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Vampirism Nightmare v3.03

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~~Vampirism Nightmare~~

by Child_0f_Bodom & lnFlames


I took some time and tried to fix some flaws.



1. Introduction

Vampirism Nightmare is map created on basic Vampirism standards with lots of inovations. There are two teams in the map; the Human team and the Vampire team.

Humans have to run from the Vampires and build their bases to defend themselves from Vampire who's main objective is to kill all Human builders.

Once a Human is killed, he turns to Vampire and becomes an evil's servant. Maybe the largest change in this Vampirism Map are custom Human races and Vampires.
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2. Terrain Characteristics:


Map in Vamprisim Nightmare is divided in three parts. First part in upper left corner is Vampire's limb (or Hell). It is a floating landmass in the Void where the Vampires start. There is one large complex in Hell which is called Citadel of Sorrows. In the Citadel, Vampires can heal at the Fountain or buy one of the many items and recipes available.

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Second part, a bit East from Hell is Human picking region. There stands the ruined Citadel of Stars.

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Third part of the Map is the general Battle Field or the World. Humans may build their bases there at one of many base spots. Terrain theme in the World is a ruined Elder city. When exploring the city you will find some beautiful structures which make base spots even more exciting and different. We have managed to greatly increase terrain quality when compared to other Vampirisms because of using custom environment models and large scaled plants to make Ruined City look even more overgrown.

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3. Gameplay Introduction


Just like in ordinary Vampirism games, Human team consists of 10 players and Vampire Team consists of 2 players. But, unlike the other Vampirism Maps, team work and role playing is very important for Human Team, as it is almost impossible to win when playing solo base.

This Vampirism has got great replayability value because of many custom races and Vampire classes. Each Human race and Vampire class plays its own role making numerous strategies and combinations. Each round should last about 25 - 45 minutes which is very different from other Vampirisms that last for more than 2 hours making the endgame monotonic and boring.
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4. Humans


4.1. Introduction
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Human players are able to choose one among many available races. When the race is chosen a builder will spawn for Human player. If the builder dies he will be turned into Vampire. Each builder has got blink ability with 1000 range which makes easier to escape from Vampires. Human Races are categorized by difficulty in 4 categories: Easy, Medium, Hard and Very Hard races.

Easy races are mostly similar to Humans from standard Vampirism Maps and are usually most suitable for the new players.

Medium races introduce some light weighted playing systems which may be good introduction to more difficult races.

Hard and Very Hard races are more difficult to play and involve complex playing systems but may prove stronger than normal races in the hands of the skilled players.

In Vampirism Nightmare there are no "weak" races, as someone may think when first playing this Map. Even the most skilled players may have difficulty when playing solo. This map has meant to be cooperative survival map and each player plays and important role in defending the World from Vampires.
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4.2. Structures and Heroes
Each Human race has its own set of structures available to build. We may put them in three categories; economy, defenes and infrastructure.

Economy structures usually are lumber mills which train workers who harvest wood and Gold Mines which provide a steady Gold Income.

Basic defensive structures are walls and towers. Walls are built on pinch points in Human Bases to prevent Vampires from entering the base. Towers damage Vampires and are built behind walls. Basically, towers must kill Vampires before they break through walls.

Infrastructure buildings provide enhancement for both economy and defense. Ordinary infrastructure buildings are Houses which provide food, Altars which train Heroes and Upgrade Centers which contain upgrades for your Race. Note that not all races are standard so structures may vary greatly.

Heroes in Vampirism Nightmare are called Slayers. Unique Slayers are trained from altars and are available to almost every race. They can increase their level in two ways. First is at idling at Slayer Training Area which is located at the north east and is marked by floating text.


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Level is given to every Slayer in Training Area once per 45 seconds. Wounded slayer can heal at the Slayer Fountain a bit east from Training Area. Second way to increase you slayer level are Tomes bought from Slayer's Vault (buildable structure). Slayers may also gain Levels from killing Vampires.

Every Slayer can learn 5 spells. First three are standard to all Slayers; Blink with infinite range, Attribute bonus(gives bonus stats) and Web (binds target to the ground rendering it unable to move). The other two spells are specific to each Slayer.
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4.3. Races

There are currently 23 custom races in Vampirism Nightmare. Roman, Goblin, Templar, Morphling, Geomancer, Mage, Bandit, Undead, Elemental Spirit, Nord, Firelord, Gnoll, Treefolk, Merchant, Dwarf, Draenei, Nerubian, Troll, Burning Legion, Elf, Bounty Hunter, Tauren and Naga. As the map is developed new Human Races will be added to the list.


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First race we ever made is Roman. Roman is balanced Human Race which has easy gameplay and no custom playing systems. It is recommended for new players who want to get used to this map.

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The next race is Goblin. Goblin builder does not have blink ability, but it is able to transform into flying Zeppelin form. He can repair at faster rate, but his walls are weaker than average ones. His towers have very strong damage, but slow refire rate. They have the strongest tower in game: Missile Silo which fires powerful projectiles at enormous range. Their workers cannot detonate themselves to prevent Vampire from feeding. Their Slayer has ability do detonate all player's workers in the map, but he requires higher level to learn it.

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Templar race uses strong walls which compensate weak damage towers. Their Slayer can Heal player's and allied buildings which makes him a powerful supporter to all players, not just his base. Templar can also train Priests who can heal units at very good rate.

