• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Village Survival (Final 30 Update)

  • Like
Reactions: Warhunter
Description: Survivors build together bases, fight 15 min against incoming zombie waves,
and kill than all living zombies to win. If you die you will be reborn as a zombie hero and help to hunt the left survivors

Warning: If you die as a zombie you will be only revived by your reincarnation ability!

Only with teamwork you´ll survive!!!

Hint: Hold the line until the army arrive after 13 min! But how long can they help you?



Note: Pls play only the latest Final version!!!
I have fixed very, very much things.
Now the map is much better than ever!

This map is not made 100% by me alone
some people like Warhunter helped me.
Official version made by AoA
The real author has no problem with it to update the map

Tell my if you have ideas for the map!
Also if someone want to help me with the triggers then tell me it!

Map isn't protected!

Note: The file size of the map at The Hiveworkshop is always a little bit smaller than on other websites because of the missing description! (Only ("important") for persons who play the map first time


Village Survival(Final 26 Update) log:
- Complete new terrain by Warhunter!
- So added many new good places to build a base!
- New loading screen
- Fixed some bugs by me and Warhunter
- Decreased lagg of the map!
- Increased game difficulty!

Village Survival(Final 27 Update) log:
- Added new undead survivor hero!
- Survivor gain more money for zombie kills!
- Increased game difficulty
- Decreased lagg of the map
- Improved loading screen
- Improved terrain
- Added some new environment
- Some other things...

Village Survival(Final 28 Update) log:
- Decreased the lagg(Complete?!)
- Added new survivor ability: molotov coctail lol
- Improved balance
- New survivor upgrade: hitpoints
- Improved terrain
- Added some new environment
- Some other things...

Village Survival(Final 29 Update) log:
- Fixed some bugs/triggers
- New tower: mechanic
- Improved balance
- Updated molotov coctail model

Village Survival(Final 30 Update) log:
- Improved spawn areas
- Improved terrain
- Added some new environment
- Fixed bugs/improved some things...

Credits:
Firts of all thx Warhunter(Warhunter 565) for creating the new awesome terrain!

Thx all people for the use of their awesome models, skins or icons!
HappyTauren: Demon Tower
Donut3.5: Wraith Lord
Mr.Bob: Temple
Anarchianbedlam: Puma, Kronous M8
KelThuzad: Letter
Http://www.wc3sear.ch/: Armor
General Frank: Armageddon Tank
Mc !: GhoulLord
Kofi_Banan: Bunker
Horusrogue: Abomination
Funkid2: Round Log Pile
Draknyte1: Village_Fencelong
Communist orc: Poisoned Well, Hut
PrinceOFFame: Molotov coctail

Keywords:
Zombie, zombies, survival, Resident Evil, team, teamwork, build, village, endtime.
Contents

Village Survival (Final 30 Update) (Map)

Reviews
This map had been examined by Alexis Septimus. If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under...

Moderator

M

Moderator

Review
Notice & Contact
This map had been examined by Alexis Septimus. If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

To contact Alexis Septimus, please click this
new_mail.png
Visitor Message.
Map Review


[Yes] Author & map name
[Yes] Map description
[Yes] THW rules & regulation
[Yes] Map in English language
[No] No Error/Crash/Fatal error
[Yes] Quality are acceptable
[Yes] Not stolen/hack/de-protect map

Status : Review
Condition : Average
Review : 1

Note : Terrain could certainly use improvement as most of the part look rather bad. As for the select difficulty, you can use vote system for it and I notice several typo error.

However, I notice the game would be lagging after been play for a period of time. This is probably due to the leak trigger, please fix that. As for now, review status.

Reminder
The map might not be fully tested, if any user of the map found bug/error or anything else. Feel free to contact Alexis Septimus by clicking this
new_mail.png
Visitor Message.
 
Level 6
Joined
Apr 17, 2008
Messages
136
Now the map should be perfect
The ai is stupid but that´s not my problem.
All bugs are now 100% fixed- And the scripts work rightly.
Terrain is changed, because ai is to stupid to claim the hill :(
Now i have add a chinese villa maybe i´ll add something there.
Map works now without any problems and the balance is quite good.

