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Vampirism Zero Turbo 6.24

OwnlyMe presents
Vampirism Zero Turbo


The most advanced version of vampirism zero!


Features:
- Vampire hunter (Can only build shops, gains lumber and exp on attacking)
-- Choose between an archer and a very versatile and tanky blademaster
- 1 Main vampire (gold) and 2 minion-types (lumber)
- Automatic resource stealing (divided resources mentioned above)
- Electric fences (Invulnerable walls for own base layouts.)
- Indicators for perfect wall locations
- "Make towers" button on the wall
- Automatic shades
- Solo and Dual bases
- Unique Towers:
--- Speed towers have 2 aoe effects and are the most cost-efficient towers (low range)
--- Growing towers start off weaker but slowly increase their damage over time (low range, also aoe dmg)
--- Incinerating towers stack up damage until they don't hit the vamp for 3 seconds (low range)
--- Arrow towers deal frequent bonus damage over a slightly bigger, but still small distance(build in core defense)
--- Range towers have mana-consuming burst attack (small range) (build along the entrance)
--- Zero towers are a cost-efficient way of dealing damage over a long range or can be upgraded to a stun tower, but costing food
- Consistent damage at levelspot
- "Slayer focus" (playstyle)
- Basing win (1:10) -> Unlock permanent damage equal to 300*2^(ultimate lumberbases)
- Solo Basing win (lumber mill 2 reveals your base, but after 50 mins, you can become a new form of demon. Kill everybody on the map.)
- Intelligent Auto-balance that even allows playing with a few feeders
- Awesome Graphics : Over 1300 doodads used!
- Automatic research looping (upgrade center 3)
- New deto mechanics (toggle -fire), research it to chainreactions and beyond
- Temporal Walls (reworked, alpha state)
- Innovative Items
- Reliable Warning Pings on the map when your units are attacked (2 pings every 20 seconds per unit)
- Advanced Gamemaster (red)
- 40 minute gold is random(Humans 0-16,Vampires 150x that). it is balanced without.
- Tested, Balanced, bugfree and stable


Human Catcher:
- Vamp 1 + 2 can pull heroes (interruptable, or run out of the 950 range)
- Mana-zapper is a great item with a 700 drain
- Every 34m they can buy 1 Immobilize Scroll (high range, duration 20 seconds)
- After 51m: Maphack Research unlocked (750G)
- Vampire Towers: (1 tower per 17m unlocked).
They stun builders (who didn't pay attention usually) until destroyed. (Teamplay!)
They have a manaburn aura.
Researches are available but it's a bit like poker.
- The throwing hammers can damage your human!


Quick vampire hunter howto:
Buy a shop in your house, build it northern of the gold supplier
You can immediately enter & start farming!
Buy agility tomes, rings and key fragments


Screenshots:

247402-albums8401-picture107834.jpg

Small details: invisibility-pad

247402-albums8401-picture107830.jpg

Leveling Spot
If you run sharply around the fountain, you are a bit faster than the vamp

247402-albums8401-picture107829.jpg
[R]
Small base with electrofence
The Runes are made by "Make Towers" and can simply be upgraded

247402-albums8401-picture107828.jpg

A small area for building electrofences. (removed)
(no ingame screenshot)



Your Base seems too weak? Checklist:
-Were you destroyed often?
-have you researched gunpowder and masonry the whole time?
-If your hunter is bad, give him the tips mentioned at the beginning
-Did you upgrade your lowest speed towers first?
-Did you get arrow towers (lvl 1) after a while?
-If autobalance header shows less than x0.8 it is a sign for a fed vamp
-Humans have to level at night, open the gold supplier and farm gold at day!


www.patreon.com/OwnlyMods
www.tiny.cc/vampirism


Credits:
- blize88, Edddek and especially Shadow.Killer for the original Vampirism Zero
- [email protected] for the dalaran decay tiles (altered brightness)
- Matarael (boots & ankh), KAIL333XZ(pickaxe), assasin_lord (unit hero glow), Weep (damage detection), Daelin(blue divine shield), RodOfNOD(crystal), Kirym (runic obj), Gen. Frank (orb of blood), kellym0 (anim. flower), Fingolfin (tree) @hiveworkshop
- Irokez,Wolverine, KeT, FrancK, Êåò, Wulfrein and especially AnimÉ at xgm.guru for uploading the other models
- actboy168 for W3x2Lni
- Everyone I have forgotten, I'm really sorry that i couldn't trace back all the resources I've used



Keywords:
vampirism,tag,zero,turbo
Contents

Vampirism Zero Turbo 6.24 (Map)

Reviews
[2016-05-09] Rufus Moderation Veredict: I have only played Vampirism once or twice ever, so my knowledge of how the authours additions improved the gameplay is limited. The map works fine however, no bugs I could find. I don't know if this is...

Moderator

M

Moderator

[2016-05-09]
profilepic210991_9.gif
Rufus Moderation

storywritingart.gif
Veredict:
I have only played Vampirism once or twice ever, so my knowledge of how the authours additions improved the gameplay is limited. The map works fine however, no bugs I could find.

I don't know if this is the aurhours addition or not, but there is a small tutorial in the loading screen, telling you about the basics of the game. I always like this.

The imported cliff texture looks pretty nice! Not just dalaren ruins, but stll having the same atmopheric feeling. Good.

The terrain is like any other Vampirism map: Nothing outstanding or out of the ordinary. However, this is how the game always have been, and I think more doodads would just make the game more unclear and confusing, so the choice to stick with the original terrain layout is ok. There is a visual bug though. Near some of the ramps, the oppsing cliffs cornor is cut off, showing the abyss below. It is not a huge issue, but a little bit ugly.

Since this is not the uploaders original creation, it will get approved without a moderators rating. It is up to its players to determine if it is a better or worse Vampirism map version.

Approved with no rating.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
Next Review: [2016-04-22]
Rufus Moderation Note

storywritingart.gif
What you need to do:
Add a decent description.
As it is now, it is not very informative and messy to read. It doesn't give any information on what type of map this is and it lacks structure and screenshots.
I don't think you will attract any players with a description like that.
With a nicer looking description it might just become more attractive for people to download and try it out.

If you need information on how to create a proper description, check this out.

Until a good description is provided, this maps status is set to Awaiting Update.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
Patience, my young padawan!

Modifications of more popular maps are always troublesome as the rating is discussable.
It will probably get approved with no rating, since it is not your original idea, but it will be approved all the same since you have made enough changes to it yourself.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
profilepic210991_9.gif
Rufus Moderation

storywritingart.gif
Veredict:
I have only played Vampirism once or twice ever, so my knowledge of how the authours additions improved the gameplay is limited. The map works fine however, no bugs I could find.

I don't know if this is the aurhours addition or not, but there is a small tutorial in the loading screen, telling you about the basics of the game. I always like this.

The imported cliff texture looks pretty nice! Not just dalaren ruins, but stll having the same atmopheric feeling. Good.

The terrain is like any other Vampirism map: Nothing outstanding or out of the ordinary. However, this is how the game always have been, and I think more doodads would just make the game more unclear and confusing, so the choice to stick with the original terrain layout is ok. There is a visual bug though. Near some of the ramps, the oppsing cliffs cornor is cut off, showing the abyss below. It is not a huge issue, but a little bit ugly.

Since this is not the uploaders original creation, it will get approved without a moderators rating. It is up to its players to determine if it is a better or worse Vampirism map version.

Approved with no rating.
 
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