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Morphling race is quite unique when it comes to spawning workers and building structures. Their "builder" actually can't build anything. He can only spawn harvesters which can build structures and gather lumber. Their walls have chance to banish themselves when attacked to prevent all physical damage done to them giving more time to towers to eliminate the threat. Morphling towers are very weak, but have chance on each attack to gain one of 4 following effect: Attack Speed Increase, Mana Burn, Slowing Attack and 3x Critical Strike.

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Geomancer race has got interesting gameplay and is part of many possible strategies. Their buildings have ability to burrow making them invisible to Vampire. Their workers do not require drop off point for harvested wood. Maybe the most interesting thing are their towers who gain damage bonus during the day and chance to stun during the night. Their builder is able to change time of the day to day or night, but at high Mana Cost.

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First Medium race we created is Mage. Mage has got towers which do minimal damage and cannot be upgraded. Instead of upgrading towers player inserts various damage increasing items in tower's inventory.

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Bandit race has got above average towers. Their workers cannot detonate, but can transform into Militia which can prove good in a fight against the Vampire.

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Undead race features its own tower system. Towers have low base damage, but have autocast ability that increases their damage. They don't regenerate mana, so you must sacrifice Shallow Graves for their mana. Undead walls are also capable of producing zombies and necromancers. Necromancers can raise zombies back in form of skeletons after they die.

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Elemental Spirit towers also use items, but they obtain them in the other way. They must sacrifice Spirits of Elements to gain elemental shards. Elemental shard doesn't do anything alone, but creates powerful effects in combinations. Another tower built by this race is Death Tower which provides significant damage output at very high range.

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Nord has got towers which steal mana on each hit. Mana stolen by tower can be transferred to walls which use it for casting powerful defensive spells.

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Firelord has got towers without any damage. They have 2 types of items to select: Volcanic Hammers and Volcanic Fire. Volcanic Hammer does extremely high damage, but must be casted manually while Volcanic Fire does reduced damage in exchange for auto firing. Their workers gather above average.

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Gnoll race is simmilar to mage, but it can customize not only towers, but also walls with items bought at their special shops.

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Treefolk race is the first hard race we made. They don't use towers as their defense but water elementals. They are the only race that can have 2 Slayers: one ordinary Slayer and one Hero Tower which increases their damage output significantly. They can also train support spellcasters: Druids which increase their combat stats a bit. To compensate high damage output, their walls are extremely weak.

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Merchant race has got 2 sources of lumber. First are ordinary workers and second are Caravans. Caravans travel between 2 Trading Posts, trading goods among them earning you lumber. Quantity of earned lumber increases with the distance between Trading Posts.

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Dwarf is the Hardest race in the Vampirism Nightmare. They have only 1 structure availible to build: Workshop. Workshop trains Slayer and Caravans which are used to steal gold from the Gold Mine in the Center of the Map. Their main objective is to level up and gear up their Slayer in Vampire Shops with stolen gold.

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Draenei are completely invisible race which can't do absolutely no damage. Their only purpose is to disable Vampires and Enchance damage done to them by your teammates.

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Nerubian are cheapest and fastest race to develop. Their towers can only attack targets that were previously marked by one of their units: builder, Slayer or Nerubian Queen.

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Troll is the race which uses battle stations in their towers (just like orc burrow), so when you play them you must always be careful and bring your workers in towers in time. Their slayer has ability to repair structures.

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Burning Legion is the race that uses Lumber Base for their lumber income. Lumber base can be upgraded several times to increase lumber income. They don't use a structure wall, but they use Hero Wall in form of their Slayer. You can buy Special Slayer Tomes at Charm Shop. Every Burning Legion building needs energy to operate, so you have to build pylon near each structure in order to enable it. Their towers can summon Nether Drakes as powerful additions to your defenses.

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Elves use unique walling system which consists of 3 structures: Walls, Power Plants and Shield Generators. Their walls have only 50 health, but increase mana with every upgrade. Basicaly, Shield Generator, when activated, gives mana shield to nearby buildings. Power Plants decrease mana cost of Shield casted by Shield Generator. Their damage output consists of Archers which gain bonuses while standing near activated Shield. They also have an unique Slayer which is the only flying Slayer in the Map.

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Bounty Hunter race doesn't use Slayer nor Towers as their damage output. It focuses on their builder which has ability to temporarily transform into powerful combat form. They have more than 15 abilities to apply to their builder.

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Tauren uses their main worker to mine gold from central mine used for building powerful defensive structures.

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Naga race doesn't have towers so they use walls which have several abilities like immolation, reincarnation, armor bonus, etc.

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5. Vampires


5.1. Introduction
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Vampires in Vampirism Nightmare are quite different from Vampires that you are used to from other Versions. Each Vampire has its own set of heavily customized abilities which provide large diversity and fun factor in general gameplay. Vampire's main objective is to turn all Human builders into his eternal slaves by killing them. Each Vampire has got 2 standard abilities and 4 custom ones. Standard abilities are Siphon Soul Essence which gives lumber to Vampire for making advanced items and Far Sight which greatly improves searching for potential victims.
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5.2. Classes
There are currently 15 Vampire classes in this map. Vampire classes are: Demon, Mage, Eredar, Gargoyle, Lich, Infernal, Revenant, Undead, Demigod, Ghoul, Assassin, Warlock, Satyr, Aerial and Starborn. As the map is developed new Vampire classes will be added to the list.


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Demon Vampire is the standard balanced Vampire like in any other versions. Demon Vampire learns Wind Walk, Chain Lightning, Healing Wave and Critical Strike.

