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Tomb of Sargeras

(12) Tomb of Sargeras
(3v3v3v3) or (2v2v2v2) players ONLY!


*Description*
Nobody knows where Sargeras, the creator of the Burning Legion is entombed, but some Sages believe that his Tomb is hidden somewhere on the Ruins Isles.They dont appear on any maps and thats why there are resources and treasures, but also terrible monsters.

*Overview*
full
overviewt.png
--- Buildings ---
- 36 Gold Mines (~3 Each)
- 8 Waygates
- 8 Goblin Merchants
- 4 Mercenary Camps
- 4 Fountains of Health
- 4 Goblin Merchants
- 4 Goblin Observatories
- 1 Marketplace (Center)

--- Creep Camps - (69) ---
- 24 Green (Easy) Creep Camps
- 52 Orange (Medium) Creep Camps
- 12 Orange (Medium) Creep Camps at starting locations
- 5 Red (Hard) Creep Camps

*Credits*
*Changelog*
-1.0 - Uploaded
-2.0 - Made the map bigger and added more creeps and merchants, fountains, made the mines not so close (fixed the bug).
-2.2 - Fixed the issues RunningFrag said (the doubled turtles and the reventants), also, made the place smaller for team 1, the green creeps dont run around now, and some other minor terrain changes.
-2.3 - Calulated the Shadows and now it looks way better :) It actually took me 30 mins, but it was worth it.
-25/12/2016 - Fixed the overview picture
Enjoy!

Keywords:
Melle, Tomb, Sunken, Ruins, Buried, 12 Players, Sargeras, Burning Legion, Demon, Ancient
Contents

Tomb of Sargeras (Map)

Reviews
08:39, 28th Jun 2011 -Kobas-: Status: Approved
Level 9
Joined
Jul 30, 2010
Messages
205
hmm, something is bugged with the Undead AI... the Acolytes don't mine gold... :/
If someone knows how to fix this bug, tell me.
Don't set Undead AI until i fix it (if ever i can fix it...)

all gold mines?
are you saying they don't farm golds or on't get new gold mines @@
But my Undead Ai actually do hunt and farm
---------------------------TO AUTHOR
Please do fix the creep acquisition range to campaign, they are running around ...
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
hey I played your map. it was great! its a perfect 6v6 match although it has the similarity with the ice crown map were you had 2 teams stuck in your base or what so ever. anyway yeh I saw that bug. were the acolytes doesn't mine gold, and there are times were the enemy Undead AI just stares at yah when your engaging in combat. well hope you can fix em.
 
the undead AI bug might be caused by by the 3 gold mines being to close, because I don't recall ever seeing any map with teams of 3 players in each. try testing out 3 AI Undead in the same team and see what it does. Also does this also effect the Night Elves with this bug?
Already tried it...
I played with the following teams:

Team 1:
Night Elf (me)
Night Elf (comp)
Night Elf (comp)
Team 2:
Human (comp)
Human (comp)
Human (comp)
Team 3:
Orc (comp)
Orc (comp)
Orc (comp)
Team 4:
Undead (comp)
Undead (comp)
Undead (comp)

However i will try again

EDIT: i tried again and it worked! thanks :)
EDIT 2: Omg the humand and the orcs do it too :(
I know what will i do: i will make the map size bigger and place the mines not so close. hope it will work...
 
Level 8
Joined
Jun 21, 2009
Messages
324
Originality: Very original map, never seen any Tomb of Sargeras maps, and wanted one to play on lately to be honest :D Also, good thinking on Neutral Hostile structures, never seen "structure creeps" in a map xP. 5/5
Concept: Great concept, I like how there’s Naga in the Tomb. 5/5
Description [TWH]: Quite good, but some more screenshots besides the overview would be nice. 4/5
Description [In-game]: Blizzard-like, decent. Though, you forgot an apostrophe (dont -> don’t), but it doesn’t really matter 3/5
Credits: No ingame credits for the Treasure Chest skin? :/ Though, as a melee map, it shouldn’t even HAVE imports. 0/5
Quality: High-quality map, but it could be better. 4/5
Replayability: It’s worth replaying :D 4/5
Terrain: It could use some environmental doodads in sandy/grassy areas. 4/5
Violates the Rules?: Nope. 5/5

Overall Rating: 34/45 = 3/5 = Vote for Approval and +rep. :D

x/X

If x is 1/5 of X, the rating will be 1/5. If it’s 2/5 of X, rating will be 2/5, etc etc. If x is less than 1/5 X, there will be no rating.


Notes:
There’s a “bug” with creeps if it’s a 4-player FFA (which isn’t so good in this map). 2 Naga Myrmidons will remain and not be removed by starting location triggers. Doesn’t matter though, since this map is for 3v3v3v3.
Oh, also, since you imported a skin, please change the Map Data from Scenario -> Map Options -> Game Data Set, set it to “Melee” from “Default”, or remove the import :p.

Oh btw, lol? The Eye of Sargeras is sold in a marketplace? j/k xd
 
it will be updated as soon as possible, i'll increase the starting space, so you can build more things and have more space for your armies. also, ill remove that from the starting locations and put single ones in front of each mine. Thanks for your review.

and i didn't uderstand, why to remove the import... the map is still melle and it's nice with it.
And why there must be ingame credits? i've put the credits in the description here.
 
Level 3
Joined
Nov 25, 2011
Messages
8
I loved this map very much but there are some things to fix:
1. Some turtles are doubled. Find the red turtle camps and move the biggest in editor. You will see another behind.
2. Revenants in the top left corner are different from other camps.

I tried to fix these issues in editor but couldn't save the map:)
 
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