• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Tides of Cataclysm 2.3

Map Information

Players: Up to 12 (FFA & Team Mode)
Genre: Risk / Strategy
Map Size: Very Large
Description: Players select their race before the match, as they do for Warcraft 3 melee games, and utilize one of the four Warcraft races in a parallel universe. The host may decide on a team match before the beginning of the game, which is organized by staggering players (e.g player 1 team 2, player 2 team 2, player 3 team 1, player 4 team 2, etc...). Victory in matches awards the victors with experience, which has no use at the moment, but ideas are in the air - players may load their statistics, including wins and losses, into future matches.
Features Overview:
• Ranking and Stats Save/Load
• Four classic Warcraft 3 races to play (Human, Night Elf, Orc, Undead)
• Risk-styled gameplay
• Tech to unlock units, abilities, and upgrades, or invest in pure army strength
• Each race parallel to the Warcraft universe, offering both new and classic themes
• Resources earned via income system to spend on forces

2.2 - Major rebalance of each race and fixed major crash glitch (getting the map ready for submission)
2.2a - Adjusted author to have both Bnet username AND forum username to prevent any confusion
2.3 - All races received hotfixes on hotkeys that either were broken or overlapped one another



162343-albums4118-picture38757.jpg

162343-albums4118-picture38758.jpg

162343-albums4118-picture38759.jpg

162343-albums4118-picture38756.jpg




• anarchianbedlam (O.D.I.N)
• Emergenzy (EZ Save/Load system)


• Improved hotkeys + fixing broken hotkeys
• Overhaul of some descriptions and unit abilities
• Pondering turning all active abilities to auto cast or passives



Keywords:
Risk, Strategy, Tides, of, Cataclysm, Tide, War, Warfare, Xenostalker, A.o.C
Contents

Tides of Cataclysm 2.3 (Map)

Reviews
09:52, 26th Jun 2011 -Kobas-: Status: Approved Comment
The description was decent and I was happy that you included quests. I checked the map, and it was sure made by no idiot. It had leaks removed with decent triggering, but unfortunately I think he used Paladon's knockback system and Triggerhappy's codegen without giving credit. Mediocre terrain though, I found it pretty plain. You did the tilesets and trees well but I recommend you insert environmental doodads like flowers and shrubs because thats what seems to be making your terrain look so plain. I thought the gameplay was pretty good too but you should add more features to it (maybe add kings to the map and make it so the players have to protect their king and you could give the builders more buildings to build like more tanks) because it seemed a little plain.

Overall: Seemed flawless to me, but you should give credit, add some more features, and give the map some environmental doodads.

Voting for: 4/5 (-0.5 for terrain and no credits) + Vote for approval
 
Level 8
Joined
Sep 24, 2010
Messages
142
=====Map Rating=====
1.Terrain 7/10
2.Description 5/10
3.Triggers 8/10
4.Gameplay 5/10
5.Imports 6/10
6.Sounds 3/10
7.Spells 5/10
8.Map size 6/10
Total points: 45/80
Scoring:
0-16(1)
17-32(2)
33-48(3)
49-64(4)
65-80(5)
Total vote:3
Vote for:Nothing
Scoring:
Aproproval:54-80
Nothing:27-53
Rejection:0-26,6
Overall:Add heros in game and do the gamaplay better.
 
Level 31
Joined
May 3, 2008
Messages
3,155
Tides of Cataclysm is a warcraft 3 strategy style map by XenoStalker. To begin with, the description about

this map was well written and organise to give the player an idea of what is this map all about while at

the same time it comply with the map submission rules. The same goes to the quest log, which provide the necessary detail to player as well.

Unfortunately, the credits issues would certainly dissappoint certain party especially for those whose resources have been used in this map. The author credit those who test the map and help in scripting, but not those who work hard to create those model, scripting and icon for public usage. Using someone else resources without crediting them are just like thieving and I doubt this map would likely to be approve unless the author fix the credit issues.

Next comes the terrain, the author utilize the use of tiles variation particular well and it would

certainly impress every single player who play this map but definitely give an opposite effect for

experience terrainer as they might not impress or though it to be decently done as some particular spot

lack of the use of destructible/doodad.

