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Time of Chaos

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Time of Chaos : creative map by Jysco ([email protected])

Play one of 3 new races, Wizards, Men of the Woods and Demon Awakers against powerful creeps across the map that give legendary items, or against the computer as Orc.

Getting the most powerful items before your opponents can determine the winner of the fight !



Map Description

New custom units, upgrades, and creeps have been added.
  • The build and upgrading system is similar to normal melee races, but with changes.
  • Max hero level is 24.
  • Heroes have hero abilities as well as normal abilities and benefit from upgrades.
  • Some creeps are very strong and can only be defeated after getting either a large army with many upgrades or strong heroes from killing less difficult creeps.
  • Gold mines last a very long time.
  • There may be many imbalances but I find it fun as it is and can make some changes if needed.

Credits

Changelog

  • Added Spirit Grave as tier 3 tower for Demon Awakers
  • Changed attack type of some ultimate units from Magic to Chaos
  • Fixed some bugs and game balancing
Previews
Contents

Time of Chaos (Map)

Reviews
deepstrasz
Not really a good idea to have the Village Hall look like the Human Camp. Or Night Elf Camp=Ancient Tree. Creeps are different in every place. Wizard of Light spells have no hotkeys (text/title). Purify's icon=Transmute's. Magnus Statue=the Magnus...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
Not really a good idea to have the Village Hall look like the Human Camp. Or Night Elf Camp=Ancient Tree.
Creeps are different in every place.

Wizard of Light spells have no hotkeys (text/title). Purify's icon=Transmute's.
Magnus Statue=the Magnus neutral hostile unit. If it's a statue, why does it move?
The Pack Horse can't build the tent as it remains at 50 HP. A Farmer is required to finish the construction.
Why are some of the heroes in the Human Altar also in the Tavern?
New hero spell descriptions aren't explicit. Try mimicking the ones in the original game. The spells are also nothing special or very creative.
Heir of Light's unit description only says: "Warrior Hero". His armour giving aura has an icon that can be seen on many unit spells (eg: Protection of the Light on the Witch hero and Wizard of Light) and the buff/aura effect icon is that of Avatar.
Call to Arms should be removed from the human main building and its upgrades as it doesn't work.
The Wizard of Light can use both Healing and Purify from the start.
Unit descriptions should include more than: "Ranged unit" or "Spellcaster".
Should mention in the description that Tents can also serve as a drop point for lumber.
Building a Tent does not enable the Defender on the Farmer.
Why would the Captain also have Charge!? That means this hero has 5 spells.
The Wizard's Divine Power enables the spell Shield a spell every 80 seconds with the same description. For some reason you can click on this spell.
Wizard Master's mana regeneration is huge.
To Arms: becomes more powerful is very vague. What about shoots faster?
Apart from the Defender, I presume, this faction has no melee infantry.

Black Soldier has nothing to do with the icon and doesn't look monstrous.
To make Dark Rifle icon look like an autocast based one use this program: Button Manager v1.8.2
I don't think Reincarnation is a good idea on multiple units, especially stronger ones like the Frost Knight.
Destroyed and Inflamer look alike but one is smaller than the other.
Cave Demon has 5 spells because of the unit type one.
Heir of Fire also has 5 but they're all hero spells. I guess they are not all 3 leveled or the hero can get past level 10? Why would he summon units that can be trained in the Hell's Gate?
Undead Priests have Heal like the Wizard of Light.
Hell's Gate can be placed on other units/buildings/trees.
Abilities don't have hotkeys. They also need proper/explicit descriptions.
Cold Cloud's icon is the same as one of the abilities for the Wizard faction.

Men of the Woods have very strong melee defense from workers that turn into bears to the tree having 100 damage and the trees that are spawned near it which increase food and deal damage.
Tank Tree also trains Lumbermen.
The Assassin has no hero glow. For some reason it has the Protection of Light spell. The sixth level spell is the first one in the choose ability menu.
Some heroes are also present in the Tavern.
Why isn't Net on the same row as Forest Run?
A lot of heroes that the players can train are neutral units on the map.
The Woodmen leader has 6 spells...
Interesting idea with the way food is increased for this faction though.

Not sure how balanced the factions are.


Overall, a nice idea but needs polish and balancing.

Set to Awaiting Update.

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Level 2
Joined
Mar 26, 2017
Messages
10
Hi deepstrasz, thanks for all the feedback !

It's far from polished I'm sorry for all the wrong descriptions, tooltips, icons and balancing ^^, but I don't have the time to work on it at the moment.
If I find the time, I will post an update, taking into account the submission rules and advice.
 
Level 2
Joined
Mar 26, 2017
Messages
10
Some comments :
  • Creeps are different in every place. -> It's intentional
  • Why are some of the heroes in the Human Altar also in the Tavern? -> to be accessible by other races
  • The spells are also nothing special or very creative -> The goal was to have slight differences and improve the fun
  • New hero spell descriptions aren't explicit -> I hope that after trying the units, theirs spells becomes clear, and it gives the element of discovery on the first try.
  • The Heir of Light doesn’t have an armor aura. The icon is the same as on other units because it has similar protection of the light effect (chance to avoid attacks)
  • Apart from the Defender, I presume, this faction has no melee infantry. -> Defenders can ride horses
  • Black Soldier has nothing to do with the icon and doesn't look monstrous. -> I don’t think the icon looks monstruous, but I didn’t find a better way to have a dark soldier model file
  • I don't think Reincarnation is a good idea on multiple units, especially stronger ones like the Frost Knight. -> It’s overpowered sure but everything is a bit overpowered with the last upgrades
 

Deleted member 247165

D

Deleted member 247165

Strange fact that multiple races, very different are in the same forces. I know that even in Warcraft 3, the Human race for example contains not only humans but both blood/high elves and dwarves. But I think that in yours the units are really strange. It is a nice idea what you wanna do, but polish it, work more on the next update. Do not rush and take your time to fix what it needs. I'll give you a longer feedback and a rating when you update it.
 
Level 2
Joined
Mar 26, 2017
Messages
10
Hi Alxen, thanks for your feedback I already took quite some time to choose every single unit of each race, to match the theme. I will perhaps change some of the creeps, but I find the style of some creeps less important.
It may not be perfect, but I don't plan on changing the unit types of the main races.
 
Level 11
Joined
May 16, 2016
Messages
730
I like an idea of Human race where you can upgrade your units though promotion: Farmer -> Defender -> Knight. So sad you ruined this original idea because only one unit can be upgraded. (this looks like in the game EARTH 2160 playing as aliens, they also have the system of upgrades of units from lesser to dangerous.
 
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