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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Calls forth a bolt that
bounces and damages units
Calls forth a wave of healing
energy that heals nerby Vampires
Gives chance to do more
damage on attack

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Mage has got powerful healing and restorative powers and can be a powerful ally to any other Vampire. Mage Vampire learns Wind Walk, Chain Lightning, Healing Wave and Regeneration Aura.

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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Calls forth a bolt that
bounces and damages units
Calls forth a wave of healing
energy that heals nearby Vampires
Increases life regeneration
of all friendly vampires in
range.

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Undead Vampire has got extremely high hit points at the cost of his damage. Undead Vampire learns Wind Walk, Chain Lightning, Hardened Skin and Armor Upgrade.

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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Calls forth a bolt that
bounces and damages units
Permanently increases Undead
Vampire's armor.
Reduces damage of all
attacks to Undead Vampire

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Demigod Vampire does the greatest damage in this Vampirism with his bursting attacks. Demigod Vampire can learn Wind Walk, Meteor, Bloodlust, Scream of Pain

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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Calls Meteor from sky that
damages everything living
in a row.
Increases attack speed of
vampire for a short time.
The Vampire loose a terrifying
howl that reduces nearby enemy
units and buildings attack damage.

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Eredar is supportive class which can prevent workers from repairing walls or blinking, towers from attacking, etc. Learns Bat Form, Demonic Storm, Blur, Demonic Swipes.

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Transforms Vampire into Bat.
In Bat Form Vampire has
increased move speed and
invisibility.
Coats targeted area in demonic
storms preventing towers from
attacking.
Coats Vampire in demonic
shadow giving him chance
to evade incoming damage.
Imbues each vampire's attacks
with demonic energies making
targeted structures unable to
repair. Also, burns mana from
target.

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Lich is rounded caster Vampire that can do significant damage both with physical attacks and spells. Learns Wind Walk, Chain Frost, Ice Prison and Brilliance Aura.

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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Conjures massive glacier
shard that bounces several
times and does area of
effect damage.
Locks Lich iside ice block
increasing his regeneration
rate and rendering him
immune to all forms of damage.
Provides bonus Mana
regeneration to nearby
friendly units.

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Gargoyle is the hybrid of Caster and Combat Vampire oriented to quick base storming and total cleaning. Learns Wind Walk, Fire Nova, Stone Form and Burning Wings.

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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Launches Firebolts around
caster that deal damage to
nearby units.
Stones Vampire in place
giving him bonus armor,
health regeneration and
invisibility.
Passively increases damage
of Vampire

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Ghoul is totally oriented to doing physical damage. His skills increase his combat endurance giving him enough time to rip into shreds everything in front of him. Learns Wind Walk, Rampage, Frenzy and Unholy Protection.

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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Gives a chance on to increase
damage of Ghoul when he is
attacked.
Increases Ghoul's movement
speed and attack rate and
gives minor life steal.
Gives bouns Armor to this
unit and renders him
invulnerable once in a while.

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Assassin Vampire, just like his name says, is used for quick and clean assassinations. They will never know what hit them. Learns Improved Wind Walk, Ensnare, Track and Attribute Bonus.

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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility, the
attack will do bonus damage.
Causes a target enemy unit
to be bound to the ground
so that it cannot move.
Reduces armor of target unit
by 5 and gives vision of
that unit for few seconds.
Increases all stats of
Vampire and increases speed.

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Warlock can summon his own minion to increase his abilities of bringing chaos and destruction to Humans. Learns Summon Minion, Hell's Flames, Life Drain and Fear.

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Summons a powerful Warlock's
minion to aid him in combat.
Note that minion will spawn
near the Vampire's taverns.
Creates mark of Hell at
designated area. Mark
deals damage to nearby
enemies every second.
Passively drains health from
target unit. If cast on unit
it will slowe him, but if
cast on building it will be
stuned for duration of spell.
The Vampire lets loose a
terrifying howl that causes
nearby enemy units to
shiver in fear and try
to run away.

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Satyr Vampire is combat oriented Vampire with capability to do smaller assassinations. Satyr Vampire can learn Wind Walk, Chain Burn, Healing Shield and Doom Strike.

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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Calls forth a bolt that
bounces and damages units.
Surrounds Vampire with
shield that protects him
from damage and heals
him for the same amount.
Grants passive mana steal
and damage increasing on
the next hit for the next
strike.

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Revenant is pure caster Vampire which uses his abilities to control electrical currents to literally obliterate everything on its path. Learns Wind Walk, Lightning Orb, Blessing Of The Storm and Presence of Thunder God

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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Creates vast storm focused
in an orb that slowly
releases its particles in
all directions around it
and damages nearby units.
Gives bonus damage to Vampire
and small chance on attack
to summon small storm that
deals damage to nearby units.
Damages random nearby enemy
unit every few seconds.

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Infernal spawns his minions once every 10 to 20 seconds. Minions can be sacrificed either to deal AOE damage or to heal the Vampire. Also, Infernal has got increased regeneration with every minion that he controls. Learns Flame Walk, Soul of Lava, Molten Spawns and Molten Skin.

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Makes Vampire invisible. If
the Vampire attacks a unit
to break invisibility.
Also adds Fire Blast ability
to molten spawns.
Kills a target Lava Minion,
giving lost of its hit
points to the Vampire.
Gives chance to reduce all
attacks to the Vampire and
gives bonus armor. Also
grants bonus regeneration
for each molten spawn.
Spawns Molten minions every
few seconds.