As for triggering/scripting issues, most of the code was decently done which guarantee the player an

pleasant game without encounter bug. Still, there is a risk of bug occurance as some of the trigger/script

related to spells use the wait action. Wait action kill the capability of spells to be MUI (Multi unit

instability = Enable multiple unit to use the spell at the same time), so do not be suprise if bug occur

whenever a spells was cast.

Next comes the bug issues, hotkey errors where 1 or 2 ability shares the same hotkey. I am researching Path of the Templar and wound up upgrading research Stockage, hotkey cannot share the same attribute as they are primary keys. To make it worst, some hotkey doesn't work, I press hotkey T to research Tactic and nothing happen at all.

Next comes the gameplay, the gameplay was all about strategy and yet it failed to project it. Most of the bases only have a single entry, making it easier to be defense and harder to penetrate by foes. This causes most of the player to play defensive tactic and capturing bases with only a single entry as quickly as possible before the rest of the player as this bases are the easiest to fend off attacker while bases with 2 entry are most are often left alone as it can be captured later without sweat. Those bases are not only easy to be defense, but gives off an better income than larger bases if player manage to capture more small base in comparison with larger one.

The gameplay also quickly turn down the player as most of the unit have little to none ability to used as most of the ability are passive. To summarize it, My rating for this map was 2/5 (Lacking) as this map was decently done but definitely need to be polish as it lack certain aspect and have few minor bug. I recommend the author to view and play strategy game to get an clear visual of how to develop an much entertaining strategy game.

As for this map status, it cannot be approve (In my opinion) as the crediting are not given properly. In other word, the status for this map was Rejected till updated. The author of this map could update it by using the update button at the upper right of the map to upload the lastest version of the map, which would overwrite the old version.
 
Level 9
Joined
Dec 17, 2008
Messages
312
Ah I apologize, again, everyone. I skip credits every single time. Will add them right now.

As for the reviews! Thanks for the input! I will make some quickfixes to all the silly stuff such as hotkeys and what not. Also, the MUI will be in focus. Just have to buff up the map to my current knowledge of the editor! (made this a while back... sadly)

Thanks again everyone :D Mappers love feedback (that doesn't revolve around "wow this map sux lolgetalife")

Would it be preferred that all units have passives and limit active casting or? Any thoughts..

--

I find it personally biased to give a restricted rating because a map doesn't have heroes. Just me. Your opinion has been taken into consideration though. (still not adding heroes)



Marcin013,

Sound 3/10, Description 5/10 - Dude, I'm ganna critique your review.
1st- The sounds... seriously? What do you want me to do? Go to a sound editing studio with some metal and wood and make custom sound effects?
2nd- Description is legitimate to an extent - to give a summary of the map maybe. To have an impact on approval? I am quite certain with the credit fix that I am past the submission rules.
3rd- I still cannot believe sound is apart of your review.



Thank you for the other input! (Some... descriptions of the 5/10, x/10, etc would have been useful so I know what to improve, remove, or change.... not just "heroes make map betterz". Thanks.

Next comes the gameplay, the gameplay was all about strategy and yet it failed to project it.

You're taking your opinion from a standpoint that the game is strategic by geographical means. It's more of unit composition and knowing how to counter the opponent(s) while keeping control of the map. The map is meant for large-scale wars with more massive micro than individual micro - hence most abilities are passive. Who wants to control 150 units while casting several abilities throughout? Actually, some might, but I know most problably wouldn't :p

I've played several games with 8+ players and experienced the total chaos that can occur, plus there are several strategies I have seen and done that make the game strategic. It's also a game of risk. You distribute your forces in the way you feel essential to gaining control of the map. I mean, it's not meant to be a fast 15 minute game. There have been 1+ hour games where it's the last two players duking it out. Eventually, from my experiences, one player eventually overpowers the other. I have some other people who may reminisce from the old days of testing this map to share their experiences as well.

As a whole, I think playing this map with 3 people, everyone human, doesn't quite define it as "not-strategic."

