• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Tidewater Glades - Nightscale Tribe



ENTRY FOR THE 14TH TECHTREE CONTEST
This map was made on WCIII patch 1.27b so is intended to be used on this or higher versions.


lore-png.353245




features-png.353246

Night Power

Night Favors

Training System


btnelunesblessingt3-png.353250

On darkness, Nightscale Tribe fights fiercely. When they are at the moon light, units get an improvement to their abilities and spells. This improvement can be enhanced further with a special upgrade available at the Storage Pools. Also, each second on night they gain +1 Night Power for each Shrine of Tides, Sanctuary of the Seas and Ocean Nexus already built that can be spent on special powers. A maximum of 200 Night Power can be reached. FOR BALANCE REASONS, HEROES DON'T GET IMPROVEMENTS TO THEIR ABILITIES AT NIGHT.

btnstarshine-png.353251

Special spells that can be unleashed from any Shrine of Tides, Sanctuary of the Seas or Ocean Nexus at the cost of Night Power. New Night Favors can be unlocked by upgrading the Shrine of Tides.

btnarcanepoolnaga-png.353252

When a Nightscale unit begins its training, it will be redirected to an available Watery Gate. The gate will then begin to summon the new unit. These Gates also provide food for the Nightscale and must be protected at all cost.




units-png.353247

Tier 1

Greenfin

Tideguard

Reef Singer


greenfin-png.353253

Basic worker unit. Can harvest gold and lumber, build structures, and Repair. Can become a Greenfin Invader.
  • Switch Weapon: Greenfins can change their weapons to become Invaders obtaining better stats, useful to defend themselves. Invaders can also construct new buildings but can't gather resources or Repair.

tideguard-png.353254

Fierce melee Naga warrior. Can learn the Capture and Savagery abilities.
  • Capture: Causes a land enemy unit to be bound to the ground so that it cannot move for 7 seconds. Cannot be cast on flying units or Heroes and must be used at a minimum range of 200.
  • Savagery: Each time this unit receives damage it will increase it's attack rate by 8% and movement speed by 10. Maximum of 7 stacks can be reached. Each stack lasts 4 seconds.

reef-singer-png.353255

Versatile ranged unit that sing melodies that cause different effects on attacked targets. Can learn new melodies with the Siren's Song upgrade.
  • Song of Fantasy: Attacks have a 25% chance of distract the target enemy, causing it to have a 40% chance to miss on attacks. Lasts 12 seconds on units and 4 seconds on Heroes.
  • Dreams Melody: Attacks have a 12% chance of put target enemy to sleep. A sleeping unit can be awoken by attacking it. Lasts 6 seconds on units and 3 seconds on Heroes.
  • Ghost Soundwave: Attacks have a 18% chance of damage target's eardrums, dealing 3 damage per second and reducing its attack rate by 25%. Lasts 15 seconds on units and 5 seconds on Heroes.
Tier 2

Bloodfang

Greenfin Oracle

Gorgon

Nullifier

Razorback Turtle

Blazewing


bloodfang-png.353256

Fast attacking unit. Effective against buildings. Can learn Savagery and Evolved Tissues.
  • Savagery: Each time this unit receives damage it will increase it's attack rate by 8% and movement speed by 10. Maximum of 7 stacks can be reached. Each stack lasts 4 seconds.

oracle-png.353257

Supporting spellcaster. Can initially cast Hydrate, which recover the wounds of allied units. Can also learn Water Shield and Reversion.
  • Hydrate: Heals a target friendly non-mechanical wounded unit for 35 hit points. After that the target will be healed by 5 hit points per second over 4 seconds.
  • Water Shield: Creates a shield of water around a target friendly unit. This shield will absorb a random percentage of damage received. Absorbed damage vary from 20% to 60%. Lasts 35 seconds.
  • Reversion: Dispels all buffs from target unit. Nearby allied units will be healed by 25 hit points +15 per buff the target has. Deals 100 damage to summoned units and restore 50 extra hit points to nearby allies.

gorgon-png.353258

Essential spellcaster. Can initially cast Eye of the Depths, which summons a flying explorer that can detect hidden units. Can also learn Terrorize and Stone Gaze.
  • Eye of the Depths: Summons an eye which can be used to scout. Can see invisible units. |nLasts 20 seconds.
  • Terrorize: Reduces damage of a target enemy unit by 25%. Lasts 40 seconds on units and 5 seconds on Heroes.
  • Stone Gaze: Petrifies an enemy target with the Gorgon's gaze, making it unable to move and causing it to receive 50% extra damage from physical attacks but 50% less damage from spells. Cannot be cast on Heroes. Lasts 15 seconds.

