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Tower Survive 5 - Jungle Maze v2023i18n(TS5:丛林迷踪 2023国际版)

《Tower Survive 5 - Jungle Maze》 is a survive game.
——————————————————————————
your need to build lot of towers with many ability to defence youself from enmey monster.
attention the jungle maze in map, this maze with tree wall and resource point will been build when game start. for that, you will got different maze in every game.
however, you tower have different ability too, use combo with tower and resource point to make you tower turn different ability.
the other thing is most of tower can upgrade with infinite, certainly if you have enough money. So how to allocate your funds is the key to playing the game.
——————————————————————————
Here are some game scenarios:
c1eb58c138021615.gif
ac037d15e5d4be3d.gif
Contents

TS5:丛林迷踪 2023国际版 (Map)

Reviews
deepstrasz
The creation process takes too long and hugely slows the game so novices can't read any help info. Also, there seems to be none or at least no known way to access it. Other than that, it's a nice map. Approved.

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,829
Are you the author of this map? There's a difference between the username and author. Please note that things have to be in English first, multilingualism is allowed.
If it's not your map, do you have permission to upload?

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
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M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Level 4
Joined
Mar 31, 2023
Messages
11
Are you the author of this map? There's a difference between the username and author. Please note that things have to be in English first, multilingualism is allowed.
If it's not your map, do you have permission to upload?

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
i am the author of this map.
however i do not want to let much player know who i am.
so that There's a difference between the username and author
(this map author means UNKNOW)
__________________
Here is the editer scenarios:
QQ图片20230404204117.png
 
Level 4
Joined
Mar 31, 2023
Messages
11
I do not understand Chinese. Your reply isn't quite convincing so, there's a high chance someone will possibly come and report the map if it's stolen or anything. Can you provide another link where you uploaded this map somewhere else?
What do I need to provide?
The above image shows the content of "TS5" opened in Warcraft III World Editor, indicating that I am the original owner of this map.
All TS5 operations I upload will undergo jass encryption processing, and I don't think "someone will possibly come and report the map if it's stolen or anything" will not occur
————————————————————
this game was been upload to 11platform(Jass encrypted)
The following five Chinese titles are for the map: name, author, type, rating, and last update date
1680626448298.png

————————————————————————————
or the history version in my computer?
1680626760309.png

____________________________________________________
There is a problem now that NetEase and Blizzard have suspended cooperation, resulting in the suspension of all War3 services associated with NetEase in the past. Therefore, there is currently no other place to obtain a new version of this map
In the past few years, under the ravages of NetEase, I have only seen various old-fashioned skin swapping scams, and have not found any mathematical models and designed maps that surpass TS5 (fully random maze, inclined towards management‘s’ game control). Now, the cooperation between NetEase and Blizzard has collapsed, which is why after many years, I have taken out this map again, updated the international version, and uploaded it to hive
——————————————————————————————
Another small episode is that my initial purpose in creating this map was to mock and satirize NetEase's mode: I didn't even have a Tower Survival type game I wanted to play, and I randomly created one myself that was stronger than yours. Therefore, the author name I used to upload the map was x (followed by a random string of numbers to attack NetEase's review mechanism)

《Tower Survive - I just want to build a tower and fight monsters》/《Tower Survive 2- kill mouses》:
ts3.png

《Tower Survive 3 - Island Raiders》(TS3:海岛奇兵):
ts3_7.gif

It can also be found on the 11 platform:
1680629032188.png


Until now, based on the influence of NetEase, you can see on some websites that the author of TS3 and TS5 is named "x159357", while TS3 is called "Thirty Minute Little Survival(三十分钟小生存)". That's because NetEase reviewers had a crazy boycott of TS3 at that time. In order to break through the NetEase review mechanism, I used the name x and used NetEase's own interface to make the map see a small game during review, But after being released online, it can show the true TS3(Although it's still a very low-level fun little game), hahahaha!
————————————————————————————
If you have any questions, please contact me and I will try my best to answer them for you
 

Attachments

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Last edited:
Level 12
Joined
Mar 4, 2014
Messages
204
Sup i played the map a few times solo, and my best score is 1 hour and a few minutes, the map sure seems fun at first but it can get boring really fast, here are my thoughts:

~Possitives

- I like the crazy gameplay, with those funky visuals and colors from the towers.