For races:

Description said:
Players select their race before the match, as they do for Warcraft 3 melee games
 
Last edited:
Level 4
Joined
Jan 3, 2011
Messages
103
Ah! its up!
to believe this name was once used for an rpg that kicked rocks, now its an rts, so i guess i have to play it. :)
 
Level 4
Joined
Jan 3, 2011
Messages
103
I think i figured that, going by the fact i said "name", anyway;
Playtested this in singleplayer, as humans, not much to do, however i must say.
All the research's We're kind of... basic. Elementary even, i didn't try out much of the Counter/unit system, but the swordsmen looks underpowered compared to the footman.
The lack of Anything scared me, i thought you as a kind of "make lots" type. Again, only humans, Maybe, you could do something like, make a hero, of course, not an actual one, if you don't want to implement it, (possibly after you research tactics), and give him things to do, like buy Healing wards that could turn the tide of a battle (you could make a building like a... "supply center" to sell these, maybe even, to give the peasant more meaningful early on, seeing how he can only make towers and farms.. and Odin.).
just throwing ideas out, good to have lots of them. :)
 
Level 4
Joined
Jan 3, 2011
Messages
103
Sometimes i wonder if people play risk, this is called strategy, NOT RISK! D:
Risk Devo, Is, Not, RISK.
Risk is a game of chance, not numbers, where one army can beat.. 999 *cry*
Yes i've had it happen to me
D:
Anyway no positive comments? pity. pity.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Tides of Cataclysm is a warcraft 3 strategy style map by XenoStalker. To begin with, the description about

this map was well written and organise to give the player an idea of what is this map all about while at

the same time it comply with the map submission rules. The same goes to the quest log, which provide the necessary detail to player as well.

Unfortunately, the credits issues would certainly dissappoint certain party especially for those whose resources have been used in this map. The author credit those who test the map and help in scripting, but not those who work hard to create those model, scripting and icon for public usage. Using someone else resources without crediting them are just like thieving and I doubt this map would likely to be approve unless the author fix the credit issues.

Next comes the terrain, the author utilize the use of tiles variation particular well and it would

certainly impress every single player who play this map but definitely give an opposite effect for

experience terrainer as they might not impress or though it to be decently done as some particular spot

lack of the use of destructible/doodad.

As for triggering/scripting issues, most of the code was decently done which guarantee the player an

pleasant game without encounter bug. Still, there is a risk of bug occurance as some of the trigger/script

related to spells use the wait action. Wait action kill the capability of spells to be MUI (Multi unit

instability = Enable multiple unit to use the spell at the same time), so do not be suprise if bug occur

whenever a spells was cast.

Next comes the bug issues, hotkey errors where 1 or 2 ability shares the same hotkey. I am researching Path of the Templar and wound up upgrading research Stockage, hotkey cannot share the same attribute as they are primary keys. To make it worst, some hotkey doesn't work, I press hotkey T to research Tactic and nothing happen at all.

Next comes the gameplay, the gameplay was all about strategy and yet it failed to project it. Most of the bases only have a single entry, making it easier to be defense and harder to penetrate by foes. This causes most of the player to play defensive tactic and capturing bases with only a single entry as quickly as possible before the rest of the player as this bases are the easiest to fend off attacker while bases with 2 entry are most are often left alone as it can be captured later without sweat. Those bases are not only easy to be defense, but gives off an better income than larger bases if player manage to capture more small base in comparison with larger one.

The gameplay also quickly turn down the player as most of the unit have little to none ability to used as most of the ability are passive. To summarize it, My rating for this map was 2/5 (Lacking) as this map was decently done but definitely need to be polish as it lack certain aspect and have few minor bug. I recommend the author to view and play strategy game to get an clear visual of how to develop an much entertaining strategy game.

As for this map status, it cannot be approve (In my opinion) as the crediting are not given properly. In other word, the status for this map was Rejected till updated. The author of this map could update it by using the update button at the upper right of the map to upload the lastest version of the map, which would overwrite the old version.




Review marked, he added the credits so I'll vote for approved.


Rating: 2/5
Vote for:
Approved


 
Top