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To the Bitter End

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.

To the Bitter End
v1.0.08
Created by Soul Reaver

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Introduction:

For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimson storms of the warp, seeking to topple Morganem's corrupt Empire.

But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.


A story-driven, single-player action RPG, "To the Bitter End" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells.

Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps.

Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one.

During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes.

Be prepared for a challenge as you snatch victory from the jaws of defeat and conquer enemies that seemed insurmountable.


Now also available:
To the Bitter End Manual


(Click the image to view, or right-click to save)

A lovingly-crafted illustrated manual, detailing not only basic gameplay instructions, but also delving into the background stories of the campaign's setting, heroes, villains, and monsters.








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The Sphere of Annihilation spell obliterates everything in Soul Reaver's path.

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A companion consumed by vampiric madness.

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The companions fighting side-by-side against Morganem's forces.




To the Bitter End
Version: 1.0.08

Single Player Action RPG/Campaign

For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimson storms of the warp, seeking to topple Morganem's corrupt Empire.

But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.

Official Site:
http://www.warpstormstudios.com/tothebitterend

********

Installation instructions:
--------------------------

Note: To the Bitter End does not support post-'Reforged' versions of Warcraft III (that is, versions after v1.29) as those have removed Custom Campaign suppport entirely. It has been tested on and should work on anything from version 1.27-1.29. Assuming you are using a version that supports To the Bitter End:

Put the .w3n file into your Warcraft III 'Campaigns' folder.

You can play the game by starting The Frozen Throne, then selecting 'Single Player', 'Custom Campaign', and then navigating to the campaign titled 'To the Bitter End' and selecting it.

It helps to have your video settings for Warcraft III set to high quality, or some custom skins in some of the campaign might look a little... weird.

Note that To the Bitter End is more hardware intensive than a standard game of Warcraft III, so your computer will need to exceed Warcraft III's minimum system requirements to run smoothly.


Difficulty:
-----------

To the Bitter End is supposed to be very difficult.

However, for those finding it simply too tough, as of version 0.7.04, I have added in variable difficulty levels, and the mechanics of this were revamped in v1.0.07. Once in-game, press Enter to bring up the chat window, then type in 'easy', 'medium' or 'hard' (without quotation marks) to change the difficulty at any time. Difficulty persists until you enter a command to change it again, even between Chapters. The default difficulty is 'hard'.

Easier difficulties will (usually) reduce the damage you take and increase the damage you inflict from all sources. In-game stats and tooltips will not reflect this change however.

Remember though: real heroes play on hard!


Music:
------

If for some crazy reason you want to turn off the in-game music for a given Chapter, type 'music off' (without quotation marks) into the chat text in-game. To turn it back on, type in 'music on'.

This special command is required because the way that 'To the Bitter End' handles the in-game music sometimes prevents Warcraft III's in-built volume control from properly affecting the music volume.

Note that even with the 'music off' command, music will still play in a few key cutscenes.


Other Notes:
------------

For further info and an extensive manual, check the 'official site' at www.warpstormstudios.com/tothebitterend

This is the full version of To the Bitter End, and contains all ten Chapters (two of which are cinematics-only):

Prologue: Shadows Rising
Chapter I: Dark Dawn
Chapter II: The Dream of Blood
Chapter III: Juggernaut
Chapter IV: Heart of Ice
Chapter V: Reunion
Chapter VI: Harbingers of War
Chapter VII: Grim Harvest
Chapter VIII: The Bitter End
Epilogue: New Beginnings

To check the version number of your campaign, type 'version' (without quotation marks) into the chat text in-game and it will display (or if nothing displays, then your version is definitely out-of-date). The newest versions are always available on the official site.

Although I am solely responsible for creating this map, several central character featured in this campaign were envisaged by the writers at The Administorum (http://theadministorum.yuku.com/) and its newest incarnation, the Administorum 2.0 (The Administorum - Index).


A word on cinematics:
---------------------

It is possible to skip any of the cinematics, just press ESC.

You are advised to watch the cinematics at least once. They will often give you instructions as to what to do next and offer clues as to what to expect. Making sense of the game plot without them would be pretty difficult.

One 'bug' that occurs if you skip the cinematics is that any items or abilities that might have 'cooled down' and become available over the course of the cinematic will now not do this. This means that if you want to use those items/abilities often, you may have to wait around more... and if there's a timer counting down while you wait, that might not be advisable. This isn't a major thing, but it does mean that the game might be slightly more difficult if you skip the cinematics.

