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Valley of Skulls

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by BLazeKraze


"Live by these words: lok'tar ogar. Victory...or death." — Garrosh Hellscream

Features:


Neutral Buildings:
4 Goldmine Expansions
2 Taverns
2 Goblin Merchants
2 Goblin Laboratories

Neutral Creeps:
4 Green creep camps
12 Orange creep camps
Sorry, no red camps :(

Screenshots:


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Changelog:


1.0 First release.

1.1: - Removed some unnecessary doodads which cause too much tightness also fixed some terrain errors.
- Added item drop to thunder lizards
- Fixed item drops of centaur and dragons

1.2: - Fixed item drop of thunder lizards.
1.3: - Reduced trees.
- Removed scorpids
-Widened some paths
1.4: - Fixed some minor errors.


Author Notes:


An entry for SPECIAL MELEE MAPPING CONTEST - 1v1

If you have questions, suggestions or criticisms, just leave your comments below!
Contents

Valley of Skulls (Map)

Reviews
deepstrasz
It's a good map. I have no issues to point out. Approved. ========================================== Always check/recheck the Map Submission Rules! (Map Submission Rules) Screenshots could attract more players to download your work. Make the best...
Level 29
Joined
May 21, 2013
Messages
1,635
Hello there, I saw your map really nice one, is good to see that a barrens map doesnt falls back against a Lordaeron or Ashenvale forest themes. I have 2-3 things I recommend you to change (for the contest)

upload_2017-11-5_10-35-49.png


1) Those creeps doesnt loot and they have the same level as the centaur, if they were 2 o 3 units level one I wouldn`t say nothing but since they are 3 units level 2 I think they should loot.
2) I really sugest you to not use those scorpids or change the RGB values so they will look more orange, or bronce.
3) A dragon looting de red drake egg and the rencarnating centaur dropping the Ankh of rencarnation, it has logic but I think the loot should be random, so other items can be in play. But is an opinion we can have a philosophy chat of the loot for hours.

Don´t restrain yourself with the map you created, study ways of improve the enviroment, remember the competition should do the same with their maps.

Other than that, I really like your map, and I rate it with a 5/5 , good luck in the contest
 
Last edited by a moderator:
Hello there, I saw your map really nice one, is good to see that a barrens map doesnt falls back against a Lordaeron or Ashenvale forest themes. I have 2-3 things I recommend you to change (for the contest)

1) Those creeps doesnt loot and they have the same level as the centaur, if they were 2 o 3 units level one I wouldn`t say nothing but since they are 3 units level 2 I think they should loot.
2) I really sugest you to not use those scorpids or change the RGB values so they will look more orange, or bronce.
3) A dragon looting de red drake egg and the rencarnating centaur dropping the Ankh of rencarnation, it has logic but I think the loot should be random, so other items can be in play. But is an opinion we can have a philosophy chat of the loot for hours.

Don´t restrain yourself with the map you created, study ways of improve the enviroment, remember the competition should do the same with their maps.

Other than that, I really like your map, and I rate it with a 5/5 , good luck in the contest

ok gonna change it later

UPDATED
 
Last edited:
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