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ToD Battle Lines v2.45

matin45 presents

Throne of Dalaran
Created by matin45

Map Info:

Prepare to start a big battle between Warriors and Mages for Throne of the Dalaran!
Which faction do you like to join it?
The goal of the game, is destroying arcane tower of the enemy but how?
In begin of the game, you must pick 8 cards. This section is very important; Because your cards must match. More card matching will increase the chances of winning.
But smart card picking is not the only task, you have to play cards well during the game so you can win.

Features:

Customize deck with 32 available cards
Using mini-map for playing cards
Damage bonus system
Card details in card picking
Play 3v3 with your friends
Upgrade your cards and make them a hero!
Random pick card if you don't pick cards in time

Screenshots:


Image Description:
Map: "ToD: Battle Lines" has 3 lines, picking area, caster area and some doodads around them.
166142-20bc7765069cc47ab1ab48fb6a03ed1d_tn.jpg



Image Description:
Pick Time: In the early game, you must pick 8 cards and then type -ready. After 60 second game will start.
166138-671da9f074228dd77b862903dc73d499_tn.jpg


Image Description:
Battle Time: About 10 minutes you must try to destroy enemy arcane towers and defend your arcane towers againt enemy.
166137-84dd9442db0691b2465c2c93de42cf37_tn.jpg


Image Description:
End Game: Whenever you destroy enemy arcane towers, you win.
166139-cbe7bb731608824c015f464d7ea96fd0_tn.jpg




Change Log:




Released


Some bugs fixed


Added:
  • Details to cards for better choice
  • Damage bonus system


Added:
  • 4 new cards
  • 2v2 battle
Changed:
  • Terrain


Changed:
  • Damage share
  • Spell casting


Added:
  • One new card
Changed:
  • Terrain(by deepstrasz)


Added:
  • 3 new cards


Added:
  • 8 new cards(by your request)


Added:
  • Card upgrade system
  • 4 new heroes


Added:
  • Quest Log(f9)
Changed:
  • Some minor changes to terrain



Removed:
  • Channeling bug after playing cards
Changed:
  • Preview Image



Added:
  • Random card pick



Removed:
  • Card upgrade bug



Removed:
  • Card CD bug



Removed:
  • Some minor bugs



Credits:

Special Thanks:
  • Pyrogasm
  • deepstrasz
  • Hero_Danial

Models:
  • General-Frank
  • Mythic
  • The Weired Human
Icons:
  • General-Frank
  • Mr.Goblin
  • Mythic
Map Preview Image:
  • Erfan Tabasi
Other:
  • Sabe
  • Shar Dundred
  • Veldris
  • IcemanBo
  • Uncle
  • Wrda


Author's notes:

1.Please let me know if you like to I continue my work on this map.
Why do I have to keep working if it doesn't make anyone happy?
2.Also, the map is unprotected, you ca use it as long as give me credit.
3.Another thing: This map needs a good AI but I'm not really good in it, so if you can, please do it for me
4.If anyone wants help me, tell me and gift me original Warcraft III , through it's really so much expensive in my country, however it's expensive for yourself too, so don't get this seriously.
5.All of my maps, made in and for 1.26a patch of Warcraft III: TFT
I didn't test it in Reforged and nobody told me how is it there, but I think it will crash.

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Previews
Contents

Battle Lines v2.45 (Map)

Reviews
deepstrasz
Terrain looks better now. However there are some naked places to the north and south, toward the map edges and some issues with the fences in the northeast. Also, you have not properly copied the flags and torches south. They should be placed upward...
Level 8
Joined
Aug 13, 2018
Messages
338
There are many people who can comment on new maps, but after five days there was not even a single feedback.
I understand you that you have a lot of work but you who used this map can tell me what the problem is and what areas need to improve.
If I'm going to build and improve this map, I need to know you like it or no.
Please give a short comment at least.
Thanks.
 
Level 16
Joined
Apr 20, 2014
Messages
518
You may add some screenshots to encourage people downloading it and thefore reviewing it.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
It's a nice idea in theory, however, seems rather monotonous. Units all have the same damage values and types; there are no armour variations only health differences. You should play more maps of the genre and get some inspiration:
Mush
Black Law Hills 1.7.1
Castle Fight 1.30 (SL)
Warhammer 40k Tech Wars +AI
Age of War v2.0
Build and Brawl (BnBv1.9e)
Unit Craft Tournament 1.31

Overall, it needs more gameplay variety and a better terrain!
Why limit yourself to only 2 players?
You could even make game modes; add some towers and upgrades for them and units. The towers could be built or simply placed near farms like you spawn units and they could even be temporary. Just use your imagination and don't hurry. More hero types, each with its spells/traits and so on.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Description Guide - Melee Maps
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MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Last edited:
Level 8
Joined
Aug 13, 2018
Messages
338
I added damage bonus system but about towers I don't think like you, Towers doesn't allow you to come back and for hero with different abilities, Heroes just a model for unit caster.
I will add 2v2 mode for next updates.
Thanks for reviewing and commenting.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
So, you've put towers even though you didn't want to?

