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Tuskarr Snowfields

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
*This map uses fixed starting positions, the only non-melee part of the map*

148x148
Icecrown Glacier tileset

29 Orange camps
10 Green camps
8 Red camps (only the player bases)

Total shops
4 Merc camps (1 north, 1 south, per team)
2 Goblin Laboratories
2 Taverns
2 Goblin Shops

8 Total Expansion gold mines, 16 overall gold mines

Most camps are on the edge of the map except for the expansions and the neutral camps, so if you go creeping after expanding, unless you're going to the neutral zone you'll be behind your expansion leaving it somewhat exposed to harasses, especially the middle ones.

Moreover, the top two bases, as well as the bottom two bases are fairly near each other, so the distance between your base and the enemy is not very large. Skipping early game defenses in favor of an early tech is not recommended.
Previews
Contents

Tuskarr Snowfields (Map)

Reviews
WolfFarkas
1-Some path are a bit narrow, like the northern taven paths. 2-As I know, goldmine creeps should not be in camp mode. 3- maybe you can mix the tiles a bit more to have them more beauty. I like the map, try to improve in everything so you can make it...
mafe
Alright, first of all, my respect for making such a big map. It's quite a good one, itemdrops are right, creeps are good, general layout is fine. A few techicals issues exist however: -Several spot were ramps are partiall bugged, as explained in this...
mafe
No update or response in more than 3 months. Therefore set to substandard.
Level 29
Joined
May 21, 2013
Messages
1,635
1-Some path are a bit narrow, like the northern taven paths.
2-As I know, goldmine creeps should not be in camp mode.
3- maybe you can mix the tiles a bit more to have them more beauty.
upload_2019-2-23_20-48-4.png


I like the map, try to improve in everything so you can make it perfect.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Alright, first of all, my respect for making such a big map. It's quite a good one, itemdrops are right, creeps are good, general layout is fine.
A few techicals issues exist however:
-Several spot were ramps are partiall bugged, as explained in this comment: Naval Graveyard (Third screenshots)
-Countless of small gaps between trees where, and on the edges of forest, where small units can pass through.

Personally I would like some more powerups.

So maybe have a look at these ramps again and fix them, then I'm ok with the map. Until then, set to Awaiting update. Would be even better if you change the trees too, but that's a lot of work and it's not really as big of a deal in 4v4 as it would be in 1v1.
 
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