ujimasa Hojo, A Void, Captain_Rufar, Marcos DAB, zbc, -Berz-, Murlocologist, ~Nightmare, Kallimachos, The_Silent, Happy Tauren, and Blizzard Entertainment.
Music by YETI (SLC (Salt Lake City)). They are a heavy metal band. And yes I have permission to use it, I'm the brother of one of the members. Song: Wasteland. Album: Wasteland.




1.0- Fixed upgrades, added more health to Supply Depots, added sandbags and barbed wire to the games beginning, enhanced the boss, fixed the music, changed and added units to undead spawn.
1.1- Added 10 starting SEALS, added a difficulty system.
1.2- Removed Music.
1.3- Actually added SEALS and difficulty system, removed music once again.
1.4- Fixed the amount of undead, Buffed undead, Fixed boss, Gave Seals better armour, buffed Flame Towers, Changed difficulties and added a Tutorial difficulty, fixed the Scout Towers healing ability, changed the Last Stand Wave (Wave 4), added Support Tower, and upgrades now effect more units.
1.4.1- Added an ending Cinematic and did some balancing.
1.4.2- Hopefully Fixed the boss, Added a Maintenance Tower which can repair other towers, made the recharge time for the Support Towers abilities longer, on Hard difficulty they are buffed 45% instead of 30%, fixed bug where you could win although you lost, did some balancing, increased the bosses effectiveness, Walkers (The Skeleton Sword+Shield one) Now throws their heads at towers to destroy or weaken them.
1.5- Huge model/ Icon overhaul (Made it more... modern looking), there's now 2 AI of the undead so they don't really choke up anymore (P.S. this made the game WAY harder, especially at the end.), civilians now spawn if you lose all of yours, removed the Host system so the Red player no always receives the choice of difficulty (Difficulty wouldn't always show up.), added floating text at the beginning so you know where the undead come from and text to show what you defend, made the Info. a little easier to look at, the base area is now always revealed, and added music for the boss and some text for him.

1.6- Changed the AI so they now come from all directions randomly (No more straight lines too, there are now 4 AI players), Kill Counter and better Resource System created, Updated the Screenshots, Overhauled the terrain, Fixed a few modeling issues and bugs, Updated some Triggers, Fixed random bugs, Added Anti-Undead Units, Added a model for the Medic and made it so the Medic can attack, All human units have more health, Death Tower attack speed increased, Cold Tower fixed! with increased damage and range, and When humans die they become Walkers.
Typing "rotate" in the chat will flip the camera around so you can see the top defence better.


Keywords:
Zombie, Walkers, Walker, Undead, TD, Tower, Defense, Defence, 30, Modern, Uklabokalala
Contents

Walking Dead Survival (Map)

Walking Dead Survival V-1.6 (Map)

Reviews
19:12, 20th Mar 2016 Ardenian: Walking Dead Survival is a very simple survival game offering some challenging rounds of survival gameplay. It is very simple, lacking features and re-playability content-wise. The terrain is simple, tile variation...
A Void
Code: I didn't find any leaks, the code was alright. It's nice that you used a Get Host system, it's a very useful thing to have on multiplayer maps. Especially if the previous host leaves the game. Terrain: It is pretty average, nothing unique. As...

Moderator

M

Moderator

19:12, 20th Mar 2016
Ardenian: Walking Dead Survival is a very simple survival game offering some challenging rounds of survival gameplay.
It is very simple, lacking features and re-playability content-wise.
The terrain is simple, tile variation is okay.

You could add an in-game remake feature, since new players are most likely to lose the first games and having to re-open and fill a new lobby is time-consuming.
Have you thought about adding more content, like more upgrades for buildings you can build ?
An indication where the zombies come from would also be a good idea, since the paths at the player start locations are misleading.

Work on it more, it has potential!
 
Level 14
Joined
Nov 30, 2013
Messages
926
Looks very promising. Gonna try this out. :)


EDIT:

I think you should do an improvement.
1.) Most walkers are really overpowered because they can easily take down the cottage (I guess?) since they preferred as a wall.

2.) It's kinda confusing what you gonna do at the start if you're new to the map. Maybe a little tutorial can help.

3.) They spawn so fast that you're in the middle of preparing a defense. You should probably extend the time to prepare.

This isn't too bad after all. Maybe I'm too bad of playing a new map though.
Also, you should enchance the enviroment a little more if you want to.
 
Last edited:
Level 10
Joined
Oct 2, 2014
Messages
215
Looks very promising. Gonna try this out. :)


EDIT:

I think you should do an improvement.
1.) Most walkers are really overpowered because they can easily take down the cottage (I guess?) since they preferred as a wall.

2.) It's kinda confusing what you gonna do at the start if you're new to the map. Maybe a little tutorial can help.

3.) They spawn so fast that you're in the middle of preparing a defense. You should probably extend the time to prepare.

This isn't too bad after all. Maybe I'm too bad of playing a new map though.
Also, you should enchance the enviroment a little more if you want to.

Thank you! Yes i shall try to enhance the terrain, but on the difficulty it is suppose to be really hard. And the beginning and end are suppose to be the hardest part.
 