Units and buildings and stuff need better descriptions. Try not writing word after word in a line and try this:
unitbuildingdescriptionguide.png

Also learn about tooltips:
Tooltip Tutorial
Creating Good Descriptions

  1. Structures autodestruct. It is not mentioned.
  2. Not sure what the generator does.
  3. Shouldn't the enemy lose after all three arcane observatories fall? If you destroy one, you win.
  4. Let players select their colour?
  5. Team 2 has two paladins while the first team has an archmage and a blood mage.
  6. Cluster Rockets and the Bomb should automatically generate the items in the inventory.
  7. Sometimes the heroes aren't moved out of the buying zone and can only cast on the first/northern lane, on its middle.
  8. You could make the terrain nicer. It's too plain and desolate.
  9. Suicide Squads don't use Kaboom on the Arcane Towers.
  10. What does "only attacks farms" in some unit descriptions mean?
  11. The Pocket Factory is named Suicide Squad.
  12. I guess the special in the golem's description means it summons clockwork goblins? But the Pocket Factory already does that. Every unit should have a unique role.

The end of game text should say Hiveworkshop not Hiveworkshob.

Maybe you could enhance it more. It's too short and it doesn't even have a restart system.

Awaiting Update.

(previous comments: Throne of Dalaran v1.5 beta)
 
Level 8
Joined
Aug 13, 2018
Messages
338
So, you've put towers even though you didn't want to?

Units and buildings and stuff need better descriptions. Try not writing word after word in a line and try this:

Also learn about tooltips:
Tooltip Tutorial
Creating Good Descriptions

  1. Structures autodestruct. It is not mentioned.
  2. Not sure what the generator does.
  3. Shouldn't the enemy lose after all three arcane observatories fall? If you destroy one, you win.
  4. Let players select their colour?
  5. Team 2 has two paladins while the first team has an archmage and a blood mage.
  6. Cluster Rockets and the Bomb should automatically generate the items in the inventory.
  7. Sometimes the heroes aren't moved out of the buying zone and can only cast on the first/northern lane, on its middle.
  8. You could make the terrain nicer. It's too plain and desolate.
  9. Suicide Squads don't use Kaboom on the Arcane Towers.
  10. What does "only attacks farms" in some unit descriptions mean?
  11. The Pocket Factory is named Suicide Squad.
  12. I guess the special in the golem's description means it summons clockwork goblins? But the Pocket Factory already does that. Every unit should have a unique role.

The end of game text should say Hiveworkshop not Hiveworkshob.

Maybe you could enhance it more. It's too short and it doesn't even have a restart system.

Awaiting Update.

(previous comments: Throne of Dalaran v1.5 beta)
I updated it and the only thing I did not do is:
Let players select their colour?
Also I don't know how to do this:
You could make the terrain nicer. It's too plain and desolate.
Please check it for more bugs:peasant-confused:
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. You could improve the terrain more. Please read the terraining guides I provided earlier.
  2. Would be nice to write the damage and armour percentages like you did with the unit descriptions instead of writing everything in a line, sentence after sentence with no colour differentiation.
  3. So, the Power Generator only has 900 AoE, is it for defensive means then?
  4. Markswoman is called Longbowman (unit title in the description).
  5. You could make it so that the game is played in turns/matches. The best of how much you choose at the start or a fixed number. So, when a team wins, the game resets with one team having +1 to their score.
It's better but still could use improvements. Play more maps of the genre and get more ideas. Also, please try experimenting with terrain and environment more.

You could even add some game modes, mini-games.

Awaiting Update.

(previous comments: Throne of Dalaran v1.6 beta)
 
Level 8
Joined
Aug 13, 2018
Messages
338
You could make it so that the game is played in turns/matches. The best of how much you choose at the start or a fixed number. So, when a team wins, the game resets with one team having +1 to their score.
How can I do this?
So, the Power Generator only has 900 AoE, is it for defensive means then?
It's cast range is ultimate, actually it's a rage spell for any units.
Markswoman is called Longbowman (unit title in the description).
Would be nice to write the damage and armour percentages like you did with the unit descriptions instead of writing everything in a line, sentence after sentence with no colour differentiation.
Ok
You could improve the terrain more. Please read the terraining guides I provided earlier.
I don't know how to this
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
How can I do this?
Just make the game triggers start again. Use Turn ON-Turn OFF actions, Run Trigger Checking/Ignoring Condition actions or use some Boleans/Integers. There are many ways to do it.
It's cast range is ultimate, actually it's a rage spell for any units.
It says 900 and when the units reach the middle, they don't have the buff anymore even if the generator still lives.
I don't know how to this
 