nullifier-png.353259

Ranged anti-spellcaster. Has Arcane curse, which dispels buffs and silences enemies and Mana Break, which steals mana on attacks. Can learn Mark of Wisdom.
  • Arcane Curse: Dispels positive buffs from enemy target and silence it. Silenced enemies are more affected from Mana Break attacks. Silence lasts 12 seconds on units and 4 seconds on Heroes. Deals 250 damage to summoned units.
  • Mana Break: Attacks against enemies dispel 4% of their current mana, and restores the same amount to the Nullifier. If target is under Arcane Curse, 6% of their current mana will be dispelled instead and will also receive half of the amount as damage.

razorback-png.353260

A powerful and fortified Turtle, good at destroying enemy buildings, but slow and with a shorter range than other siege equipments. Can learn Spiny Shell and Enhanced Boulder Toss.
  • Spiny Shell: Sharp spikes on Razorback's shell deal 40% of an enemy unit's melee attack damage back to it. When Turtle's hit points drop below 50% the returned damage get reduced to 25%.

blazewing-png.353261

Fast flying creature. Can learn the Gale Winds ability.
  • Gale Winds: Aerial attacks can reach 2 extra nearby flying targets dealing damage to each.
Tier 3

Darkcrest

Stormcaller

Quetzal


darkcrest-png.353262

Strong melee unit that excels at tanking. Can learn the Resilience ability.
  • Resilience: Every 12 seconds, this unit will remove any negative effects that affect it. Cannot be used while stunned or asleep.

stormcaller-png.353263

Offensive spellcaster. Can initially cast Lightning Minion, which summons an elemental warrior. Can also learn Static Shock and Thunderstorm.
  • Lightning Minion: Summons a Lightning Minion to attack enemies. The minion has 240 hit points and deals 14 - 18 magic damage. Lasts 20 seconds.
  • Static Shock: Overloads the weapons of an allied unit with lightning power, giving it a 40% chance of deal 10 extra magic damage on attacks and greatly slow attacked unit for 0.8 seconds. Increases speed of Lightning Minions by 50%. Lasts 25 seconds.
  • Thunderstorm: Calls down an electrical storm at target area to strike enemy units for 10 damage each 1.5 seconds in a small target area. Lasts 15 seconds.

quetzal-png.353264

Powerful heavy flying beast. Exceptional against land enemies and buildings. Can learn the Acid Breath ability.
  • Acid Breath: Acid spitted by Quetzal's attacks corrode armor and flesh, dealing 6% of missing hit points from target as bonus damage.


heroes-png.353248

Oceanlord

oceanlord-png.353265

Warrior Hero, exceptional at resisting on front lines. Can learn Waterwave Stream, Torrent Blast, Vortex Barrier and Bulwark.

Waterwave Stream

Torrent

Vortex Barrier

Bulwark


Summons a high speed water stream to damage and reduce the armor of an enemy unit. Armor reduction lasts 9 seconds.
  • Level 1: 110 damage, 4 armor reduction.
  • Level 2: 160 damage, 5 armor reduction.
  • Level 3: 210 damage, 6 armor reduction.

Saturates the area around the Oceanlord with random water explosions that deal damage to enemy land units and structures. Deals half of the damage to buildings. Lasts 10 seconds.
  • Level 1: 20 water explosions of 18 damage each.
  • Level 2: 20 water explosions of 24 damage each.
  • Level 3: 20 water explosions of 30 damage each.

Generates a layered protective shield that increases hit points regeneration by 1 and armor by 2. If the Hero receives damage, one layer is removed, and takes time to recover. A maximum of 6 layers can be active.
  • Level 1: Layers removed when Hero receives damage greater than 10. Restore a layer lasts 7.5 seconds.
  • Level 2: Layers removed when Hero receives damage greater than 14. Restore a layer lasts 6 seconds.
  • Level 3: Layers removed when Hero receives damage greater than 18. Restore a layer lasts 4.5 seconds.

Attacks have a 8% chance of instant kill the enemy if Oceanlord's current hit points doubles the target's or 16% chance if Oceanlord's current hit points triples the target's. When an enemy is killed with Bulwark, nearby allied units get maximum movement speed for 8 seconds. Cannot kill Heroes or buildings. Also gives a passive permanent bonus to Strength of 7.

