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Uther HOTS

Uther model from Heroes of the storm
Some mesh parts are remade from scratch by me, some are modified original blizzard meshes from hots
Contents

Uther HOTS (Model)

Uther_Portrait (Model)

Reviews
General Frank
Same as the Paladin model.
General Frank
Works in-game, performs appropriately and is a good addition to the model section. Good job!
Level 17
Joined
Nov 12, 2016
Messages
780
Looks great, though one comment, both your sc2 paladin and this ones attack 2 animation clips right THROUGH their shoulderpad so... might wanna fix this.

other then that, great texture work.

EDIT: might wanna wait for other peoples feedback, i'm not really sure if my eyes are seeing clipping or its actually already fixed.
 
Level 8
Joined
Feb 3, 2012
Messages
71
Looks great, though one comment, both your sc2 paladin and this ones attack 2 animation clips right THROUGH their shoulderpad so... might wanna fix this.

other then that, great texture work.

EDIT: might wanna wait for other peoples feedback, i'm not really sure if my eyes are seeing clipping or its actually already fixed.
Well, i didnt really notice the clipping untill you mentioned it, and yeah now i can see it xD
It's not really noticeable ingame tho (i think)... I'll try some stuff to fix it but i think it will be hard... The way he moves his arms during atk2, the model really wasn't meant to have big shoulderpads...

Anyway, anyone wants to see more stuff like this (wow,hots, even ports from the mod) while i'm in the mood for it?
 
Well, i didnt really notice the clipping untill you mentioned it, and yeah now i can see it xD
It's not really noticeable ingame tho (i think)... I'll try some stuff to fix it but i think it will be hard... The way he moves his arms during atk2, the model really wasn't meant to have big shoulderpads...

Anyway, anyone wants to see more stuff like this (wow,hots, even ports from the mod) while i'm in the mood for it?

Please make Bfa Arthas oh wait, I'm your teammate...
 
Level 17
Joined
Nov 12, 2016
Messages
780
Well, i didnt really notice the clipping untill you mentioned it, and yeah now i can see it xD
It's not really noticeable ingame tho (i think)... I'll try some stuff to fix it but i think it will be hard... The way he moves his arms during atk2, the model really wasn't meant to have big shoulderpads...

Anyway, anyone wants to see more stuff like this (wow,hots, even ports from the mod) while i'm in the mood for it?

i see, its ok anyway, i can see your point... looking back to the original uther model, i can see he doesn't really have big shoulders. but i think it clips there too xD soo...

well i'd love to see a higher quality blademaster... using same animations but just looking better, maybe you can do Sc2 Blademaster ?
 
Level 17
Joined
Nov 12, 2016
Messages
780
This looks how I imagine future re-forged models to look tbh, very high quality texture wise and not bad poly wise either.


Though the problem with that is, the map sizes. i mean we all know its increased to 120 mb buuuut we also all know a map of that size dun really run well... not even close.

soooo... yeah. i mean this models is basically 1 mb.
 
Though the problem with that is, the map sizes. i mean we all know its increased to 120 mb buuuut we also all know a map of that size dun really run well... not even close.

soooo... yeah. i mean this models is basically 1 mb.

Due to how bundles work, the texture is counted twice. The total size would actually be closer to half a megabyte. Still, that's a good point.

I mean, this is straight up a rip from HOTS, right? With WC3 animations and a few minor changes. It's certainly very useful and looks good, but I honestly don't know what the Hive's policy is about rips at this point...
It seems rips from Blizzard games are allowed.
 
Last edited:
Level 8
Joined
Feb 3, 2012
Messages
71
I mean, this is straight up a rip from HOTS, right? With WC3 animations and a few minor changes. It's certainly very useful and looks good, but I honestly don't know what the Hive's policy is about rips at this point...
Here's the comparison between straight hots rip and this
2ls8cr6.png

It's not really straight rip from hots, but even straight rips are allowed...

Who said Paladin ARMY??? I already have WIPs for 2 variants of judgment armor, 1 full hots like 1 with asymetrical shoulderpads and no helm.
I also have a custom mashup based onthis but "low poly"
Paladin 1 image - Warcraft Rebirth mod for Warcraft III: Frozen Throne

About Blademaster, i have an older model that is using my own custom textures and it can easily be wrapped to SC2 or other textures. But that will get released when i finish my own painted textures first

Greymane model can be cool :D

Also next models (and i will probably rework the allready made) will have built in portraits... To save filesize i guess xD

And about clipping, some things will clip, cuzz wc3 anims were not meant to be used on "stuff like this"... I can make models on wow HD anims, or hots anims and there should be no clipping... But then models will have 5+MB i guess... Soo, no to that xD
 
Level 2
Joined
Jun 7, 2015
Messages
19
Well, i didnt really notice the clipping untill you mentioned it, and yeah now i can see it xD
It's not really noticeable ingame tho (i think)... I'll try some stuff to fix it but i think it will be hard... The way he moves his arms during atk2, the model really wasn't meant to have big shoulderpads...

Anyway, anyone wants to see more stuff like this (wow,hots, even ports from the mod) while i'm in the mood for it?


Hey man, ever thought of making Dr. Boom model? Would love to see that bad boy in WC3!
 
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