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Aerial specializes in shifting units with his aerial powers. Aerial Vampire can learn Windform, Aerial Grapple, Monsoon Orb and Aerial Scence

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Shifts caster into ethereal
plane making him move like
the wind. When shifted,
has 100% evasion, increased
movement speed, but has
vulnerability to magic
damage. In addition, all
nearby opponents are slightly
slowed.
Pulls target unit to the
osition of caster with
magnitude depending on
spell level. Target is
stunned while moving.
Cannot pull targets
through obstacles.
Creates orb of concentrated
ightning at target position.
The orb grows releasing its
energy. After some time it
explodes damaging and pushing
nearby opponents.
he power of Aether gives
this Vampire sight of every
unit that comes within his
range for several seconds.
Also increases his damage
and damages units that come
close to this unit.

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Starborn is Vampire concentrated on high defense and weak healing powers. Learns Astral Quickness, Astral Weapons, Unbroken and Aegis Aeternum

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Passively increases movement
speed with each percent of
missing health. When
activated, gives Vampire
chance to gain invisibility
if he is below certain heath
percentage.
Enchances Vampire's weapons
with chance do deal massive
damage. When used on ally,
this spell heals his minor
wounds. When used on enemy,
this spell slows, silences
and reduces target's damage.
Imbues Vampire's body wih
arcane powers giving him
damage reduction and bonus
armor. Also, every attack
done on Vampire has chance
to trigger rapid regeneration
if he has certain amount of
health.
Empowers Astral Vampire
to maximize his defensive
capabilities. Gives chance
to evade an attack, to
fully block incoming
damage or to render
attacker unable to cast
or attack.
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6. Items

There is great variety of items in Vampirism Nightmare. Shops in Citadel of Sorrow sell 38 basic items and 34 recipes. That quantity of items has never been seen before in Vampirism Maps and has always been reserved only to DotA and other AOS maps.

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Circlet of Nobility

Gives:
-8 to all attributes

Crown designed for royalty, imbued with small rubies which are
holding mystical energies.


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Divinity Gem

Gives:
-150 mana
-200 health

Gem made from fragment that fell from the sky. It holds great
potential and its true powers are still unknown.


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Health Gem

Gives:
-300
health

Mystical jewel which increases wielder's hit points.

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Energy Gem

Gives:
-250
mana

Mystical stone that can increase one's magical powers.

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Mantle of Intelligence

Gives:
-10
intelligence

Robe provided by Mage Guilds from Borderlands.

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Ring of Health

Gives:
-15
health regeneration

Ring forged in cold waters of Aldheorte, that was worn by Ineluki
during his childhood. It has power to imbue its wearers with
regenerative powers.


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Slippers of Agility

Gives:
-10
agility

Ordinary socks, soft and flexy. They make you feel more
comfortable in your boots.


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Sobi Mask

Gives:
-100%
mana regeneration

Mask that empowers wearer's mind.

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Stout Shield

Gives:
-10%
chance to block 40 damage

Ordinary wooden shield.

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Oracle's Gem

Gives:
-5%
chance to gain 25 mana when struck.

Small gem found in Delphi, Greece. It is said that it holds traces
of divine energies.


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Warding Gem

Gives:
-Passive
Spell Shield (30 seconds cooldown)

Gem which deflects negative energies.


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Axe of Slaying

Gives:
-50
damage

Massive axe that deals large amount of damage. Used to
decapitate in single swing.


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Axe of Titans

Gives:
-75
strength

Forged in Earth's molten core to aid titan Testalos in ragnarok, war
of the Gods.


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Blades of Attack

Gives:
-10
damage

Ordinary fist weapon which gives small damage bonus.

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Bloodstone Ring

Gives:
-60
to all attributes

Ring that increases one's potential.

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Hellion Ring

Gives:
-120
to all attributes

Ring that increases one's potential to perfection.

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Hurricane

Gives:
-75
agility

Forged by gods in morning palace. Its strains are lightning bolts.

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Longsword

Gives:
-25
damage

A common knight's weapon.

153325-albums2051-picture16124.bmp
Mithrill Hammer

Gives:
-100
damage

Durable hammer used to bash human skulls.

153325-albums2051-picture16152.jpg
Mobius's Gloves

Gives:
-5
damage, orb
-50% slowing attack

Gauntlets worn by titan Mobius. They still posses his frost abilities.

153325-albums2051-picture16168.jpg
Mystic Staff

Gives:
-75
intelligence

Staff worn by grand Arch Magus. It is said that it doubles mind
capacity of wielder.


153325-albums2051-picture16125.bmp
Plate Mail

Gives:
-10
armor

Part of each knight's garment. Protects him from most attacks.

153325-albums2051-picture16154.jpg
Testalos's Gloves

Gives:
-20
damage, Orb

Gauntlets worn by titan Testalos. They still posses his flame
abilities.


153325-albums2051-picture16162.jpg
Unholy Claws

Gives:
-50%
attack speed

Claws made from tained wonderwood. They increase their
wielder's attack speed but corrupt his soul.


153325-albums2051-picture16143.jpg
Unholy Hood

Gives:
-5
armor
-10% chance, evade attack

Death Knight's cape imbued with unholy powers.

153325-albums2051-picture16148.jpg
Unholy Shield

Gives:
-2%
to stun units that attack you.

Death Knight's shield imbued with unholy powers.

153325-albums2051-picture16128.bmp
Warglaive of Zida'ya

Gives:
-200
damage

Best weapon ever forged by immortal race Zida'ya. Its magical
powers are unknown to human race, but it is rumored that one
who touches this weapon will be sent on an ethereal plane.


153325-albums2051-picture16136.jpg
Wooden Staff

Gives:
-5
damage
-5% attack speed

Old man's walking stick.