- I like the concept of the runes on the ground and how they can give different buffs for the towers that are built on top of them.


~Suggestions/Negatives

- Even tho the towers are interesting and unique, the evolution/upgrade aspect is kinda bad, since each upgrade just slightly increases the power of their spells and dmg, it just doesn't feel worth it, it costs too much gold for once, and you can only upgrade a few of them because they are so expensive, that will let you with just a few strong towers and the rest of them remain on low levels becoming useless dealing 0 dmg.

My suggestion is to reduce the cost of the upgrades of the towers, and since they can be upgraded to such high levels, how about giving them big buffs when they get to certain special levels, for example, at lvl 10 the tower get an extra spell or an aura that greatly increases its power, same thing at lvl 30 and then 50 and so on, this way you make the player want to upgrade all the towers to certain levels in order to get those special buffs at the special levels.

- The enemy mobs have the same problem as the towers, first of, from what i have played there are 3 types of mobs, ghouls, abominations and then death knights in the late game, but they are just that, endless waves of mindless units of the same type with nothing special to them, yes i know some of them can have increased armor, but thats it.

My suggestion is to increase the variety of enemy mobs, first of implement waves at certain timers, for example: The first wave is in the first 5 minutes of the game (and consists of normal ghouls) , then comes wave 2 (that can be made of zombies) and at minute 10 wave 3 (with abominations) and so on.

Like i said i liked the idea with the mobs having some armor buffs, but that was the only buffs they had, i would have liked to see them having more buffs and spells, like extra auras for attack speed, move speed, auras that slow down the attack speed of the towers, spells that make them taunt the towers or even temporarily stop them from attacking, forcing the player to focus that special mob to kill him faster, etc.

For example the bosses, are a big part of any game, but in this map you can barely notice the bosses since they look exactly the same as the other mobs, you need to make them stand out more, with better skins, more hp so they don't die instantly, and special abilities.

Basically in short give mobs extra passives and spells, and increase the variety of mobs.

- I liked the idea of the builder having extra items that help him cut trees or plant trees (even tho the item that plants trees isnt working properly, it doesn't work to plant trees near other trees, you need a bit of space to plant it, that makes the item uselss)


All in all i like the concept of the map, it sure is unique and different from all the other TD maps, but there is still a lot of space for improvements! keep up the good work!



I give this map 81 points out of 100!
 
Level 4
Joined
Mar 31, 2023
Messages
11
Sup i played the map a few times solo, and my best score is 1 hour and a few minutes, the map sure seems fun at first but it can get boring really fast, here are my thoughts:

~Possitives

- I like the crazy gameplay, with those funky visuals and colors from the towers.

- I like the concept of the runes on the ground and how they can give different buffs for the towers that are built on top of them.


~Suggestions/Negatives

- Even tho the towers are interesting and unique, the evolution/upgrade aspect is kinda bad, since each upgrade just slightly increases the power of their spells and dmg, it just doesn't feel worth it, it costs too much gold for once, and you can only upgrade a few of them because they are so expensive, that will let you with just a few strong towers and the rest of them remain on low levels becoming useless dealing 0 dmg.

My suggestion is to reduce the cost of the upgrades of the towers, and since they can be upgraded to such high levels, how about giving them big buffs when they get to certain special levels, for example, at lvl 10 the tower get an extra spell or an aura that greatly increases its power, same thing at lvl 30 and then 50 and so on, this way you make the player want to upgrade all the towers to certain levels in order to get those special buffs at the special levels.

- The enemy mobs have the same problem as the towers, first of, from what i have played there are 3 types of mobs, ghouls, abominations and then death knights in the late game, but they are just that, endless waves of mindless units of the same type with nothing special to them, yes i know some of them can have increased armor, but thats it.

My suggestion is to increase the variety of enemy mobs, first of implement waves at certain timers, for example: The first wave is in the first 5 minutes of the game (and consists of normal ghouls) , then comes wave 2 (that can be made of zombies) and at minute 10 wave 3 (with abominations) and so on.

Like i said i liked the idea with the mobs having some armor buffs, but that was the only buffs they had, i would have liked to see them having more buffs and spells, like extra auras for attack speed, move speed, auras that slow down the attack speed of the towers, spells that make them taunt the towers or even temporarily stop them from attacking, forcing the player to focus that special mob to kill him faster, etc.

