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Villager Kazotsky Kick Dance

A villager with Kazotsky Kick. That's it. There's a slightly different variation, but yea.
There's no edit to the model, other than also removing the flesh animation set. (removed around 100kbs just from that)

There's no edit to the portrait, but it's needed to work in-game.

I saw a disco floor model, but no dance, so here's one.

Reference from ma favourite game:
In fact, watch the animation and listen to the song :D

If you see any issues, tell me so.

And feel free to use this in however way you want.
Credits not needed.
Like, animation transfer the dance to other models works too.
And if you're interested in seeing more submissions of this kind (I mean, not from me, but from others as well), can I interest you in this discussion?

Edit 1:
Fixed frame 1800.
Merged portrait.
Added stand victory - air guitar.
Previews
Contents

Villager Cossack Dance (Model)

Reviews
loktar
Very well made animations, good job! I would like to see some more models in this bundle with dancing animations, but it's up to you.
Level 11
Joined
Mar 10, 2013
Messages
100
There really should be an "animation section". In this theoretical section, one could select from few base models (stickmen of different creature types) and animate with them. Then others would download them and transfer said animations to their models (this section could have animation transfer tutorial pinned under the news section/above the models). What do you think about my proposal @BoatyMcBoatface300 ?
 

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
There really should be an "animation section". In this theoretical section, one could select from few base models (stickmen of different creature types) and animate with them. Then others would download them and transfer said animations to their models (this section could have animation transfer tutorial pinned under the news section/above the models). What do you think about my proposal @BoatyMcBoatface300 ?
Funny you should say that; consider posting here. : )
 
Ok this is pretty cool :D

One issue, several bones have multiple tracks on frame 1800, please fix that.

I would suggest incorporating the portrait into the main model, or take ujimasa hojo's optimized version and transfer the animations to that, but it's up to you.

Also maybe add a variation with some festive additions, like a hat and sunglasses and stuff, just an idea :p
 
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