153325-albums2051-picture16166.jpg
Zaborg's Gloves

Gives:
-5
damage, Orb
-10% chance to purge

Gauntlets worn by titan Zaborg. They still posses his lightning abilities.

153325-albums2051-picture16177.jpg
Amulet of Spell Shield

Gives:
-Active
Spell Shield (lasts 10 seconds, 20 seconds cooldown)

Small and compact, this pocket shield protects you from magical
damage and spells.


BTNOrb.jpg
Shard of Immortality

Gives:
-Active
Divine Shield (lasts 5 seconds, 30 seconds cooldown)
-5 Health Regeneration

Small Fragment of once very potent item.

153325-albums2051-picture16178.jpg
Staff of Teleportation

Gives:
-Active
(Teleportation to players units, 90 seconds cooldown )

In theory, this staff can find wormholes and reroute them wherever
you want to, but in practice, it has few limitations.


BTNAnkh.jpg
Massive Grave

Gives:
-Active
builds grave at target place.

Grave deals 8 damage per second in area of 1200.


BTNTomeBrown.jpg
Tome of Experience

Gives:
-1
experience level


153325-albums2051-picture16137.jpg
Amulet of Agility

Gives:
-20
agility
-10 strength
-10 intelligence

Requires:
-Slippers of Agility
-Circlet of Nobility


Amulet that increases its wearer's reflexes. You seem weightless
when wearing it.


153325-albums2051-picture16157.jpg
Bloodstone Gem

Gives:
-550
health
-400 mana

Requires:
-Mana Gem
-Health Gem
-Divinity Gem


Gem that is cut from very core of the Earth which is imbued with
power of ages.


153325-albums2051-picture16115.bmp
Boots of Blazing Speed

Gives:
-100
move speed
-30% attack speed

Requires:
-Boots of Speed
-Glyph of Haste


Best boots for long distance travels because of their durability and
stylish look.


153325-albums2051-picture16149.jpg
Rainbow Ring

Gives:
-40
to all attributes

Requires:
-Amulet of Agility
-Runed Bracers
-Wisdom Charm


Worshiped as gift of the Gods by Yiquanuc trolls. It can refract
Sun light into rainbow colors.


153325-albums2051-picture16171.jpg
Ritual Mask

Gives:
-100%
mana regeneration
-15 health regeneration

Requires:
-Sobi Mask
-Ring of Health


Mask used by Warlocks and Druids in various magic rituals.
Imbued with unknown powers, it restores its wearer both physically
and mentally.


BTNRingOfHealth.jpg
Ring of Health

Gives:
-15
health regeneration

Ring forged in cold waters of Aldheorte, that was worn by Ineluki
during his childhood. It has power to imbue its wearers with
regenerative powers.


153325-albums2051-picture16161.jpg
Runed Bracers

Gives:
-20
strength
-10 intelligence
-10 agility

Requires:
-Gauntlets of Strength
-Circlet of Nobility


Common archaeological finding. Makes you feel tougher when
wearing it.


153325-albums2051-picture16173.jpg
Wisdom Charm

Gives:
-20
intelligence
-10 strength
-10 agility

Requires:
-Mantle of Intelligence
-Circlet of Nobility


Put this on before your exams. A marks guaranteed.

153325-albums2051-picture16176.jpg
Ancient Vampire Armor

Gives:
-Active
Divine Shield (lasts 5 seconds, 30 seconds cooldown)
-20 Health per second
-10 Armor

Requires:
-2 Shard of Immortality
-Plate Mail


Mask with endless inner power, which can be channeled to turn its
wearer invulnerable.


153325-albums2051-picture16104.bmp
Angelic Armor

Gives:
-15
armor
-500 health
-50 health per second
-20% chance, 50 damage block

Requires:
-Cloak of Magus
-Plate Mail
-Knight's Shield


Forged in heavens, it allways shows its Divine potential as bright
glow.


153325-albums2051-picture16107.bmp
Blazing Katana

Gives:
-25
damage
-20% attack speed
-Active: Wind Walk (lasts 10 seconds, 30 seconds cooldown)

Requires:
-Longsword
-Glyph of Haste


Enhanced Samurai sword. Makes wielder move so fast that he
becomes unseen by his enemies.


153325-albums2051-picture16116.bmp
Cloak of Magus

Gives:
-25%
magic reduction
-30 health per second

Requires:
-Ring of Health

Ordinary silk cloak worn by Mages.

153325-albums2051-picture16138.jpg
Arcanite Shield

Gives:
-300
health
-15 health per second
-15% chance, 40 damage block

Requires:
-Health Gem
-Ring of Health
-Stout Shield


Your best companion when it comes to battle. Strong and durable

153325-albums2051-picture16129.bmp
Gives:
-1000
health
-20 health per second
-Passive: Damages random unit in 600 range by 25 every 2.25 seconds

Requires:
-Health Gem
-Ring of Health


Warning: doesn't make you invisible when wearing it. Melts in fire.
Good thing is that it doesn't attract black riders on you.


153325-albums2051-picture16119.bmp
Divine Raiment

Gives:
-15
armor
-300 health
-300 mana

Requires:
-Divinity Gem
-Plate Mail


Shiny polished armor that makes you feel divine.

153325-albums2051-picture16139.jpg
Firebrand

Gives:
-50
damage, orb
-20% chance to call meteor that damages units in 600 range by 10 per second.

Requires:
-Testalos Gloves
-Longsword


Blazing sword forged by Hephaestus with powers to change
gravity and attract nearby meteors.