Level 8
Joined
Aug 13, 2018
Messages
338
It says 900 and when the units reach the middle, they don't have the buff anymore even if the generator still lives.
It has a 900 AoE, But you can cast it anywhere, you want I make it with an ultimate AoE?
Just make the game triggers start again. Use Turn ON-Turn OFF actions, Run Trigger Checking/Ignoring Condition actions or use some Boleans/Integers. There are many ways to do it.
Without this, my map can't become approved? I think there's a lot of problems I must solve so I can do it after approving the map?
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Since I cannot open your map because probably it's protected, so I could give some terraining examples, I'll just link some images of what should inspire you to improve it:
Pula-Arena-croatia.jpg

the-mystery-of-modern-acoustic-in-ancient-greek-theatre-solved-2-1.jpg
palaistra-remains-ancient-olympia-fighting-arena-greece-54670966.jpg
anging-gardens-of-babylon-e1486076657500.png
screen-shot-2012-09-25-at-2-41-50-pm.png
3cb7df58ccae0586465f534c5be3509e--equestrian-statue-last-emperor.jpg
ancient-Roman-road.jpg
120317-41-Rome-Roman-Roads.jpeg
6467363-one_of_the_ancient_roads-0.jpg
Timgad_rue.jpg

You don't have to take the images literally.

Awaiting Update.
 
Level 8
Joined
Aug 13, 2018
Messages
338
If I give you unprotected version, can you edit it a little for me?
However I want to add an option in version 2 that you can delete middle line and instead have a lot of doodad in it.(game mode for 2 or 3 line playing)
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Terrain looks better now. However there are some naked places to the north and south, toward the map edges and some issues with the fences in the northeast.

Also, you have not properly copied the flags and torches south. They should be placed upward. Hold CTRL while pressing PAGE UP to move them upward, PAGE DOWN to move them downward.

Approved.

(previous comments: Throne of Dalaran v1.8 beta)
 
Level 5
Joined
Oct 16, 2018
Messages
57
It's a nice idea in theory, however, seems rather monotonous. Units all have the same damage values and types; there are no armour variations only health differences. You should play more maps of the genre and get some inspiration:
Mush
Black Law Hills 1.7.1
Castle Fight 1.30 (SL)
Warhammer 40k Tech Wars +AI
Age of War v2.0
Build and Brawl (BnBv1.9e)
Unit Craft Tournament 1.31

Overall, it needs more gameplay variety and a better terrain!
Why limit yourself to only 2 players?
You could even make game modes; add some towers and upgrades for them and units. The towers could be built or simply placed near farms like you spawn units and they could even be temporary. Just use your imagination and don't hurry. More hero types, each with its spells/traits and so on.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/

that map is not his idea. he based his map from mobile game Trench Assualt
 
Level 5
Joined
Oct 16, 2018
Messages
57
There are many people who can comment on new maps, but after five days there was not even a single feedback.
I understand you that you have a lot of work but you who used this map can tell me what the problem is and what areas need to improve.
If I'm going to build and improve this map, I need to know you like it or no.
Please give a short comment at least.
Thanks.

first version of your map in atinad client, named trench of delaran.
your map copied from mobile game ( Trench of Assualt)
 
Level 8
Joined
Aug 13, 2018
Messages
338
first version of your map in atinad client, named trench of delaran.
your map copied from mobile game ( Trench of Assualt)
Not "Trench of Assualt", "Trench Assualt" is correct. Also, this isn't a copy, If we know this as a copy, so most of wc3 maps are copy and there isn't any thing new.
In your opinion all maps of genre "AoS" are copies fron the "Defend of the Ancient" map?
 
Level 5
Joined
Oct 16, 2018
Messages
57
???


Are you sure it's not just similar? There are other maps and games like these. Trench Assault is a copy of numerous others.
Can you prove matin45 copied anything but the game genre, like unit abilities etc.?

abilities in his map is not copied from this game, but genre and idea of his map copied from this game.
no i cant prove matin45 copied his map from this game, but his map before named trench of delaran, after he changes his map name for upload to the hiveworkshop.
 
Level 8
Joined
Aug 13, 2018
Messages
338
Thanks for your review and your ideas, but I have a lot of them and if people like to see continue of this project, I add them.
druids which change teyr form every 10 seconds
I have another idea for them, I want to add a "change form" order for them.
I can't play your map because of patch, it doesn't shod for me.
 
Level 8
Joined
Aug 13, 2018
Messages
338
This map has potential, is a team arena planned?
It's strategic map with a custom battle system, that you can't control units in battle. It's orginal idea is from mobile game "Clash of Clans" but with many diffrences.
I really need feedbacks for next update, If you test it and send a feedback for me with your ideas about it, you helped me a lot.
 
Level 8
Joined
Aug 13, 2018
Messages
338
Oh sorry I did wrong, I thought this is battlefield page, my another map.
For your question: I didn't work with AI and I don't know how to make it, but I want to add AI soon.
It's strategic map with a custom battle system, that you can't control units in battle. It's orginal idea is from mobile game "Clash of Clans" but with many diffrences.
I really need feedbacks for next update, If you test it and send a feedback for me with your ideas about it, you helped me a lot.
This description is about my another map battlefield. Sorry for that.
This map is a battle line map like "Castle Fight", but here you create units instead buildings.
 
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