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Troll_Unmounted

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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This is the third model I did. It's the battroll-unmounted. The base was Foresttroll with DH-animations. Please give credits.
Update: Redid the skin a little bit, add teamcolour and change the paths!
Ok, sorry for long offline but now i am back and fixed all problems!
Special thanks to Dan van Ohllus and Kyrbi0 for tell me the problems and help me tp fix them!

Keywords:
Troll, Battroll, unmounted, Horde, ...
Contents

Troll_Unmounted (Model)

Troll_Unmounted (Model)

Reviews
21:43, 13th May 2009 Pyritie: I don't get it. Why do we need this? It's a troll model with demon hunter animations.

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M

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21:43, 13th May 2009
Pyritie: I don't get it. Why do we need this? It's a troll model with demon hunter animations.
 
Would have been more filesize friendly if the model only used ingame (aka non-custom) textures.

And yeah, team color would increase the usefulness. When you edit a geoset's material via Magos War3 Model Editor, you can add two layers on it, one with ReplaceableID 1 (aka Team Color) and one with the texture (Blend mode should be applied to blend with team color).
 

Kyrbi0

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Would have been more filesize friendly if the model only used ingame (aka non-custom) textures.
Yeah. I don't know why you have to re-import the Textures\BatTroll.blp, but you could probably get away with wrapping his legs on the Shadow Hunter texture, y'know.

DvO said:
And yeah, team color would increase the usefulness. When you edit a geoset's material via Magos War3 Model Editor, you can add two layers on it, one with ReplaceableID 1 (aka Team Color) and one with the texture (Blend mode should be applied to blend with team color).
Dangit, beat me to it. I just learned that. :p
 
1. the whole hair is teamcolour now
You forgot to add a layer where you can apply the Troll Batrider texture. Don't forget to also add a Blend effect to that layer so the Batrider texture will blend well with the team color.

2. the bandages hides in parts of stand 1, 3,4.
Seeing as the model uses Demon Hunter animations, which makes it a hero unit, you can open Geoset Animation Manager to remove all geoset animations.


Also, since he's a ground unit, you should remove the cloud particles from the portrait model.
 

Kyrbi0

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Joined
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Messages
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DvO said:
Seeing as the model uses Demon Hunter animations, which makes it a hero unit, you can open Geoset Animation Manager to remove all geoset animations.
Wait, really? Why? Are those only for buildings or something?

Alagremm said:
Is there a model of unmounted Bat?
Then some mapmakers could use the Hipppogryph Rider merging ability.
That would be a great thing for anyone who is making a troll race.
No. :p
Definitely sounds like an interesting idea, but I'll pass; there's no more room in the race, and it's honestly just an unfortunate copy of the actual "Mount Hippogryph" ability. :<
 
Wait, really? Why? Are those only for buildings or something?
I just gave him the KISS method (which is shorten for Keep It Simple Stupid).

Geoset Animations are only for moments when you want the geoset to dissapear.
For instance, in non-hero units, you want to hide the flesh'n bones geoset in all animations except for Decay ones while the body should be hidden in Decay Bone.
 
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