BTNFrostbiteBattlegear.jpg
Frostbite Battlegear

Gives:
-90
damage
-15 armor
-10% slow aura
-5% chance to gain 40 mana when struck

Requires:
-Frostbrand
-Prophecy Raiment


Makes your opponents freeze in panic.

153325-albums2051-picture16172.jpg
Frostbrand

Gives:
-45 damage, orb
-10% slow aura


Requires:
-Longsword
-Mobius Gloves


Sword with sharpened glacier spike as its blade.

BTNInfernalBattlegear.jpg
Infernal Battlegear

Gives:
-100
damage, orb
-20 armor
-3 damage absorb
-20% chance to call meteor that damages units in 600 range by 10

Requires:
-Firebrand
-Knight's Raiment


Cooled infernal torso, which doesn't loose its flexibility and strength
in process.


153325-albums2051-picture16122.bmp
Knight's Raiment

Gives:
-20
armor

Requires:
-Crude Armor
-Plate Mail


Heavy armor suit. Looks better if polished.

153325-albums2051-picture16174.jpg
Prophecy Raiment

Gives:
-15
armor
-5% chance to gain 30 mana when struck

Requires:
-Plate Mail
-Oracle's Gem


Thin and flexible, but very strong. Popular among mages and
warlocks because it doesn't restrain you while casting.


153325-albums2051-picture16158.jpg
Scepter of Amon-Ra

Gives:
-50
to all attributes
-10% attack speed
-10 damage
-Active: Silence (400 area, 3 seconds, 15 seconds cooldown)

Requires:
-Wooden Staff
-Mystic Staff


Divine staff used by ancient Egyptian Gods when punishing
people.


153325-albums2051-picture16147.jpg
Seal of Ages

Gives:
-1000
mana
-15 health per second
-Active: Mana Shield (0.5 damage absorbed per point of mana)

Requires:
-Ring of Health Staff
-Mana Gem


In this case, smarter one survives.

BTNThunderbrand.jpg
Thunderbrand

Gives:
-45
damage, orb
-5% chance to Purge target and do 20 extra damage

Requires:
-Zaborg Gloves
-Longsword


Sword that leaves static charges on each swing.

BTNWindfuryBattlegear.jpg
Windfury Battlegear

Gives:
-90
damage, orb
-15 armor
-500 health
-500 mana
-10% chance to Purge target and do 50 damage

Requires:
-Thunderbrand
-Divine Raiment


Some people say that it is made by pure lightning.

153325-albums2051-picture16106.bmp
Blade of Despair

Gives:
-85
damage
-Passive Critical Strike (10% chance, 2.times normal damage)

Requires:
-Axe of Slaying
-Enchanted Javelin


Weapon used by minions of Hell. Spreads terror and destruction on its wake.

153325-albums2051-picture16155.jpg
Blades of Shred

Gives:
-10
damage, orb
-20% attack speed
-Passive Increasing Damage (10 per hit, 100 max)

Requires:
-Blades of Attack
-Glyph of Haste


Opens target's wounds on each strike making him bleed.

153325-albums2051-picture16108.bmp
Blinkstrike

Gives:
-75
agility
-30 damage
-30% chance to evade attack

Requires:
-Hurricane
-Wooden Staff


Weightless weapon that cuts through any armor, and doesn't slow
its wielder allowing him to evade some attacks.


153325-albums2051-picture16117.bmp
Corrosive Edge

Gives:
-30
damage
-Passive Corruption (-5 armor)

Requires:
-Zaborg Gloves
-Blades of Attack


Blade coated in acid. Desintegrates its victim's armor and flesh.

153325-albums2051-picture16118.bmp
Deathknight's Raiment

Gives:
-5
armor
-50% attack speed
-15% evasion
-Passive 4% to stun attacker when struck (5 seconds)

Requires:
-Unholy Claws
-Unholy Hood
-Unholy Shield


Terrifying armor used by Deathknights.

153325-albums2051-picture16150.jpg
Enchanted Javelin

Gives:
-35
damage
-Passive Critical Strike (10% chance, 1.75.times normal damage)

Requires:
-Blades of Attack
-Longsword


Spear with Elvish touch.

153325-albums2051-picture16175.jpg
Essence of Immortality

Gives:
-75
strength
-1500 health
-30 health regeneration

Requires:
-Axe of Titans
-Health Gem


This artifact once gave immortality to its holder. It has preserved
only parts of its original power.


153325-albums2051-picture16123.bmp
Minneyar

Gives:
-350
damage

Requires:
-Axe of Slaying
-Mithril Hammer
-Warglaive of Zida'ya


Forged by Tinukeda'ya before ages of humanity. Its perfect design
has preserved it through ages. One of the three legendary sword,
Minneyar, the Memory.


BTNOrbOfSouls.jpg
Orb of Souls

Gives:
-400
health
-550 mana
-2% chance to gain Reincarnation on kill

Requires:
Bloodstone Gem

Orb with capability to store souls of dying units.

153325-albums2051-picture16126.bmp
Ragnarok Hammer

Gives:
-100
damage
-10% chance to deal 200 extra damage

Requires:
-Mithril Hammer
-Zaborg Gloves


Thor's hammer used in Ragnarok, battle of Gods.

153325-albums2051-picture16169.jpg
Scepter of Arch Mage

Gives:
-75
intelligence
-550 health
-450 mana
-Active: Spellbook

Requires:
-Mystic Staff
-Bloodstone Gem


Powerful rod used by best Mages. It has ability to cast several
spells.
[TD][/TD] [td][/td]

7. Game Commands

To ensure better playing experience, we have developed several game commands which include: Vote Kick, Minion Kick, Setting Camera height, Repick and Roll. Commands are explained at the block below.

