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VillagerKid1

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He's a legendary bounty hunter... that's all :p my 1st upload model.. idk this is gnome or human -,-... i use Villager kid as base model.. and i made this myself... and yeah, there's tc

GIVE CREDIT WHEN U USE THIS MODEL IN YOUR MAP! DON"T EDIT/DISTRIBUTE W/O MY permission!! BUHSHIT!!

Keywords:
hunter, bounty, death knight, legend, stupid
Contents

VillagerKid1 (Model)

Reviews
18:01, 10th Jun 2011 anarchianbedlam: Its a good looking model, a creative idea and very interesting. He is floating above the ground about an inch, but its not too noticeable ingame, and his walk animation is pretty slow; but other than that...

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18:01, 10th Jun 2011
anarchianbedlam: Its a good looking model, a creative idea and very interesting. He is floating above the ground about an inch, but its not too noticeable ingame, and his walk animation is pretty slow; but other than that, everything works fine and looks good ingame. approved
 
Level 9
Joined
Apr 30, 2010
Messages
324
thx, but.. the animations wasn't good enough... because blizzard's bones are weird for me ==... and when i tried to animate it, there's fucking controller spoiled the animations... i deleted some frames on walk animation... thats why it a bit slow...
 
Level 14
Joined
Mar 23, 2011
Messages
1,436
Sry but make attack animations and death animations faster,plus why is there a stand-3 if theres no stand-2, 3/5 +rep,average model
 
Level 9
Joined
Apr 30, 2010
Messages
324
death animation by blizzard, i didn't edit.. and i scare to make attack animations faster, because, if i'm make it faster, and the Hero(with my model in-game) has high attack speed, it will be dumb.. too fast.. and about the stand animation, i change stand -2 --> stand victory... just because there's no stand -2 , it doesn't ruin and spoil the model

EDIT: u didn't vote your "3/5" and u didn't +rep me.. u talk rubbish?
 
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Level 10
Joined
Nov 20, 2009
Messages
224
Without changing the model in any way to fix him floating above the ground just give him a negative movement height in the editor. Also 5/5 I like the fact of how he looks seemingly harmless yet he holds those two weapons.
 
Level 13
Joined
Jul 12, 2018
Messages
509
Haha, i like it.

edit. Tried this in my map on a unit based on a hero, and when you mouse over the model there's a text "Level 1" that appears near the model in the game field, not in the UI. Changes with hero level. It appears on enemy units using the model too. The model looks great so if it weren't for that problem i would definitely use it.

oops, that was a problem connected to the base unit, orc campaign blademaster.
 
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