Level 14
Joined
Nov 30, 2013
Messages
926
Thank you! Yes i shall try to enhance the terrain, but on the difficulty it is suppose to be really hard. And the beginning and end are suppose to be the hardest part.

I see, it wouldn't be entertaining for the newbies of this map due because of the difficulty. I suggest add a difficulty selection like Easy, Normal, or Hard or lower the stats of the enemies a little bit if possible.

Anyway, keep up the good work! :)
 
Level 10
Joined
Oct 2, 2014
Messages
215
I see, it wouldn't be entertaining for the newbies of this map due because of the difficulty. I suggest add a difficulty selection like Easy, Normal, or Hard or lower the stats of the enemies a little bit if possible.

Anyway, keep up the good work! :)

Okay, I'll add a difficulty setting and I was thinking to make the terrain a little more like a battle zone or add a sense of horror to the map.
 

Ardenian

A

Ardenian

Uklabokalala said:
Added 10 starting SEALS, added a difficulty system.
Does this apply to single player, too ? If so, then I did not receive the seals and no difficulty choice.
 
Level 10
Joined
Oct 2, 2014
Messages
215
Does this apply to single player, too ? If so, then I did not receive the seals and no difficulty choice.

I'll check, because it should

I'll check, because it should
Ha! Found out why. So I created 1.1, but... never uploaded it, just updated the map description on the website. So now all is well and the changes are for sure in.
Now please, enjoy!
 
Last edited by a moderator:

Ardenian

A

Ardenian

Haha I see :)

A quest log or a short introduction would be nice, I lost the first round because I did not know where the walkers come from.
 
Walking Dead Survival - Map Review

Code: I didn't find any leaks, the code was alright. It's nice that you used a Get Host system, it's a very useful thing to have on multiplayer maps. Especially if the previous host leaves the game.

Terrain: It is pretty average, nothing unique. As with your previous map there are a lot of corpses spammed on the blight fields. Terrain is not flat as most people in this genre tend to forget about terrain heights, which is a big plus. I would suggest improving terrain, it looks quite boring.

Aesthetics: Some icons don't match the represented models, there is no aesthetic consistency in styles. For example, you are using both medieval era models with modern sci-fi, it looks generally out of place for a modern themed map. I liked that zombies had some variety to them.

Game Play: The waves start too quickly, I didn't have any time to prepare and familiarize myself with game play. The main base was not revealed it was surrounded by fog of war, I couldn't see where to build my towers or where to go. You should add visibility modifier in the main base area. The quest log is cluttered full of unimportant information, you should divide the story and game play tutorial into two quest log tabs. For some reason I didn't get the option to choose difficulty, you should look into that.

Suggestions: You could implement a trigger that prevents friendly fire to your allies, some players usually start team killing. Another suggestion would be to make player into a zombie if he lost all his workers and buildings so he would have something to do after dying.

The map needs to be updated in order to approve it, I have underlined the required changes that have to be made.

Awaiting Update

Monday, January 2, 2017 -

Approved
 
Last edited:
Level 10
Joined
Oct 2, 2014
Messages
215
Walking Dead Survival - Map Review

Code: I didn't find any leaks, the code was alright. It's nice that you used a Get Host system, it's a very useful thing to have on multiplayer maps. Especially if the previous host leaves the game.

Terrain: It is pretty average, nothing unique. As with your previous map there are a lot of corpses spammed on the blight fields. Terrain is not flat as most people in this genre tend to forget about terrain heights, which is a big plus. I would suggest improving terrain, it looks quite boring.

Aesthetics: Some icons don't match the represented models, there is no aesthetic consistency in styles. For example, you are using both medieval era models with modern sci-fi, it looks generally out of place for a modern themed map. I liked that zombies had some variety to them.

Game Play: The waves start too quickly, I didn't have any time to prepare and familiarize myself with game play. The main base was not revealed it was surrounded by fog of war, I couldn't see where to build my towers or where to go. You should add visibility modifier in the main base area. The quest log is cluttered full of unimportant information, you should divide the story and game play tutorial into two quest log tabs. For some reason I didn't get the option to choose difficulty, you should look into that.

Suggestions: You could implement a trigger that prevents friendly fire to your allies, some players usually start team killing. Another suggestion would be to make player into a zombie if he lost all his workers and buildings so he would have something to do after dying.

The map needs to be updated in order to approve it, I have underlined the required changes that have to be made.

Awaiting Update
Hmm, I'll look into this. The difficulties are shown to the "Host" so I don't really know why you didn't get difficulties, because it has a tutorial difficulty for the chance to familiarize yourself with the game because on normal and up difficulties, the game is hard. Really hard and that's the point. The waves start super quickly for a reason and it is the most important part I'd say. If you make one mistake, you're probably done for; and that's the point of the map. Strategies down to a science and good communication. I will, however, work on what you have suggested. I'll find some models/ Icons to fit the map if possible; I'll try to find out what you mean by the base surrounded by fog of war and I'll reveal it; I'm gonna add floating text for the first minute to show where the undead come from and what to defend; I'll check out the Info. Log and hopefully that'll fix it for you. Thanks for the review by the way!
Also I do like those suggestions, I'm gonna experiment with those. :)
 
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