If you want to be sure to experience the game how it was meant to be played, then don't skip the cinematics. That's how I planned the level out and how I spent the most time testing it.


Hints/Notes:
------------

Use your quest log if unsure of what to do next... that's what it's there for.

Read the tooltips if you want to know what an ability or item does. In fact, this is strongly recommended.

The Sphere of Annihilation and Cataclysm abilities are appropriately named, because they will pretty much obliterate ANYTHING in the target area. That includes things you might prefer to keep un-obliterated, such as yourself.

Your items are re-usable. However, they have long cooldown times. Save them for when you need them, and then unleash hell.

To the Bitter End is very unforgiving. SAVE OFTEN.

You can find Chapter-specific hints (should you need them) at the official site at http://www.warpstormstudios.com/tothebitterend.

Don't expect to find Raziel from the Legacy of Kain series in this game. I've been using the name Soul Reaver for my RPG alter-ego since long before even the first Blood Omen came out. The Soul Reaver in this map is an original character.


Credits:
--------

To the Bitter End designed, written and created by:
Andy Krieg


Title screen and concept art by:
Stephen Cousins


Chinese localization by:
Heishimo (He)

Russian localization by:
Кирляндия


Original Character design:

'Soul Reaver' by Andy Krieg
'Fei Serumen' by Anthony Passmore
'Cameron Aileron' by Sean Britton
'Kitharsis' by Bryon Laird
'Sera Poi' by Anthony Di Cesare
'Slayer' by Eric Rodseth
Additional characters by Andy Krieg


Music:

Title:
'Kalki (edit)' by E.S. Posthumus

Prologue:
'Pompeii' by E.S. Posthumus

Chapter I:
'The Wretched' by Nine Inch Nails

Chapter II:
'The Becoming' by Nine Inch Nails

Chapter III:
'Tikal' by E.S. Posthumus

Chapter IV:
'Nineveh' by E.S. Posthumus

Chapter V:
'Karma' by Kamelot

Chapter VI:
'We're in this Together' by Nine Inch Nails

Chapter VII:
'Welcome Within' by Godsmack
'Ultra' by KMFDM

Chapter VIII:
'Yamiiro no Yume/Anger (edit)' by Kasamutso Kouji
'Missing Time' by MDFMK
'Kalki' by E.S. Posthumus
'Ashielf Pi' by E.S. Posthumus
'Kuvera (edit)' by E.S. Posthumus

Epilogue:
'Indra/Arise (edit)' by E.S. Posthumus


Additional Concept art donated by:
Chris Oldland
Tom Hering


'Void Breach' based on 'Black Hole' model by:
WILL THE ALMIGHTY


Weapon models extracted by:
Larc


Hero Glow model by:
Assassin_lord


Damage Detection based on GUI Friendly Damage Detection v1.2 by:
Weep


Special Thanks to:
The Administorum
Blizzard Entertainment
The Hive Workshop
Filefront
Warnicro
You, for playing


Extra Special Thanks:
Ji Xu

******

Tell me what you think! E-mail me ([email protected]) if you have comments or questions about 'To The Bitter End', the Multiverse, or Soul Reaver.

******

Please do not redistribute or modify these files without my permission. These files are not to be sold for profit.



Keywords:
Action, RPG, Campaign, Epic, Fantasy, Hard, To the Bitter End, TTBE, Cinematic, Story, Soul Reaver, Fei Serumen, Cameron Aileron, Kitharsis, Sera Poi,
Contents

To the Bitter End (Campaign)

Reviews
Date: 12:36:51 13-Nov-11 Map Moderator: -Kobas- Map Status: Approved 6/5 Contact map moderator: Visitor Message / Private Message! Useful Links: If you have any complaints or questions about your map, please make a thread here:Map Resource...

Moderator

M

Moderator

Date: 12:36:51 13-Nov-11
Map Moderator: -Kobas-
Map Status: Approved 6/5
Contact map moderator: Visitor Message / Private Message!
Useful Links:
If you have any complaints or questions about your map, please make a thread here:Map Resource Moderation.

Comment: Really awesome campaign, I recommend it to all wc3 players. It's funny, story is great, spells are cool as well, terrain is created in simple wc3 style and that's cool as well.
Here is nice review for you to check.
 