Dreamweaver

dreamweaver-png.353266

Mystical Hero, exceptional at creating confusion among enemy lines. Can learn Reflection, Hypnotize, Sunder and Illusory Chain.

Reflection

Hypnotize

Sunder

Illusory Chain


Brings forth an invulnerable dark reflection of the target enemy using its life force. Affected enemy will be attacked by the reflection.
  • Level 1: Deals 40 damage to target. Reflection deals 60% damage and lasts 4 seconds.
  • Level 2: Deals 75 damage to target. Reflection deals 70% damage and lasts 6 seconds.
  • Level 3: Deals 110 damage to target. Reflection deals 80% damage and lasts 8 seconds.

Alters the reality from enemies in target area, causing them to create illusions of themselves under Dreamweaver's control when attacking. Hypnotized enemies receive damage from Sunder and increase the chance of spawn illusions.
  • Level 1: Targets have a 8% chance of spawn illusions when they attack. Illusions deal 30% damage, receive 330% extra damage and last 4 seconds. Hypnotize lasts 8 seconds.
  • Level 2: Targets have a 9% chance of spawn illusions when they attack. Illusions deal 35% damage, receive 300% extra damage and last 4.5 seconds. Hypnotize lasts 12 seconds.
  • Level 3: Targets have a 10% chance of spawn illusions when they attack. Illusions deal 40% damage, receive 270% extra damage and last 5 seconds. Hypnotize lasts 16 seconds.

Attacks have a 8% chance of create a illusion of target enemy. If target is hypnotized, the chance is increased and also receives damage when Sunder activates.
  • Level 1: 12% chance of create a illusion and deals 10 damage to hypnotized targets. Illusions deal 20% damage, receive 350% extra damage and last 4 seconds.
  • Level 2: 14% chance of create a illusion and deals 16 damage to hypnotized targets. Illusions deal 25% damage, receive 325% extra damage and last 4.5 seconds.
  • Level 3: 16% chance of create a illusion and deals 22 damage to hypnotized targets. Illusions deal 30% damage, receive 300% extra damage and last 5 seconds.

Binds the target enemy to its 2 nearest allies within the bind radius, causing a 30% of the damage dealt to one of them to be felt by the others. Any Dreamweaver's ability that a bound unit receives also has a 30% chance of be casted on the others. The chain can be breaked if distance between a bound unit and initial target is greater than 700. If the bind is broken by any of the units before the duration expires, the chain will search for another unit in a 600 radius to bound. If initial target dies, then another of the bound units will be the new initial target and bind radius will be transfered to its position. Lasts 25 seconds or until all of the enchained units are died and no new targets can be bound.

Venomblade

venomblade-png.353267

Cunning Hero, adept at inflicting poison damage on enemies. Can learn Toxic Cloud, Poison Touch, Venomous Fluids and Noxious Pulses.

Toxic Cloud

Poison Touch

Venomous Fluids

Noxious Pulses


Releases a nocive cloud at the targeted area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced. Lasts 16 seconds.
  • Level 1: 10 damage per second, 3 armor reduction.
  • Level 2: 14 damage per second, 4 armor reduction.
  • Level 3: 18 damage per second, 5 armor reduction.

Adds poison damage to Hero's normal attacks, slowing movement speed while dealing damage over time to the target. Poison lasts 2 seconds.
  • Level 1: 10 damage per second, 10% movement speed reduction.
  • Level 2: 16 damage per second, 20% movement speed reduction.
  • Level 3: 22 damage per second, 30% movement speed reduction.

The Hero exudes an infectious toxin every some seconds that damages any nearby enemy. Passively increases resistance to magic based on missing HP of the Hero.
  • Level 1: 32 damage, cooldown of 12 seconds. 0.4% magic resistance for every 1% missing HP.
  • Level 2: 48 damage, cooldown of 11 seconds. 0.6% magic resistance for every 1% missing HP.
  • Level 3: 64 damage, cooldown of 10 seconds. 0.8% magic resistance for every 1% missing HP.

Creates waves of nocive energy around the Hero, one per second, draining the hit points of nearby enemy units. Pulses deal 30 pure damage to enemies and restore a third part of all damage dealt to the Hero. Drains 35 mana with each pulse.

Soulcatcher

soulcatcher-png.353268

Cunning Hero, adept at dispatching individual targets. Can learn Shadowstep, Soul Eater, Reaper Slash and Spectral Dance.

