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TradeSecrets

How can you survive in a land,which is almost filled with bandits?... How can you reach a high culture level? How can you become king of this land?...
-You should fight,invade and trade with your friend...
But danger - not everybody is your friend.

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-2vs2 or FFA
-22000 gold in each start-mine
-8 expand-mines (2x 19000-,4x 16000- and 2x 22500 gold)
-6 goblin-shops
-2 taverns
-4 goblin-labs
-2 mana-fountains
-a lot of creeps

-I hope you will enjoy it and sometimes play it in Bnet!
Thanks, your Revan(Rom)

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Update: 1.1

-starting-mine-gold changed to 18000
-2 mines were removed
-2 fountains of life instead of the 2 gold mines
-creeps rebalanced
-drops were fixed
-terrain updated


Keywords:
Trade,Gold,Wood,Secret,Secrets,Bandits,Golems,FFA,2vs2,2on2,2v2,Meele,Map
Contents

TradeSecrets (Map)

Reviews
19:16, 8th Aug 2008 Rui: A good melee map, clearly done by someone with experience. Even though, experienced people can commit errors. A detailed review by me has been posted below.

Moderator

M

Moderator

19:16, 8th Aug 2008
Rui:
A good melee map, clearly done by someone with experience. Even though, experienced people can commit errors.
A detailed review by me has been posted below.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Approved! Another melee map by Revan(Rom).
Rui's Review
[+]Starting Locations: The starting locations are strategically placed.
[+]Destructible Placement: A good destructible/doodad placement.
[+]Collision-Friendly: Collision in this map is certainly not a thing to worry about.
[+]Map Requirements: The map contains a valid name, an author name, and a description. Put your Melee maps in the Medieval / Warcraft category, though. I have changed this myself.
[+]Creep Choice: Good choice of creeps.
[+]Neutral Buildings: Fine choice and placement of neutral buildings.
[+]Resources: You get a lime plus here because I did not understand one thing: the resources are decently distributed, but the starting Gold Mines should have slightly less gold. With so many expansions, it would make more sense.
[+/-]Terrain: The shape was interesting, however, I found that it would have been more agreeable to have less water between the middle part and the players' bases. They are too distant. You could have also placed deep water in some places, I find that the mass of shallow water parts made the map too boring.
As for elevation and ground texture variation, I have also found that you could have done a better job in elevation, that's for the water part as well. The ground texture variation is weird but it's okay.
[-]Drops: Yes, it's a minus. I found that certain equal creep camps would not drop the same items. If you want different creep camps to drop different items, make a different choice of creeps.

You got 3 green points, however, two of the most important parts of a melee map did not receive a plus: those were Terrain and Drops.
My rating for this resource is 13/20, approximately 3 (Useful).

If you have questions or complains, post them in the Map Resource Moderation.
~Thank you for using the Hive Workshop
 
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