For example the bosses, are a big part of any game, but in this map you can barely notice the bosses since they look exactly the same as the other mobs, you need to make them stand out more, with better skins, more hp so they don't die instantly, and special abilities.

Basically in short give mobs extra passives and spells, and increase the variety of mobs.

- I liked the idea of the builder having extra items that help him cut trees or plant trees (even tho the item that plants trees isnt working properly, it doesn't work to plant trees near other trees, you need a bit of space to plant it, that makes the item uselss)


All in all i like the concept of the map, it sure is unique and different from all the other TD maps, but there is still a lot of space for improvements! keep up the good work!



I give this map 81 points out of 100!
congratulations! You have already started this game!

As you can see, upgrading defense towers requires a lot of economy.

Therefore, it has given birth to a concept - the more land occupied, the greater the economic benefits generated, especially those of the [GOLD] runes.

So how to reasonably occupy a wider territory in the game is the key to determining how much economy you can develop.

——————————————————————————————————————

Here are some advanced tips:

1. Occupy as many [Gold] runes as possible to create more [big gold] tower and continuously upgrade them in the early stages, which will determine the economic foundation of your entire base operation
[Gold] runes:
QQ截图20230416222454.png
create big gold tower on it and upgrade them as as you can:
QQ截图20230416222454.png



2. Monster AI will chasing your hero for attacks (which also determines the monster's attack route), so early parts of the [Gold] runes in the wild forest corner can be occupied, and they can operate without being discovered by the monster, adding additional economic sources to your base (especially if you are unable to expand into a wide area)
QQ截图20230416222454.png

some [GOLD] rune(yellow circle) maybe never meet monstor(red line) because their view is blocked by trees, In this way, these [GOLD] will continue to steal money for you → →

3. You can broaden your horizons by occupying the [AirPort] rune and build that tower. With it, you will be able to view the monster's attack route (as the map is random, each game may be different) and develop appropriate defense measures based on it (such as: the [Wave] tower has a good effect on linear group enemies, the [Light] tower, the [Sniper] tower, the [Heat] tower deals damage to enemies in advance at super long distances, etc.)
[AirPort] rune:
QQ截图20230416222454.png


QQ截图20230416222454.png

Occupy this rune and you will be able to build an Aircraft Hangar
QQ截图20230416222454.png

a Aircraft Hangar will send aircraft, you view will be greatly expanded, More tactics will be utilized
GIF1-2.gif


4. The attack method of the [Light] tower is very special. If the main and auxiliary towers can be arranged properly, it will exert better efficiency. The layout will determine whether it can exert its power
QQ截图20230416222454.png


[Light] tower (upgrade from [Electric] tower)

GIF2-2.gif

Deploying in a suitable location to gather more energy to the main tower can enable your [Light] tower to exert greater power

5. There are two types of buffs for monsters, namely "Physical Defense" and "Magic Defense". In the later stage (2-3 hours later in the game), it will cause some pressure on your defense tower that focuses on economics. How to allocate the economy is still crucial ([Light] tower may be very efficient, but for monsters with "Magic Defense Enhancement", they will be relatively weak, and physical attack defense tower will need to be added in the later stage)

6. When you are proficient in the characteristics of various defense towers and able to upgrade them with a million level economy, you can use the "time acceleration" function to quickly carry out post game challenges
QQ截图20230416222454.png

"time acceleration" function.
Time will represent the overall difficulty of the game, and how to make good use of time (given the economy) is also a fun aspect of this game that tends to operate and manage
 
Last edited:
Level 4
Joined
Mar 31, 2023
Messages
11
Sup i played the map a few times solo, and my best score is 1 hour and a few minutes, the map sure seems fun at first but it can get boring really fast, here are my thoughts:

~Possitives

- I like the crazy gameplay, with those funky visuals and colors from the towers.

- I like the concept of the runes on the ground and how they can give different buffs for the towers that are built on top of them.


~Suggestions/Negatives

- Even tho the towers are interesting and unique, the evolution/upgrade aspect is kinda bad, since each upgrade just slightly increases the power of their spells and dmg, it just doesn't feel worth it, it costs too much gold for once, and you can only upgrade a few of them because they are so expensive, that will let you with just a few strong towers and the rest of them remain on low levels becoming useless dealing 0 dmg.

