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UTN Regular

A Regular in the army of the United Terran Nations. Armed with a Combat rifle and armored in a thick kev-steel, they are both the foot soilders and builders for the begining base for a UTN Out Post.

Every UTN Infantry's unique skin can be switched out with anothers to make a more or less divers fighting force.

Keywords:
UTN, Regular, Army, Star Front, Human, Terran
Contents

UTN Regular (Model)

UTN Regular (Model)

Reviews
» Wolverabid « Date: 20th of February, 2008 Approval status: Approved Rating: (4) Recommended Main points: [x] The model is stable and functions properly in Warcraft III. [x] The model displays properly in Warcraft3 Viewer.

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» Wolverabid «

Date: 20th of February, 2008
Approval status: Approved
Rating: (4) Recommended

Main points:
[x] The model is stable and functions properly in Warcraft III.
[x] The model displays properly in Warcraft3 Viewer.
 
Level 12
Joined
Jan 16, 2008
Messages
1,037
Not bad, really not bad. I sure like it. Though in my opinion you should make one with a helm, pm me if you want some ideas for one.

4/5!:thumbs_up:
 
Level 31
Joined
Jul 23, 2005
Messages
1,685
Messy folders in the zip. Which is the main one? If you want inter changeable skin, post another model. And In the screenshot, there's an icon. Try to upload the icon link somewhere in the icons section.

Blame the messy folders on the Scrpting for the site. main one? UTNRegular.blp is the unit skin, UTNEquipment.lp is the skin for the gun and eye peice. I'm not gonna upload the Icons until I can find a better converter so that they don't get all blurry and crappy.
 
Level 4
Joined
Sep 24, 2007
Messages
67
Ah, I'm glad to see that after returning to The Hive from 2 or 3 months there are more Gun and future/ modern models. This and the other UTN model are the only models that I would think of as using as Modern soldiers at the moment.

--Slayer
 
cavman, it wasn't directed at you :p I mean, whenever you notice large texture size, model's end user should compress it and squish the model. You actually SHOULDN'T compress texture when uploading in first place. Look at lindormr dragon. It has like 600kb texture or something, but you can compress it to only 120 without any really noticeable quality loss. Oh, and to compress texture, you only need mago's model editor, open a texture in it, then go to textures window, and extract it as *.blp. When you have done so, newmade texture will be compressed at the level that is set up in options, "BLP Quality ( when saving)" it is called. I would recommend 60% compression for textures, and sometimes experiment with 40% (works sometimes).
 
Level 2
Joined
Jun 3, 2009
Messages
19
WhatsWrong.png


Hey can't seem to get it working, just a shadow in game. I know I'm screwing up but everything I've done isnt working.
Anyone can help, please.
 
Level 3
Joined
May 7, 2009
Messages
52
Seems to be one of the few modern/sci-fi soldier models whose legs aren't messed up due to being rigged to the Space Marine animations. That alone makes it great.
 
Level 4
Joined
Jun 14, 2008
Messages
29
I really like this UTN Model however there are some bugs that needed to be fixed. I have included the fixed model below. In v1.36+, the attachment points and buff effect are broken.

This results in attachments or effect not showing up correctly (before/after picture attached):

bug-png.447628
fixed-png.447629


I have fixed this (hopefully without issue), you can download it in this post:
 

Attachments

  • UTNRegularOPT.mdx
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