• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Villager (Female) and Derivatives

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ujimasa Hojo Presents

Villager (Female) and Derivatives
Edited by Ujimasa Hojo

Villager (Female, Optimized) Info:

  • Portrait has been incorporated.
  • Added the Attack and Stand Work animations from the Acolyte.



  • Fixed the portrait.



  • Resaved using Retera's model editor to avoid a rigging problem.




Villager (Female High Elf, Optimized) Info:
  • Portrait has been incorporated.
  • Added the Attack and Stand Work animations from the Acolyte.
  • Fixed the texture of the skirt.



  • Fixed the portrait.



  • Resaved using Retera's model editor to avoid a rigging problem.




Acolyte (Female) Info:
  • Created a Female version of the Acolyte. The head of the Jaina model was used.



  • Uploaded.



  • Resaved using Retera's model editor to avoid a rigging problem.









Citizen (Highborne) Info:
  • Created a Highborne version of the Female Villager.



  • Uploaded.



  • Resaved using Retera's model editor to avoid a rigging problem.




Jaina Proudmoore (Lord Admiral of Kul Tiras) Info:



  • Uploaded.



  • Resaved using Retera's model editor to avoid a rigging problem.




Villager (Female Blood Elf) Info:
  • Created a Blood Elf version of the Villager Woman.



  • Fixed the portrait.



  • Resaved using Retera's model editor to avoid a rigging problem.









Villager (Female Undead) Info:
  • Created an Undead version of the Villager Woman.



  • Revamp.



  • Resaved using Retera's model editor to avoid a rigging problem.




Keywords:
Alliance, Dalaran, Forsaken, Kirin Tor, Quel'Dorei, Scourge, Shen'dralar, Silvermoon

Author's Notes and Trivia:
  • The mesh of the Female Villager is very similar to that of the Sorceress.
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, and Rumble Channels as well and hopefully subscribe. Follow me on Twitter.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
Previews
Contents

Acolyte (Female) (Model)

Citizen (Highborne) (Model)

Jaina Proudmoore (Lord Admiral of Kul Tiras) (Model)

Villager (Female Blood Elf) (Model)

Villager (Female High Elf, Optimized) (Model)

Villager (Female Undead) (Model)

Villager (Female, Optimized) (Model)

Reviews
Level 30
Joined
Mar 14, 2014
Messages
1,215
@Ujimasa Hojo

Some suggestions:
-Female Bloodelf: Make the Cloth wrap around the breast. The Way it is now is like she is showing her breasts, if you look at it from several angles.
-Add some Eye glow to the Eyes. The same with the High Elf.


Villager (Female Risen): -Add a Bone here and there to make the skirt move according to the models position. For Example: During Birth the body is lying down, however the skirt behaves like the body is currently standing.
 
Level 60
Joined
Jan 20, 2008
Messages
1,474
@Ujimasa Hojo

Some suggestions:
-Female Bloodelf: Make the Cloth wrap around the breast. The Way it is now is like she is showing her breasts, if you look at it from several angles.
-Add some Eye glow to the Eyes. The same with the High Elf.


Villager (Female Risen): -Add a Bone here and there to make the skirt move according to the models position. For Example: During Birth the body is lying down, however the skirt behaves like the body is currently standing.

Regarding the breasts, I'm just imitating the wrapping of the Sorceress. The Sorceress and the female Villager share the same upper body. As for eye glows, I feel they should be for fighting units and not civilians.

I'll try to rework the Undead Villager.
 
Level 30
Joined
Mar 14, 2014
Messages
1,215
Regarding the breasts, I'm just imitating the wrapping of the Sorceress. The Sorceress and the female Villager share the same upper body. As for eye glows, I feel they should be for fighting units and not civilians.

Alright. At least you gave a reason and that's fine with me. Not sure about others.

I'll try to rework the Undead Villager.

I am curious about the upcoming result.
 
Level 2
Joined
Nov 13, 2018
Messages
7
the acolyte version has a Stand Channel animation
the regular acolyte has that particularly named Stand Work Gold
by changing the name to that in the .mdl file i was able to have your model display the harvest animation when assigned to a gold mine
that same animation is used when summoning a building and it has to have a NonLooping line in order to work as intended, if the line is not present the animation will loop continuously until a different command is issued.

I attached the edited version as i mentioned above in both mdl and mdx formats.
Anywho, nice job sir!

for clarity:
Anim "Stand Channel" {
Interval { 216833, 219100 },
MinimumExtent { -53.894501, -38.644001, 6.436850 },
MaximumExtent { 37.384499, 42.851700, 207.031006 },
BoundsRadius 111.000000,
}

turned that into:
Anim "Stand Work Gold" {
Interval { 216833, 219100 },
NonLooping,
MinimumExtent { -53.894501, -38.644001, 6.436850 },
MaximumExtent { 37.384499, 42.851700, 207.031006 },
BoundsRadius 111.000000,
}
 

Attachments

  • AcolyteFemaleV1.01.mdl
    294.8 KB · Views: 56
  • AcolyteFemaleV1.01.mdx
    105.4 KB · Views: 54
Last edited:
Top