-kick [number] (player 1 can initiate vote kick)
-kick all or [number] (vampires can kick vampire minions)
-roll (rolls number between 1 and 100)
-cam (enters into highly customizable camera management
153325-albums2051-picture25079.bmp

[TD][/TD] [td][/td]

8. Map Preview

MapWithLegend-1.jpg


Legend

[TD]
[TD][/TD]
Base.jpg
- Base Entrance
Fountain.jpg
- Fountain
Waygate.jpg
- Portal Vampire World -> Human World
CitadelOfStars.jpg
- Citadel of Stars (human picking area)
CitadelOfSorrows.jpg
- Citadel of Sorrows (Vampire Picking Area)
TrainArea.jpg
- Slayer Training Area
[td][/td]
[/td]

9. Changelog


- complete re-coding from pure GUI map to vJASS
- complete re-terraining
- huge balance changes
- many new icons
- minor bugfixes
- some race remades
- added multiboard which shows game state
- increased performance
- decreased loading time by 75%



- fixed button positions of some vampire spell
- fixed Vampire Minion exploit
- added new loading screen and preview
- added camera raise/lower system
- minor terrain glitches fixed
- fixed Lich Vampire's portrait and icon
- fixed Burning Wings icon
- balanced vampires a bit



- added icons for item recepies
- added two new vampires: Aerial Vampire and Starborn Vampire
- remade Dwarf Slayer Drop system
- balanced Treefolk Race
- improved quality of custom icons
- minor terrain glitches fixed
- fixed Undead race exploit
- changed icon of Corrosive Edge
- added new standard item: Shard of Immortality
- remade Ancient Vampire Armor
- fixed minor terrain bugs
- balanced damage of Shallow Grave
- removed some trees that block view
- decreased ingame lag a bit
- balanced Elf race


Lastest Changelog (3.02 - 3.03)
[TD]
[TD][/TD]
- added -cam command
- fixed rock pathing
[td][/td]
[/td]

10. Credits and Contacts


Credits:
[TD]
[TD][/TD]
Happy Tauren - Grass Model
Nasrudin - Willow tree models
xXm0RpH3usXx - Flower, Bush, Brick Floor models
olofmoleman - Fern models
sc_freek - Fog model
[td][/td]
Contact:
You can contact us with:
- email ([email protected] (that is LNFLAMES :p ))
- with Hive (Private Message, Visitor Message)
- directly on Battle.net (Child_0f_Bodom, lnFlames at Northrend (Europe) )
[TD][/TD] [td][/td]
[/td]

11. Final Word


NOTE: This map is protected.
Please, post some comments about this map.
[TD][/TD] [td][/td]

Keywords:
vamp, Vampirism Nightmare, Vampirism, Nightmare, VampirismNightmare, tower, wall, fountain, city, forest, vampire, human, humans, vampires, items, rec
Contents

Vampirism Nightmare v3.03 (Map)

Reviews
ap0calypse: Approved (Full review: see post #40) Generally: This is a very innovating vampirism, featuring a completely new terrain, a lot of races and vampires to choose from - with custom spells and new types of buildings. The general idea...

Moderator

M

Moderator

ap0calypse: Approved

(Full review: see post #40)

Generally:

This is a very innovating vampirism, featuring a completely new terrain, a lot of races and vampires to choose from - with custom spells and new types of buildings.
The general idea remains the same and it is easy to play.
 
Level 5
Joined
May 1, 2008
Messages
134
Nice vamp, not just a cheap copy.. Sadly minions can kill vamps and vice a versa. Hope u fix this very soon!
Edit : Another bug! I dont know why but the game crashed.. Exception 0xC000005 (ACCESS_VIOLATION) at 001B:6F7413AB
The instruction at '0x6F7413AB' referenced memory at '0x088DFFF8'. The memory could not 'read'.
 
Last edited:
Level 5
Joined
May 1, 2008
Messages
134
Okay... The Burning Legion race, cant upgrade towers or research anything.. And you can still attack your fellow vampire friends as a vampire ):

But it IS quite awhile since You (child of bod0m) updated it ^.^
 
Level 5
Joined
Apr 19, 2009
Messages
165
theres a glitch in a area that i will need to show u ingame (name crawlers wisp me) where u can blink worker in and vamps cant nuke very well and its impossible to see worker but u can get out... thats not right
 
Level 17
Joined
Jun 17, 2007
Messages
1,433
VAMPIRISM nightmare v2.10b is a vampirism map with a few pleasant additions.

The terrain was pretty good, but you could've used the leaves tile a lot better. Normally, it looks a lot better if you put the leaves under the trees. You should also stay away from blizzard cliffs. To create a river, fill it in with shallow water, raise the cliff level once, and then use the lower tool. A recurring typo I saw was 'Incerases', when it shoul've been 'Increases'.

There were several character choices while playing a both a vampire and a human; making the map a lot more replayable than the generic vampirism. I came across a few custom spells, which is more than I can say about Vampirism Fire or Beast. Rather than stealing an existing terrain, you've created your own layout, and done it quite well; you have my respect. While the idea has become quite cliche, you've executed it well and added many original concepts; well done.

Rating: 3.5 and recommended for approval.
 