Level 14
Joined
Jul 15, 2005
Messages
351
Bout time this got bundled into a campaign.
Well, I already played all of Soul Reaver maps, so only thing I can say about this is 5/5.

Thanks Narrat0r,

Even if you've played Chapter I to VII before, you'll want to give this one another shot... it also includes the previously unreleased conclusion, Chapter VIII, as well as a Prologue and Epilogue (which are both cinematic-only). Plus a whole bunch of enhancements, rebalances and fixes.
 
Level 21
Joined
Jul 2, 2009
Messages
2,934
Well I got to say I'm pleased on finally having the maps as a whole campaign and I'll tell you the details later on which what I like and dislike about the campaign.
Don't as well I won't give you a bad review as long as I will enjoy the campaign and man its like the pros and cons. There will be things people will like and stuff that they don't like.
 
Level 4
Joined
Jul 24, 2009
Messages
1,842
Thanks Narrat0r,

Even if you've played Chapter I to VII before, you'll want to give this one another shot... it also includes the previously unreleased conclusion, Chapter VIII, as well as a Prologue and Epilogue (which are both cinematic-only). Plus a whole bunch of enhancements, rebalances and fixes.

So.... this is basically To The Bitter End: Map of the Year edition? :p
I will check it out then, this seems interesting.
 
Level 3
Joined
Jan 19, 2008
Messages
40
Thank you Larc, much appreciated, and great to see you again!

How do you like the Prologue?

Finally I've finished it. Maybe it's just me but the final boss is hard as hell!
I've losed like 20 times, and I barely defeated him, I think I was very lucky at the end, anyway I've enjoyed every moment of it!
Great work as always! I must admit, I'm kinda sad that the campaign is over now...ahahah.

The cinematics were really awesome, I see you put a lot of effort into them and how you used some special effects really impressed me.

You know? I was expecting a far worse ending (since the title it's called "To the Bitter end", I expected a bitter ending) but apparently I was wrong, and it's much better this way.
And I don't know how, but I was also expecting that Morganem model was based on the blood mage, I always imagined him to be that way, and I'm glad I was right.

Hope to see a sequel to it in the future, maybe with another program if WC3 becomes too old (Rpg Maker VX or something like that), you're truly a talented mapmaker and storyteller.

Thanks a lot for your work.
 
Level 3
Joined
Jan 9, 2010
Messages
28
I have finished chapters 1-7 without the use of save/load ( got the replays) and will attempt this one as well. One problem: can you include some list of enemy abilities so i know who the f*ck spawns all the crap that clutters the screen? I had 3 dozens of dark memories spawn with no visibly identifiable source.

Also, why did you have to go ahead and cave under the "its too difficult" cries and add easy difficulty. The difficulty is the series' trademark and having an "easy" option will include more people in the exclusive "i completed this map" club.

Fortunately i am convinced that I will forevermore remain the sole nutjob to complete all existing chapters without using saves.
 
Level 14
Joined
Jul 15, 2005
Messages
351
I have finished chapters 1-7 without the use of save/load ( got the replays) and will attempt this one as well. One problem: can you include some list of enemy abilities so i know who the f*ck spawns all the crap that clutters the screen? I had 3 dozens of dark memories spawn with no visibly identifiable source.

Also, why did you have to go ahead and cave under the "its too difficult" cries and add easy difficulty. The difficulty is the series' trademark and having an "easy" option will include more people in the exclusive "i completed this map" club.

Fortunately i am convinced that I will forevermore remain the sole nutjob to complete all existing chapters without using saves.

Hi Perkyguy,

Great to see you back!

The Dark Memories 'reproduce' - that's where they're all coming from. If a Dark Memory lives long enough to attack a few times, it will momentarily pause, then regain a bit of health and split into two (if you look closely, you'll see a small purple bolt jump out of the Dark Memory and hit the ground where the new one appears). Thus, although the inital Summon Dark Memory spell creates only a single Dark Memory, their numbers can very quickly spiral out of control if you don't eliminate them immediately.

I am probably going to include a full guide to Chapter VIII in the Hints section of my website (which will likely be a full ability list), but I haven't got around to making it yet...

