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Treacherous Waters

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Treacherous Waters


View media item 123727
"Wizarding pirates cling to the last of their riches as their footholds surrender to the sea. Venture onto the water and find the mystical Waygates that serve as alternate routes to strike at the heart of the enemy."

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This is a 4 versus 4 melee map in the Sunken Ruins tileset. The map's central feature is the combination of Transport Ships and naval Way Gates leading to the respective corners of the map, close to the enemy bases. This allows players to perform sneak attacks by bringing units to the otherwise inaccessible Gates.

The Way Gates are surrounded by rock spires that limit air movement, making the Gates less useful for aerial attacks. In addition, there are several Green creep camps scattered around the map, only reachable by boat. Some of them drop Runes of the Watcher that allow observation of the surrounding area, making it easier to spot enemy ships.

This map uses fixed start locations. Starting situations vary wildly between team members (but are equal and balanced across teams). This means that each starting position will have a different role in the battle. Players located at the bottom of the map are closest to the enemy base, and must therefore be prepared for early attack. The players at the top of the map are relatively safe from ground attacks, but they have the important task of securing the upper gold mines and controlling the central sea.

The map contains:
8 Main gold mines (20000)
8 Expansion gold mines (17500)

3 Red Creep Camps
16 Orange Creep Camps (when playing with 8 Players)
26 Green Creep Camps

2 Mercenary Camps (Sunken Ruins)
2 Goblin Merchants
2 Goblin Shipyards
8 Way Gates
1 Tavern


Disclaimer:

This is an entry for the 4 vs 4 melee mapping contest. No custom imports are used.
Due to the use of Fixed Start Locations, the map is marked as non-melee.
Contents

Treacherous Waters (Map)

Reviews
deepstrasz
Melee Mapping contest #3 - Poll +judge reviews: Melee Mapping contest #3 - Results Awaiting Update. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R...

sentrywiz

S

sentrywiz

Is it me or is one player missing?
Looks interesting. Will try it out.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,801
Melee Mapping contest #3 - Poll
+judge reviews: Melee Mapping contest #3 - Results

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
 
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