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Tree Variation 1

This is a tree model, the first variation out of 3 models, scratch modeled using Oinkerwinkle's Vertex Modifier. It's my first model, so please keep the harsh criticism to a minimum.

It uses in-game textures, so there's no need to import any textures.

Do not edit unless you have my permission.

Please give proper credit if you use this in your map.

Update: Fixed the wrap so that it does not appear to go dark to light, then dark to light again.

Keywords:
Tree, Plant
Contents

Tree Variation 1 (Model)

Reviews
11:19, 27th Jul 2008 Pyritie: Kinda basic, but could be useful.

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M

Moderator

11:19, 27th Jul 2008
Pyritie: Kinda basic, but could be useful.
 
Level 2
Joined
Jul 5, 2008
Messages
19
Nice tree model dude it'll be great in my maps..
Can i ask you? are U taking a request? Coz i want to request a non-doodad type World Tree...If you dont mind can U make one coz i dont know how to create a model or edit some skins i am just a map maker...
I'd be waiting for that if your gonna take my request and Thanks in advance!!!
 
Level 3
Joined
Oct 30, 2009
Messages
49

I have to disagree, though the two models use the same texture for the leaves, the trunk is a different texture. Plus, look at the other VERY important feature of the model... file size: 7.3kb verses 27kb. This tree is both more efficient and personally I find this model to be very asthetically pleasing. 5/5! Great work! :prazz:
 
Level 2
Joined
Jul 11, 2009
Messages
15
Pretty good, but uhh, theres variations if it's going to work or not. It may not at the start, but keep trying and then it will. But I don't get how that happens? But it's good. I like it 4/5
 
Level 4
Joined
Aug 4, 2010
Messages
62
AH! well I did just download and it's a great model BUT when I start wc3 and the tree isnt there, it's there when I build in editor but not when I testin' it ? anyone have any clue about what I've done wrong or is it a bug or something, yes otherwise it was a good model, might should make the bark a bit more better since it looks pretty boring tho,

4/5
 
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