Shadowstep

Soul Eater

Reaper Slash

Spectral Dance


Teleports to a unit, friendly or enemy, dealing damage at both the departure and arrival locations and attacking it if it's an enemy unit.
  • Level 1: 70 damage on both locations.
  • Level 2: 90 damage on both locations.
  • Level 3: 110 damage on both locations.

Absorbs the soul of a fallen enemy to receive a damage bonus for 12 seconds.
  • Level 1: 15 bonus damage.
  • Level 2: 25 bonus damage.
  • Level 3: 35 bonus damage.

Each of Soulcatcher's attacks has a 12% chance to deal critical damage, also causing the critical strike to lifesteal for 75% of the damage.
  • Level 1: 125% critical damage.
  • Level 2: 175% critical damage.
  • Level 3: 225% critical damage.

Creates a circular formation of invulnerable Soulcatcher's shadows that attack any enemy at their range. The shadows deal 38 - 43 hero damage and gain the same level of Reaper Slash the Hero has. Lasts 18 seconds.



credits-png.353249


-MODELS-
Ujimasa Hojo
Direfury
Tarrasque
Misha
varsaigen
Bloody_Turds
-Grendel
armel
Retera
AndrewOverload519
Daelin
JetFangInferno
BurninRose
Champara Bros
Azure Phoenix
Freddyk
PrMosquito
stan0033
Hermit
Callahan
KILLCIDE
Mr.Goblin
Mythic
Thrikodius
Spellbound

-SKINS-

Huinipachutli
enjoy
Dentothor
Daenar7
Darkfang

-ICONS-

CRAZYRUSSIAN
Sunreaver
Darkfang
Kimbo
Marcos DAB
JollyD
PeeKay
Golden-Drake
Sharkarsh
Lelling
4eNNightmare
D.ee
zbc
BLazeKraze
M0rbid
Hayate
67chrome
enjoy
Dentothor
Tarrasque
Kuhneghetz
HandCLAW
Retera
AndrewOverload519
Hellx-Magnus
Blizzard
GooS
Paladon
Gwen Stefani

-SOUNDS-

Blizzard

Contents

Tidewater Glades - Nightscale Tribe (Map)

Reviews
Reserved! Will post review soon!
First of all, let me congratulate you. Now: - The Night Power system is awesome, I loved that thing. - The way you preserved the naga theme from Warcraft 3 is great - That Eye of the Depths ability, reminds of one from Warcraft 2, I think you took...

Deleted member 247165

D

Deleted member 247165

First of all, let me congratulate you. Now:

- The Night Power system is awesome, I loved that thing.
- The way you preserved the naga theme from Warcraft 3 is great
- That Eye of the Depths ability, reminds of one from Warcraft 2, I think you took inspiration from there xD
- Since the troops are spawned upon the Watery Gates, it allows you to quickly summon reinforcements if you expand your primary base
- The Dreamweaver hero is really cool
- The Static Shock ability from the Stormcaller spellcaster unit is a very useful additional for any army since every troop nearby that attacks will get a considerable boost
- You seem to play DotA a lot, I saw many abilities inspired from it xD




- Units spawn upon those Watery Gates but the thing it lacks is a timer above them so that the player can actually know where the next troop will finish training
- Idle workers icon still shows a Night Elf Wisp, you can change that, is not a major thing
- The Shadowstep ability's trigger of the Soulcatcher hero has bugs. It consumes no mana and does not enter in cooldown if it is used on an allied target
- The Reaper Slash passive of the Soulcatcher also has a bug, it says it deals 225% of the actual damage but in fact it deal around 12k dmg. That's a one shot strike and it also lifesteals.
- You cannot cancel troops training because they are trained separated from the main troops building.




Overall, the custom race you've made works properly and did a very good job. Approved with a 4/5 rating. :plol:
 
Level 27
Joined
May 18, 2018
Messages
397
I've been a little busy these past few days, but I finally had time to watch your video. I really appreciated it :D

First of all, let me congratulate you. Now:

- The Night Power system is awesome, I loved that thing.
- The way you preserved the naga theme from Warcraft 3 is great
- That Eye of the Depths ability, reminds of one from Warcraft 2, I think you took inspiration from there xD
- Since the troops are spawned upon the Watery Gates, it allows you to quickly summon reinforcements if you expand your primary base
- The Dreamweaver hero is really cool
- The Static Shock ability from the Stormcaller spellcaster unit is a very useful additional for any army since every troop nearby that attacks will get a considerable boost
- You seem to play DotA a lot, I saw many abilities inspired from it xD




- Units spawn upon those Watery Gates but the thing it lacks is a timer above them so that the player can actually know where the next troop will finish training
- Idle workers icon still shows a Night Elf Wisp, you can change that, is not a major thing
- The Shadowstep ability's trigger of the Soulcatcher hero has bugs. It consumes no mana and does not enter in cooldown if it is used on an allied target
- The Reaper Slash passive of the Soulcatcher also has a bug, it says it deals 225% of the actual damage but in fact it deal around 12k dmg. That's a one shot strike and it also lifesteals.
- You cannot cancel troops training because they are trained separated from the main troops building.