My suggestion is to reduce the cost of the upgrades of the towers, and since they can be upgraded to such high levels, how about giving them big buffs when they get to certain special levels, for example, at lvl 10 the tower get an extra spell or an aura that greatly increases its power, same thing at lvl 30 and then 50 and so on, this way you make the player want to upgrade all the towers to certain levels in order to get those special buffs at the special levels.

- The enemy mobs have the same problem as the towers, first of, from what i have played there are 3 types of mobs, ghouls, abominations and then death knights in the late game, but they are just that, endless waves of mindless units of the same type with nothing special to them, yes i know some of them can have increased armor, but thats it.

My suggestion is to increase the variety of enemy mobs, first of implement waves at certain timers, for example: The first wave is in the first 5 minutes of the game (and consists of normal ghouls) , then comes wave 2 (that can be made of zombies) and at minute 10 wave 3 (with abominations) and so on.

Like i said i liked the idea with the mobs having some armor buffs, but that was the only buffs they had, i would have liked to see them having more buffs and spells, like extra auras for attack speed, move speed, auras that slow down the attack speed of the towers, spells that make them taunt the towers or even temporarily stop them from attacking, forcing the player to focus that special mob to kill him faster, etc.

For example the bosses, are a big part of any game, but in this map you can barely notice the bosses since they look exactly the same as the other mobs, you need to make them stand out more, with better skins, more hp so they don't die instantly, and special abilities.

Basically in short give mobs extra passives and spells, and increase the variety of mobs.

- I liked the idea of the builder having extra items that help him cut trees or plant trees (even tho the item that plants trees isnt working properly, it doesn't work to plant trees near other trees, you need a bit of space to plant it, that makes the item uselss)


All in all i like the concept of the map, it sure is unique and different from all the other TD maps, but there is still a lot of space for improvements! keep up the good work!



I give this map 81 points out of 100!
excess
——————————————————————————————
legend:space tree planting location wall
TREETECH2023.png

This is a schematic diagram of tree planting rules
This means that you can only use planting trees to adjust the shape of the gap, and cannot create a fully enclosed space (as there are no long-range attacks monsters)
 
Level 12
Joined
Mar 4, 2014
Messages
204
the random map mode.
it's doesn't matter. choice any one. little parameter's difference.
I think Deepstrasz refers to the fact that the map is in chinese and not english hence even the very first selection shows us just random lines and numbers with no words, this will confuse players most of the times and just make them quit the game.
 
Level 4
Joined
Mar 31, 2023
Messages
11
I think Deepstrasz refers to the fact that the map is in chinese and not english hence even the very first selection shows us just random lines and numbers with no words, this will confuse players most of the times and just make them quit the game.
I think Deepstrasz refers to the fact that the map is in chinese and not english hence even the very first selection shows us just random lines and numbers with no words, this will confuse players most of the times and just make them quit the game.
ok i create a new version to fix it, but i can't find w3x file upload components in edit function, how could i do?
 
Level 12
Joined
Mar 4, 2014
Messages
204
ok i create a new version to fix it, but i can't find w3x file upload components in edit function, how could i do?
I am not sure either, maybe ask people on this site to see how can they help you with translating the map in english, i am sure Deepstrasz has some ideas about it, he has a lot of knowledge when it comes to anything War3 related.
 
Level 4
Joined
Mar 31, 2023
Messages
11
I am not sure either, maybe ask people on this site to see how can they help you with translating the map in english, i am sure Deepstrasz has some ideas about it, he has a lot of knowledge when it comes to anything War3 related.
I found it and uploaded a new version, adding English translation in [random mode select dialog]

QQ截图20230416222454.png
 
Last edited:
Level 4
Joined
Mar 31, 2023
Messages
11
The creation process takes too long and hugely slows the game so novices can't read any help info. Also, there seems to be none or at least no known way to access it.
Other than that, it's a nice map.

Approved.
Thanks.

Yes, playing the game in Single Player Mode can take a long time to create.

Only in LAN mode can it be completed on time (around 1:30), and I don't know why...
Perhaps Warcraft III forces synchronization of user data in LAN mode to accelerate this process, and I currently don't have any good methods for this
 
Level 1
Joined
Jun 16, 2023
Messages
1
Made an account to say thank you to Chinese map creator!!! The ppl who still creates amazing maps and not those cash grabbing ones on the "official WS3 platform" are gems!
 
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