As for the difficulty levels: the medium and easy difficulties are entirly optional, and each map still starts on 'hard' by default. The variable difficulty levels are just a means for people who are despairing of the high difficulty to still be able to play without having to outright resort to cheat codes. Not everyone has quite the same lightning-fast reflexes. ;) Besides, implementing the adjustable difficulty levels was really very easy, so I saw little reason not to do it.

Wishing you the best of luck with Chapter VIII!
 
Level 1
Joined
Jun 25, 2009
Messages
7
Hey grats on the campaign ive been waiting awhile for it beat all the other levels and already downloaded thxs

by the way 5/5
 
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Level 2
Joined
Sep 7, 2011
Messages
12
This looks fantastic, lots of great comments! I already see myself giving this a 5/5. Can't wait to play it!

Edit: This is a great RPG, I give this a 5/5
 
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Level 9
Joined
Apr 20, 2008
Messages
125
6 years of work! Amazing! You have a boatload of perseverance my friend, far more than I ever had for my campaign. I started playing TTBE some years ago but got distracted... now I'll have to try it again.

Hats off, and congratulations. I know what completing something so epic is like, though through a different medium (writing). A momentous occasion.
 
Level 14
Joined
Jul 15, 2005
Messages
351
I downloaded the campaign and it isn't working what do i do; i had to re-download it twice :goblin_boom:

Here are a few things to check for:
1) Make sure you've installed The Frozen Throne (the campaign won't work with Reign of Chaos)
2) Make sure you've installed the latest patch for The Frozen Throne
3) Start The Frozen Throne, then select 'Single Player' > 'Custom CAMPAIGN' (don't use 'Custom Game', that won't work)
4) Select the campaign from the list of files and click start.
 
Level 5
Joined
Jul 2, 2010
Messages
112
This campaign is very good. I'd say it is a Director's Cut but I don't know about the others. I remember playing this when I first installed Warcraft III on my computer. Man, it was so complicated for me at that time.

I didn't like one thing, the time for Chapter II, it was too long. But I'd recommend this to anyone who loves RPG's.

Anyways my rating for this is 5\5.
 
Level 14
Joined
Jul 15, 2005
Messages
351
This campaign is very good. I'd say it is a Director's Cut but I don't know about the others. I remember playing this when I first installed Warcraft III on my computer. Man, it was so complicated for me at that time.

I didn't like one thing, the time for Chapter II, it was too long. But I'd recommend this to anyone who loves RPG's.

Anyways my rating for this is 5\5.

Thanks Alex! I'm happy you liked it so much, and thank you for your vote!

Chapter II's time limit is intentionally generous. Its only real purpose is to discourage people from just sitting around and waiting for their Ultimates to recharge before every single battle (which would make the Chapter both incredibly easy and incredibly boring). Having a generous time limit encourages the player not to completely waste time.
 
Level 5
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Jul 2, 2010
Messages
112
Thanks Alex! I'm happy you liked it so much, and thank you for your vote!

Chapter II's time limit is intentionally generous. Its only real purpose is to discourage people from just sitting around and waiting for their Ultimates to recharge before every single battle (which would make the Chapter both incredibly easy and incredibly boring). Having a generous time limit encourages the player not to completely waste time.

Nice thinking. But it was a little hard for me. I'm not that experienced in Warcraft III. I think I'm going to be your fan because you're a great Mapmaker. +rep

So, are you thinking making another project? If so, it will be another RPG campaign?
 
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Level 14
Joined
Jul 15, 2005
Messages
351
Nice thinking. But it was a little hard for me. I'm not that experienced in Warcraft III. I think I'm going to be your fan because you're a great Mapmaker. +rep

So, are you thinking making another project? If so, it will be another RPG campaign?

It's been fun, but I think after those 6 years, there'll be no more Warcraft III campaigns coming from me. I really need to focus on other things now.

I am working on a gamebook at the moment, but it's quite different from TTBE - much more low-key, traditional sword-and-sorcery stuff. As with all my projects, I'm mainly just making it for my own sake, though I do intend to try and publish it somehow when it's done.

By the way, in case you missed it in the readme file: you can lower TTBE's difficulty by typing in "medium" or "easy" in the in-game chat window. Admittedly it'll still be hard though - just a bit less so.
 