Overall, the custom race you've made works properly and did a very good job. Approved with a 4/5 rating. :plol:
Thank you for your observations. :thumbs_up:
I'll continue working on this map and try to solve these problems and bugs as soon as I can.
 
Level 4
Joined
Sep 25, 2015
Messages
53
Hi im not very active on hive but i found this map and I loved the unique production system, Savagery, Resilience and Acid Breath on ranged fliers.
I played the map a couple of times and noticed some stuff:


Bugs:
- Many times I happen to go over 200 Nightpower (201, 202, 203 etc)
- Venomblade E can be maxed by lvl 3
- Greenfin Oracle's Watershield tooltip desc bugged

Gameplay problems:
- No way to restore health (on T1) to injured units (HU = Scroll of Regeneration; Orc = Healing Salve; UD = Blight, Cannibalize, Burrow; NE = Moonwells) (suggestion: Submerge regen / regen on water / item in shop)
- Given its very high mana costs, Thunderstorm is simply too easy to walk away from and the total damage output is unpromising
- Blazewing stats dont match their cost (suggestion: lower gold and food cost)
- Lacking reliable anti-air (Blazewing very underperforming compared to Garg, Hippo, Flyingmachine, Bat etc, both t3 units cant attack air, Ensnare cant target air)
- Eye of the depths lasts too short (expires before reaching bases on the other side even in night time with x2 Nocturnal upgrades) and too expensive (im sure scouting with units is more worth than spending 70 mana everytime)
- Towers dont offer enough to make up for the weakness that they are absolutely helpless against ranged attackers
- I love Bloodfangs as a T1 melee siege but god do they feel useless (not to be rude just to express the level of lack of power and role)

Polishing:
- Cancel unit production with ESC
I have some more small polishing and gameplay suggestions if you want but this is enough for now


If you clear some of these and ill give it a nice rating :) (if i dont forget to visit hive again)
Maybe I can record gameplay if find it helpful

Edit: sum details
 
Last edited:
Level 27
Joined
May 18, 2018
Messages
397
Hi im not very active on hive but i found this map and I loved the unique production system, Savagery, Resilience and Acid Breath on ranged fliers.
I played the map a couple of times and noticed some stuff:

Bugs:
- Many times I happen to go over 200 Nightpower (201, 202, 203 etc)
- Venomblade E can be maxed by lvl 3
- Greenfin Oracle's Watershield tooltip desc bugged

Gameplay problems:
- No way to restore health (on T1) to injured units (HU = Scroll of Regeneration; Orc = Healing Salve; UD = Blight, Cannibalize, Burrow; NE = Moonwells) (suggestion: Submerge regen / regen on water / item in shop)
- Given its very high mana costs, Thunderstorm is simply too easy to walk away from and the total damage output is dissapointing
- Blazewing stats dont match their cost (lower gold and food cost)
- Lacking anti-air (Blazewing too underpowered compared to Garg, Hippo, Flyingmachine, Bat etc, both t3 units cant attack air, Ensnare cant target air)
- Eye of the depths lasts too short (expires before reaching bases on the other side even in night time with x2 Nocturnal upgrades) and too expensive (im sure scouting with units is more worth than spending 70 mana everytime)
- Towers dont offer enough to make up for the weakness that they are absolutely helpless against ranged attackers
- I love Bloodfangs as a T1 melee siege but god do they feel useless (not to be rude just to express the level of lack of power and role)

Polishing:
- Cancel unit production with ESC
I have some more small polishing and gameplay suggestions if you want but this is enough for now

Clear most of these and ill give it a nice rating :) (if i dont forget to visit hive again)
Maybe I can record gameplay if find it helpful
Hi @BalanceDruid7, I'm glad you played this map :)

I'm planning an update soon to fix some bugs and issues with the race. Thanks for reporting those problems, I didn't even know about some of them.
 
Top