Would be nice if someone can approve this map in the resource section pls.
 
Level 6
Joined
Apr 17, 2008
Messages
136
Thx- I am working at the of the map Update 7 at the moment.
Tell me about the difficult of the map is it ok or should more zombies respawn or f.ex. new zombies(heroes: deathknight, vampire)
 
Last edited:
Level 5
Joined
Oct 9, 2008
Messages
134
i play it whit 2 guys...

we go to the giant door and put a lot of boxes + towers ;P


strategi to win:

footman crazy produce, they block the zombies and the towers do the rest. i think the game can whin by only 2 persons... so by full game whe win instantaly ^^

i thinkhe need some more spawns or bosses =D


but 4/5 :D
 
Level 2
Joined
Sep 25, 2008
Messages
13
Hi..:) I was wondering but I'll don't know it's possible... Can u make a board which people can select a difficult of the game? Like EASY,NORMAL,HELL and... I'll think it will be a great idea but it's a lot of job (maybe)... Btw nice idea to put new "Races"! :] And about bugs... I haven't spoted them:) Everything is fine.. Just need more improvements at zombies brains:D And it will be great if u make a new boss :]
 
Level 6
Joined
Apr 17, 2008
Messages
136
Play only final update 8 of the map! The AI works now more intelligent! And i have also added 2 new standard enemy heroes. They are not so strong as the Butcher and the Broodmother but they can level up, have abilities and attack you very often, because after a few min they´ll respawn with no loss of experience^^ at the graveyard.

Mh a board i mean i can put it in the game...

Map will be updated in a few hours...
 
Level 2
Joined
Sep 25, 2008
Messages
13
I've tested the "Final8 Update" Yep.. You're right... Zombies don't attack stones :/ But sometimes they smash some of them (if I use the "Flare Gun" on the map):D Btw.. The AI is great!:] Waiting for second update without mistake.. Good luck :)
 
Level 6
Joined
Apr 17, 2008
Messages
136
Lol yes i can increase the time :S


Next update(Final 10):
- Hotkeys!!!
- Secret: If you look at the marines last sentence you will know what i will add in the next version^^
- Fixed grammar
- Quest log?
- Time increase???- Zombies have to respawn longer
 
Last edited:
Level 6
Joined
Apr 17, 2008
Messages
136
Next Version(Final 11):
- Will be much harder(More zombies+ stronger heroes)
- Army arrive after 13 min!
- New spell for the priest!
- Bugs fixed

Will be uploaded soon...
 
Last edited:
Level 5
Joined
Oct 9, 2008
Messages
134
do that... if there are much players ( full house ) they put much towers, towers have low life, sow destroy fast and dead...

the strategi is massive footmens and only 3 towers...


i reccomend to you, fix the towers life... add more life..
 
Level 5
Joined
Oct 9, 2008
Messages
134
i play the map alone, and when the army comes, they dont move, why? i am red player.. and red are in the centre so i can contropl it, i reccomend the army do AI and they go to the courch and fight to die. its hel a lot =) so i reccomend they spawn when the giant aracnid spawn, so they fight whit he, but the aracnid need more life... do you underesting? =)
 
Level 6
Joined
Apr 17, 2008
Messages
136
I have created an army AI!
I hav closed the dark green slot!
At the moment i am balancing the map more tower hp + spider hp....

Army AI works- maybe i can improve it; they walk up and down between 2 stategic points and spawn in 3 army groups(cooldown between each group of 10 sec)
Nice detail: the soldiers and marines use their abilities!
I will update the map soon...
 
Level 6
Joined
Apr 17, 2008
Messages
136
Yes you can moddify the map-
I´ll will add maybe in the next version a new vehicle workshop with 2 new units- tank+ puma. I cancel the fire building- no one need it because the trees block always the sight.
 
