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21:43, 13th May 2009
Pyritie: I don't get it. Why do we need this? It's a troll model with demon hunter animations.
Pyritie: I don't get it. Why do we need this? It's a troll model with demon hunter animations.
(1 ratings)
Yeah. I don't know why you have to re-import the Textures\BatTroll.blp, but you could probably get away with wrapping his legs on the Shadow Hunter texture, y'know.Would have been more filesize friendly if the model only used ingame (aka non-custom) textures.
Dangit, beat me to it. I just learned that.DvO said:And yeah, team color would increase the usefulness. When you edit a geoset's material via Magos War3 Model Editor, you can add two layers on it, one with ReplaceableID 1 (aka Team Color) and one with the texture (Blend mode should be applied to blend with team color).
Then try switch the textures on the layers (layer 1 uses layer 2's texture and layer 2 uses layer 1's texture).mhm, i try to add teamcolour now, but then the whole head is teamcolour...
You forgot to add a layer where you can apply the Troll Batrider texture. Don't forget to also add a Blend effect to that layer so the Batrider texture will blend well with the team color.1. the whole hair is teamcolour now
Seeing as the model uses Demon Hunter animations, which makes it a hero unit, you can open Geoset Animation Manager to remove all geoset animations.2. the bandages hides in parts of stand 1, 3,4.
Wait, really? Why? Are those only for buildings or something?DvO said:Seeing as the model uses Demon Hunter animations, which makes it a hero unit, you can open Geoset Animation Manager to remove all geoset animations.
No.Alagremm said:Is there a model of unmounted Bat?
Then some mapmakers could use the Hipppogryph Rider merging ability.
That would be a great thing for anyone who is making a troll race.
I just gave him the KISS method (which is shorten for Keep It Simple Stupid).Wait, really? Why? Are those only for buildings or something?