Level 2
Joined
Sep 7, 2011
Messages
12
Opps I forgot I had to wait for couple days to vote. xD There I gave 5/5 now and completed the campaign. Waiting for another one.... ;)
 
Level 22
Joined
Jan 10, 2005
Messages
3,426
Yep, it's as good as I remembered. It seems even better now, actually.
The story, dialogue (and grammar), cinematics, terrain, custom spells, choice of music and custom models and skins, etc. It's all really good. One of the best campaigns I've played, and DC worthy, in my opinion. Got nothing else to say. :p
 
Level 14
Joined
Jul 15, 2005
Messages
351
Yep, it's as good as I remembered. It seems even better now, actually.
The story, dialogue (and grammar), cinematics, terrain, custom spells, choice of music and custom models and skins, etc. It's all really good. One of the best campaigns I've played, and DC worthy, in my opinion. Got nothing else to say. :p

Great, thank you so much Ramza! I'm really happy you enjoyed it.

man, your campaign is awesome!
maybe you can make other maps in this universe...

Thank you very much! But it's unlikely I'll make any more Warcraft III maps now... this project took me 6 years to complete and I'd like to move on to some other projects (such as my gamebook).

That said, the Multiverse is very close to my heart, so there's a good chance that future things I work on will use the same setting.

How much Hp does Morganem have anyway. It would have to be at least 200,000 because Jesus man he takes a lot of hits.

Pretty close - it's 202950 (since he gets the usual HP bonuses for Strength too). So yes, it's quite a lot. :D
 
Level 14
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351
Level 1
Joined
Jun 25, 2009
Messages
7
I have a question. How long did the ending take alone?
and besides that how long did the moves take because it would be sweet to use them on another map if it could happen
 
Level 14
Joined
Jul 15, 2005
Messages
351
I have a question. How long did the ending take alone?
and besides that how long did the moves take because it would be sweet to use them on another map if it could happen


I'm not sure if when you're asking about the 'ending' you mean the Epilogue cinematic, or the victory cinematic from Chapter VIII. And I'm also not sure if by 'moves' you mean the special abilities used by the companions in the Chapter VIII victory cinematic, or the in-game moves used by Morganem.

In any case, I can't say for sure how long the various aspects took me. Making the Prologue, Epilogue and Chapter VIII took me from 31/5/2009 all the way until 24/8/2011, but any other dates I give you from here on are only estimates (as there was often overlap with other work I had to do for the release).

The Epilogue took about a month and a half to make (which I spent working on it very solidly and with most of the groundwork already laid by the Prologue and previous Chapters) whereas the victory cinematic in Chapter VIII took over 3 months. The time it took to make the victory cinematic was largely due to the complexity involved in the unique 'special moves' and the timing required for them and the camera. It pays to point out that those special moves aren't real in-game abilities - they've only been animated for the cinematic. Converting them so they could be used (and would have an effect) in an actual, playable map would likely be extremely difficult.
 
Level 1
Joined
Jun 25, 2009
Messages
7
ok well i was just wondering because i would like to use the heros ultimate moves in another map that i was not going to post i was just liking the ultimates so much i was wondering if they could somehow be used by another character i dont post anything anyway i just have fun with what i make. thanks for the info
 
Yep, it's as good as I remembered. It seems even better now, actually.
The story, dialogue (and grammar), cinematics, terrain, custom spells, choice of music and custom models and skins, etc. It's all really good. One of the best campaigns I've played, and DC worthy, in my opinion. Got nothing else to say. :p

Then y u no maek thread in http://www.hiveworkshop.com/forums/staff-contact-692/ ?!????
If he's wanting it to get a DC, then I better check this out.
 
Level 14
Joined
Jul 15, 2005
Messages
351
Just updated to Version 1.0.01 yesterday.

Note that saved games from version 1.0.00 are most likely NOT compatible with this newer version. You'll have to start a new game if you replace 1.0.00 with this new version.

Changes are mostly minor, but include:
- A few spelling corrections
- Bugfix for a bug in Chapter VII that could possibly cause you to get 'stuck'
- Bugfix for a bug in Chapter V that could cause a message to repeat annoyingly if you let the enemy break through the defenses
- Improved model for unarmed Soul Reaver in Chapter I
- Ability to disable music with a 'music off' command if for some crazy reason you don't like the music

The music modification is actually fairly major and is difficult to test fully, so if you notice any problems with it please let me know.

