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To The Slaughter!(NEW)

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TO THE SLAUGHTER!
To The Slaughter is a melee map, which has a maxiumum of 4 players. After several updates the map has almost been changed completely and that is why I have uploaded a new one instead of updateing the old.

Units
There is a toal of 126 neutral units, including buildings. These are units such as frogs bird etx.
There is a total of 82 Creep units beloning to neutral hostile.

Warfare
Warfare is both close and ranged combat as there is close jungles and far walk parthes. Players can also engage in sea combat by buying ships to cross to their opponets, although the sea has been overtaken by debris and coral.

Resources
Resources are common in this map, lots of trees and gold. Although it can be difficult to reach the points with resources it will be worth reaching.

Structure
Players are opposite of each other fighting in a riuned temple, with many choices of reaching their opponets, creeps diddiculty has been reduced to balance the game and many new doodads were added.

Screenshots
Will be posted below.

Enjoy and please leave Feedback/ a comment.

Keywords:
Suncken, nice, water, cool, underwater, temple, wizards, wizard, tree, resourceful, reef, coral, stairs.
Contents

To The Slaughter!(NEW) (Map)

Reviews
Orcnet09:34, 10th June 2013 Map Approved To The Slaughter (No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

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Orcnet09:34, 10th June 2013

Comment

Review

Map Approved
To The Slaughter (No Version/s Stated)


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"To The Slaughter" is a 4v4 Melee map based on the Sunken Ruins theme.

"Everything went smoothly now unlike the older releases, the creep difficulty became stable but you should fix the main base creep camps they look far away on what there defending, another is the change you did for the way gates, replacing it for an expansion site is very useful since your using boats for that and zeppelins."

Terrain

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"Terrain has improved and became a wonderful site to see, but the ruined night elven buildings made it look like a distortion, either remove it or add some environment decor look."

Management

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"In my Total, the map went smooth and its now useful for another melee map batch."

Total Score:


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12/1590%B
 
now this one is much beautifull that the first one
i liked the waterfalls
8000 doodas, thats mean well decorated
your game play now is more complete, the first one has a lot of emty space remember that?

the drops are a little unorthodox, if i can say, i mean lot an ankh of resurrection is not usual in melee. and no creeps loting books :( thats makes sad my hero. (XD)

a quick help for loting
green creeps items level 1 permanet and charged
orange creeps level 2 and 3 permanet and charged
red creeps level 4, 5 and 6 permanet and charged

if you go to advanced, objet table you can create tables and you know, you dont have to do the work manually creep by creep

but again, very nice map

Hmmmmmm.... Thank you! I hated editing every creeps dropings! Ill edit it soon :D
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Played your map and I must say this is a good map though ways are quite limited. But here is my review:

To the Slaughter Review
[+] Good Points:
-Terrain looks good to me. Just learn that melee doesnt need to be so decorated so for me the terrain is not empty and also doodads, destructbles and such doesnt seem distracting. Terrain is not flat. Good job!
-Map has required resources:
  • Gold Mines
  • Goblin Merchant
  • Goblin Labaratory
  • More...
-Player positioning looks fine and nothing badly positioned or such hapenings.
-Creeps are balanced enough.

[-] Bad Points:
-Ways are quite narrow or limited to me. You can make the ways bigger.

[] Suggestions:
-Even with good terrain, everything is not perfect we all know so keep on improving it.
-Make ways bigger.
Overall, good melee map with good terrain. has required resources, balanced creeps, and such..... Rated 4/5 and +4 REP!

Voting also for Approval!
 
Level 18
Joined
Jun 15, 2012
Messages
498
quick reply

remove some unpathable/unbuildable doodads (those which don't allow players to build an expansion) from the nears of the mines, and remove unbuildable terrain near expansions
And "fill" the middle fountain with pathing plochers, placing them arount will still permit units to walk into it (for example blink, or with zeppelin)
There are too many spaces between trees
 
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