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Vashal'adur

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--> # Melee Map: Vashal'adur # <--



Vashal'adur is a competitive like Meele 1on1 Map !

Information

Changelog




# 1on1 - competitive like Melee Map !
# Ruins Textures !
# 2x Goblin Merchants !
# 2x Goblin Laboratory !
# 6x Expansion 3x for each Player


# 12x Green Creepspots
# 8x Yellow Creepspots
# 2x Red Creepspots


# SPECIAL #

The special location of the gold mines in combination with the possibility of the port or the Goblin lab provides a variety of individual strategies on this map ...



[2018-05-14] CHANGES
[2018-05-13] Update # Version(0.34.6060)

- initial Map Upload Version


[2018-05-19] Update # Version(0.39.6060)

- add more Three Doodads to fix small Unit problem between threes
- Change ingame description text
- Change Expansion Creepspot to dmg-type:distance Unit
- Make some Beauty changes


Contents

Vashal'adur (Map)

Reviews
deepstrasz
Trees need to be placed tightly together to avoid small units like workers, ghouls and footmen to get through them. You might want to avoid only melee units guarding important things like mines when you can attack them with only aerial units...
deepstrasz
You didn't have to remove the Revenants altogether, just replace some of them with air-able attacking units. Approved.

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,708
Trees need to be placed tightly together to avoid small units like workers, ghouls and footmen to get through them.
You might want to avoid only melee units guarding important things like mines when you can attack them with only aerial units.

Awaiting Update.
 
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