Then y u no maek thread in http://www.hiveworkshop.com/forums/staff-contact-692/ ?!????
If he's wanting it to get a DC, then I better check this out.

Cool, let me know if you enjoy it. I'd be thrilled if this was approved as a DC campaign.
 
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Dear god this is a long campaign xD
An hour and a half have passed and I've only started with chapter 3.

edit: After 8 glorious hours of orgasmic fun, I am done!

Review:

Gameplay:

The campaign is just so much bloody fun to play. You'd think that after the first 2 maps you would get tired of one character's spells, but that's not the case. The first 5 chapters introduce new characters with their own amazing sets of skills.
The skill are just so flashy, shiny <(^-^)> and they just make you feel awesome whenever you use them.
The ultimates really are powerful and all of the spells fit each character. And if 5 spells weren't enough, every character has 3 specific items which are just like spells with amazing functionalities, along with a recover item for every character.
One of the spells is also only usable when you've first used one of your items, which makes things more complex and harder.
You also can't really say that the campaign is a role playing game, it has a lot of different map types all packed into one campaign. There's an Aeon of Strife map, then there's a castle defense map with 4 lanes to defend near the end, this idea really makes the campaign more creative and more addictive at the same time, so the player won't get bored after the first few maps.
However there are some small annoying things, hidden in the gameplay. In the second chapter, the runes part, it just takes too long, make the delays shorter between each rune spawning stage and reduce the amount of waves, it's always the same units anyway. Or just add more different units.
Also I'm not too fond of the spell hotkeys, they're weirdly bound to keys and pretty hard to use with the keyboard. I would've preferred QWER hotkeys, in this case, QWERT.

Terrain:

I admit, the terrain isn't something spectacular and over the top like the gameplay itself, but for such a long campaign, it's rather well detailed, realistic looking and the different terrain themes really make things more fresh.
I don't see anything wrong with it, there are no flat or empty areas, the doodads used all fit and aren't random, however, what I did notice is that you didn't use a lot of custom models, but maybe a few skins. Was this your intention because then the file would have become too big to download for some people/too big to upload?

Cutscenes/Other:

The cinematics are just so cool and intense, you have used a lot of camera objects and every cutscene is very atmospheric and especially the interlude and epilogue cinematics were just amazing. The animations are smooth, the special effects are all well executed and of course, a lot of gruesome combat scenes.
The map presentation is perfect, you've used a custom image for both the preview image and the loading screen, as well as a neat campaign screen image.
You've also used a lot of soundtracks, which is obviously good, but it would've been better if you played them even more, a lot of times, there was no music at all.
And of course, you can skip cinematics, which is always a treat!
Also, may I say that your writing skills are superb?

Some other suggestions:

  • Add quest update messages on the screen
  • Axe Frenzy has an active icon
  • I can't target anyone with 'Explosive Shells'
  • Maybe more cool looking and fitting custom icons?

Overall:

This definitely deserves a director's cut, the campaign is just so much fun, the storyline is gripping, the cinematics are intense, the environment looks cool and most of all the combat is just so rewarding.
I will rate it 5/5 for now, for 2 reasons:
First, if you could, do most of the things under 'suggestions' and also maybe change the spell hotkeys to QWERT and maybe reduce the waves count for the runes stage.
Secondly, I still don't have the powers to give maps a DC. So until I've finally arranged them, it'll be 5/5.
You've done truly a great job!

Rating: 5/5
 
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From what I heard this should be really awesome, will check it now, expect response today.

EDIT:

Great, I was impressed honestly, simple wc3 stile but somehow epic, devil may cry like music in background, cool camera movement, spells and story.
I checked your triggers and I saw that you cleaned leaks which is great.
But your GUI isn't really great, it work, and do job what is the most important thing, but please remove Do Nothing actions, they just call another function that, well do nothing :)

Also when you replace unit with some another one it will remove it's previous order (unit will stop).
Ability tooltips can be improved, instead of wall of text you can go like this:

Ability name
Description in few lines.
What do etc

Each level increase damage by XX
Cooldown by YY
etc etc

Map missed to see some cool unique systems.
Add quest hint messages there as well.
Terrain is more or less quest directed, you need to add few more corridors that won't fallow main story. For example in that first mission you can find some crazy old man locked in some cage, he can offer you some new item for releasing him etc etc.

Here you go 6/5, have a nice day.
 
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