Level 16
Joined
Dec 29, 2008
Messages
1,362
Hmm i like albums :Soundtrack to your escape ,Reroute to remain and Clayman(my favourite)....AND ITS ONLY FOR THE WEEK! ^^
 
Last edited:
Level 9
Joined
May 10, 2009
Messages
542
What a load of bullshit, how can a Vampirism possibly be ALL THIS?! Lol, Vamp Fire is gay [oops, better change it so that someone can't counter with something like "You're an emo", if you've looked at it in the dictionary, you'll know what I mean] plain bad, Vamp Beast is great, and Crazy's Vampirism is the best Vampirism around. So, not gonna test it, but sounds really, ambitious.
 
Level 1
Joined
Dec 22, 2007
Messages
4
theres a fatal error! =[

EDIT : i found a gnoll glitch.

his tower was be able to stack damage over 2k ... :[
 
Last edited:
Level 5
Joined
May 1, 2008
Messages
134
It looks like you (and inflames) improved this map AAAAAAAAALOT, since i last tried it. Imma give it another try. Btw, you got me pulled back into WC3 again ! ;)
 
Level 1
Joined
Jul 16, 2009
Messages
4
vampire

i think that the vampires in this version are pretty, weak, i mean, 2 humans could even beat a vampire, because in other versions, vampires there are too strong and it would take at least 5 humans to beat 1, that's why it is challenging. this is just a suggestion, but i think you should make the vampire stronger (more damage, stats etc.)
 
Level 3
Joined
Jul 11, 2005
Messages
12
Tried this on Battle.net, map seems to play quite nicely. Terrain is good as well, but perhaps you should make the forests less...colorful (tint those heavily contrasting trees perhaps?). The amount of races and heroes is overwhelming at first, too. That is, some hard decisions to medidate on when you're being chased by a vampire! :p

All in all, a very good Vampirism map, up there with, ah...that Vampirism map with the Village tileset.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Whew, this is quite an original game... the most original vampirism I've ever seen to say at least.
The loading screen is the cover of a rather dissapointing album by In Flames, yet I love the artwork of the cover (the guy, giving his heart away), which is - artistically - probably the greatest cover by In Flames.

It took me a while to write this review... I wasn't sure about some things and I tested 16 races and about 8-9 heroes.
Yes: I didn't test them all, I tested the most original races/heroes (and there are quite a lot of them).


General

General:
  • The description on the hive is... perfect, all info has been given, can I have permission to add this as an example in my tutorial?
  • The in-game description can still be improved: I did not see the credits in-game and the general gameplay info.
  • All credits have been given
  • There were some minor typo's / grammar mistakes ("availible", "Wood was first recourse", "Incerases", ...), yet the overall English is very good.

Gameplay:
  • The general gameplay remained the same.
  • You did not use any additional game-modes.
  • You choose the difficulty together with the race, so it somehow has a difficulty-option.
  • The gameplay is simple: you don't need to use any advanced commands to play (which is good)
Terrain/Objects

Terrain:
  • The terrain is great for a vampirism-map.
  • You have a combined a variety standard trees with some really nice custom trees, which made a good impression on me. (Some people don't do that... which often results in an overdone, or weak terrain).
  • You did not overuse blizzard cliffs (I actually don't think you've used it at all).
  • The 'tiles' of the structures somehow look forced, because they overlap eachother.

Objects:
  • I love the option to choose your own race, which is a huge change in the general Vampirism.
  • A lot of races share the same buildings, some of them do not fit (you can simple copy/paste them and change the model/icon...), the "House" for example does not fit for the Elemental Spirit (my favourite race so far).
  • The description of every object (despite the very minor typo's) is great.
  • The custom spells are really nice, it adds a new look to the game.
  • The fact that there are a lot of original races/heroes is very good, you can play this map often without having to do the same thing over and over again.
Triggers

Triggers:
  • Well, the map is protected, but it's a generally known fact that you're a really good triggerer... I do not doubt that the triggers are efficient and leakless.
  • Only the camera-command could've been better, but it isn't really worth mentioning.
Overall

This is a vampirism where the general gameplay hasn't been changed, but there are a lot of new features.
The first thing you notice is the terrain, which isn't a normal vampirism-terrain, instead it's a really good terrain, with some variety.
After that you can choose your own race/hero (with a big selection), though some of those races could've been more advanced, since not all buildings fit the race.

This clearly the most original Vampirism I've seen so far, but it can still be improved.
You have broken the standard lay-out, now go and add even more features, change the buildings that do not fit in their race, game-modes wouldn't be bad, but don't make it too complicated either.
Try to fix all typo's (search and destroy), but I accept that it's hard to find them all, so fix most of them.
I give the map a rating of 3.5/5.

Rating: 4/5 (recommended)
Approved
(this is the first map I approve as a moderator, look at it as an honor... since I've rejected a lot of maps).
Good luck on improving this map, I am sure it can be improved a lot more.
 
Level 31
Joined
May 3, 2008
Messages
3,155
The next race is Goblin. Goblin builder does not have blink ability, but it is able to transform into flying Zeppelin form. He can repair at faster rate, but his walls are weaker than average ones. His towers have very strong damage, but slow refire rate. They have the strongest tower in game: Missile Silo which fires powerful projectiles at enormous range. Their workers cannot detonate themselves to prevent Vampire from feeding. Their Slayer has ability do detonate all player's workers in the map, but he requires higher level to learn it.

Isn't it suppose to be the recoil rate? :p
 
Level 1
Joined
Nov 10, 2008
Messages
4
Glitch

I found a glitch with gnoll, firelord, elemental spirit and mage.
They can throw their the items in the tower to another tower for more damage :hohum:
Starborn vampire's skill is rigged
 
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