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Underground wave v1.4

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A MUi spell that I entirely created for my new Gladiator RPG map.

Description : Summon a wave under the ground that moves through a line in front of the caster, dealing damages. It also bumps the ennemies from the final area, dealing them damages and stunning them a few time.

You can customize it as said into the description.

GIVE CREDITS IF YOU USE IT.


Included : A little system that shows the damages.

Keywords:
Underground, wave, shockwave, tauren, ground.
Contents

Underground wave (Map)

Reviews
16:59, 22nd Dec 2009 TriggerHappy: Review for Spell The effect was really nice, not the most original but it was better done than most. I also couldn't notice any issues within the code. Status Feel free to message me here if...

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16:59, 22nd Dec 2009
TriggerHappy:

Review for Spell

The effect was really nice, not the most original but it was better done than most.
I also couldn't notice any issues within the code.

Status

Feel free to message me here if you have any issues with
my review or if you have updated your resource and want it reviewed again.

Approved
 
Level 25
Joined
Jun 5, 2008
Messages
2,572
No custom models in the spell submisions, that is the rule, get rid off the imported stuff and update this.

EDIT:

Reduce the Effects please, casting it more than 2 times can cause serious lag, please make it less with effects.

EDIT2:

First of all if you are angry cause i modified the spell tell me and i will remove the following attachment.

A simple integer comparison could reduce the effects by a lot and make it nice at the same time.
In the map attached below i used a comparison between a (Random Integer between 1 and 4) and checked if it is 1.
If it was 1 i created and destroyed the effect, if not nothing hapened.
I hope you do consider this as your spell would look more original(look at the attachment) and would cause much less lag.

Here is an example how to reduce the effects and remove that import:
 

Attachments

  • Underground wave[less effects].w3x
    52.8 KB · Views: 156
Last edited:
Level 25
Joined
Jun 5, 2008
Messages
2,572
It looks odd for 1 reason:

You put the comparison for effects under 1 if, use 1 if for every special effect and it actualy looks really cool :D

Well the lag is significaly reduced but using 3 if's and a wider integer range(from 1 to 3-4) would make the spell look better if you ask me, try it out, it looks like a underground wave should, random :p
 
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