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Unit War Mini

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-Unit War Mini-
Unit War Mini is a 2-12 map where players train their units and use them to defeat the enemy.
Players start with 8 barracks full of units to train, as well as 5 farms, each giving 1 food.
Every unit costs 1 food and has a unique use.

Information

Screenshots

Changelog


Destroy all enemy forces!
- You start with 8 barracks with 10 units each.
- You also get 5 Farms, each giving 1 food.
- Each unit costs 1 food.
- Q is the hotkey for all spells.
- You gain gold for killing enemy units.
- Use Engineers to build farms and towers.
- Barracks cannot be rebuilt.
- Type "-spectate" to start spectating.
- AI is included.
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Unit_War_Preview_Image.jpg

[2016-10-19]
-Released
[2016-11-06]
-
Players that are not in the game lose their units at the start.
-Players now lose all of their units if they leave the game.
-The Demon now gain 10 attack damage per kill instead of 20.
-The Demon and Survivor no longer leave tome effects when gaining stats.
-The Ghost Wizard now needs 30 mana to transform instead of 60.
-The Demonlord now needs 150 mana to transform instead of 300.
-The Miner now gets 30 gold from Gold Mines instead of 10.
-The Catapult's damage base has been lowered to 100 from 150.
[2017-01-29]
-Fixed a bug where all Neutral Passive units were killed at the start.
[2017-04-25]
-Some units have been moved to different barracks' so that no barracks has more than 10 units.
-The Tank's speed is down to 150 from 100, damage base to 40 from 80, and health to 700 from 1100.
-The Sniper's armor has been lowered to 0 from 2 and their health to 300 from 350.
-The Raider now gains drastically less resources from his Pillage ability.
-The Necromancer's Raise Dead ability has been buffed.
-The Lightning Wizard's Chain Lightning ability now deals 120 damage instead of 175.
-The Cannibal's damage base has been raised to 55 from 18.
-The Demonlord's damage base has been raised to 200 from 150.
-The AI's choice of units has been improved.
-The Suicide Bomber now explodes for 800 damage instead of 500.
-Fixed a bug where the Lumberjacks could begin the construction of Farms.
-Fixed a bug where spectating or leaving the game wouldn't kill Immortals when they reincarnated.
-The Lord of the Forest has been removed and the Woodcutter has been buffed.
-The Wraith's ability has been changed from Silence to Possession.
-The Dark Ranger has been added to the Crowd Controllers barracks and given the Silence ability.
-"It" has been added to the Summoners barracks.
[2017-04-27]
-The Berserker has been added to the Ranged barracks and given the Berserk ability.
-The Tinker has been added to the Summoners barracks and given the Pocket Factory ability.
-The Looter has been added to the Ranged barracks. He can carry up to 6 items in his inventory.
-The Sun Well now sells items to Looters.
Previews
Contents

Unit War Mini (Map)

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
When players are not present their buildings should not be there. Winning should be calculated on the players that are actually in the game.
Demons are overpowered. Aside form having fast attack and 40 starting chaos damage, they increase their damage considerably after killing one unit for example a Peon reaching 200 damage in no time.

3/5 for encouragement.
 
Last edited:
Level 23
Joined
Oct 12, 2008
Messages
1,783
Unit War Mini - 4/11/16
As it stands, there are 2 major very major game-balance issue.
1.) I don't think there is a reason to ever go for the centre, it is much more effective to simply flood your nearest neighbour with siege units until they die.
2.) All units cost the same resource. This in turn means that playing the resource game is pretty much pointless as you need to first have a miner and then have a builder to build more farms, the cost of doing that alone is 2/5th's of your entire army. Even if you compressed all build/harvest function into 1 unit, it would still be 1/5th of your army reserved for economy purposes.
However, I don't think such gameplay is inherently bad in this gametype, but consider this; In a melee game, why do workers cost less than even the most basic combat unit?
Having all units share the same cost is also very hard to justify when there are very big differences in the power level of different units.

Despite all this, I really enjoy this map.
I liked how there a huge amount of ways to specialize your army and every unit has its trademark skill.
Combine that with an AI that knows how to play the game, and I feel compelled to play more rounds each time with a different comp; its a deceptively enjoyable map IMO.
I also liked how you made the tool-tips incredibly short yet very informative, just 1 sentence explains exactly what a unit does.

TLDR Version
- A deceptively fun squad tactics-esque map
- AI supported.
full
seal of approval; I personally enjoyed playing this.
~ Map Approved
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
In addition to the points made above, there should be upgrades, or at least something to do with resources which are otherwise useless once the game gets going (increased farm production, for example).
Demons- +20 damage per kill?!? They also leave tiny tome effects behind them, you should use a different effect when they go up.
There's a problem withhaving to share gold mines, miners end up sitting there helplessly.
Consider putting in an auto-production option.

Props for having an AI.
 
Last edited:
Level 5
Joined
Mar 27, 2017
Messages
106
Speaking of player vs ai balance(not pvp one)
What I did found funny was that I mostly used phoenix(basically the highest magic dps unit their only weakness is piercing), monster(for absurd cleave) and sniper(and raiders for pillage and builder for the farms and then sniper spam the latter have been nerfed).
When I did use units like that the only problems with my snipers was them being killed by snipers.(they never got hit by anything else so I do not think nerfing their life change anything)
Nerfing sniper life do not make it less useful it just makes sniper vs sniper fights even more blazing.

I never tested multiplayer but snipers with their life were already killable in normal ways the main problem with them I think is their insane damage.
I do not know why did you boost demon lord damage: it is not like if people did let people finish them in the first place.
 
Last edited:
Level 6
Joined
Jan 16, 2013
Messages
68
The AI is still very basic and needs a lot of improvement. If you really wanted to abuse them right now you could just build 5 Trolls to win because the AI doesn't focus them down. Eventually I'll update them to focus specific units and build counters etc...
 
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