Level 2
Joined
Sep 25, 2008
Messages
13
It's to easy ("Final 14 Update"). In other versions like "Final 7 Update" "Final 8 Update"... Was more difficult to win the game. I think the problem is because I and other players build a lot of tanks and they are very strong.. So zombies are weak to destroy them. Maybe need more balance... I don't know just say what I think x]
 
Level 6
Joined
Apr 17, 2008
Messages
136
Now i have add a kick sytem!!!
It´s very useful

I know that the game is to easy but in the next version i´ll add board where player red can choose the difficult! After that version no one can say that the game is to easy


Village Survival Final 16 with board will released soon...
 
Last edited:
Level 6
Joined
Apr 17, 2008
Messages
136
Maybe i will create Village Survival 2!
Tell me what you think should i add(New bigger terrain, new zombies, more buildings...)
Or can someone help me?
I will create a new topic in the map development section about it very soon...
 
Level 2
Joined
Sep 25, 2008
Messages
13
Hmm.. About new ideas... Maybe you can add more towers or create upgrades for them. Or create bigger map with more places to hide. I'll don't know.. Seems this map got everything. :wink:
 
Level 6
Joined
Apr 17, 2008
Messages
136
Update: I will not create a 2cond Village Survival map. I mean one map is enough.
But i am working an a new zombie map named: Revenge of the zombies
Story: After the survivors killed The broodmother they escaped to the army headquarter. All mean they have killed the zombies but they don´t know that the broodmother has place a egg. Some years later the army miss a group of marines. They have to scout a cave area. No one know what has happend. Before the army can send a rescue team they notice that zombies walk to the army HQ. Now it´s time to defend the base and kill the new broodmother or the zombies will overrun the world...
 
Last edited:
Level 2
Joined
Nov 5, 2008
Messages
26
Subject: Village Survival Version 1.7

[+/-] Fun Factor/Gameplay: Another survival map? Me and my friends all huddled together in the mines to the bottom left of the map. Sad to say, the "army" got completely destroyed when they eventually came to our aid. Kindly reduce zombie spawn time. Mabye have the zombies spawn in two different places?
[60/100]

[+] Bugs: No bugs that I have found. Excellently debugged.
[100/100]

[+] Spelling and Grammar: Well checked. Spelling and Grammar are all perfect, excellent job.
[100/100]

[+/-] Terrain: Terrain isn't exactly a Shang-Ri-La, but acceptable all the same. No unnatrual hills that look like they were fissured by an earthquake.
[65/100]

[-] Originality: Not very original. Having zombies hunt you down isn't very original, kind of reminds me of Resident Evil.
[35/100]

[-] Balance: Not very balanced. Power is tipped heavily in favor of zombies. Please tone down the spawn rate. Perhaps, (1 Zombie every 2 seconds, and have the zombies spawn in different places, as I mentioned earlier)
[45/100]

[-] Machine/Net Friendly: Not very friendly for net play. Lags quite a lot due to the massed amount of zombies in one place. (I apologise for the continous criticism.)
[45/100]

Overall, a rather average map, better than the ones that are made by newbies. Great map-making, but a rather dismal and apologetic idea.
Average: 64%
 
Level 6
Joined
Apr 17, 2008
Messages
136
1. The zombies spawn at different places!!!(graveyard, behind the tavern, cave, 2 random points) The whole mass is spawn at 1 point. This is right. I´ll fix it.
2. I know that the game laggs
3. I mean the balance is good because you can select the difficult at the start- I wrote a the suggested player number that you need fullhouse
 

Ash

Ash

Level 22
Joined
Aug 27, 2005
Messages
1,684
Maybe i will create Village Survival 2!
Tell me what you think should i add(New bigger terrain, new zombies, more buildings...)
Or can someone help me?
I will create a new topic in the map development section about it very soon...

A new map, from scratch.

Ya' know, so you can't be accused of stealing peoples work :p
 
Level 6
Joined
Apr 17, 2008
Messages
136
Maybe i´ll public a new version of the map tomorrow!!!

I have
- fixed some bugs
- new, updated custom models!!!
- better terrain
- and much other things

Now i have holidays so i´ll try to decrease the lagg of the map- create a better zombie spawn system,...

I have done very, very much immproved the map!
Play only the latest final version pls!
 
Last edited:
Top