• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Thievery Campaign (Levels 1 - 6)

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Thievery Campaign
Parts 1 - 6

Thievery follows the adventures of Rahkan, a famous Satyr thief. When Rahkan stumbles across a big score, his greed may pull him down a path he could not forsee.

Thievery is a campaign focusing more on stealth than combat. Sneak around enemies, solve puzzles, fight bosses, assassinate weak enemies, and collect gold and items. You will find it is somewhat akin to Zelda games.

The campaign is difficult so you want to make sure to save your game here and there. Keep in mind that Rahkan is very weak and can die very quickly. Look before you leap.

Parts 1 through 6 complete. More coming soon!

0jb1lsX.jpg


I346RCe.jpg


VUsxHgp.jpg


XChF5o2.jpg


L4BwaeM.jpg


L95hpyq.jpg


40aZPMO.jpg


WXAWQRa.jpg


Dy76YqN.jpg


[9-21-09] Update: Fixed some patrol errors.

[11-20-09] Update: Some minor fixes and updates as I work on Part 5:
- Enemies that are immune to your skills will now display "Immune!" above their heads if you attempt to use the skill on them.
- Fixed a minor bug in Part 3 where you could approach Raz's shop using an unintentional path through the forest.
- Revamped the Soul Shard system to allow more inventory space.

[11-24-09] Update: Fixed a small oops I created in the last update.


[2-14-10] Update: Level 5 complete! I've decided since progress is much slower than I'd hoped, I'll just release each map as it comes out instead of in chapters. In addition to the release of level 5 (which is, in my opinion, the best one yet), I've also updated a few things:
- Opportunity will now show floating text if you get a successful combo.
- Lucky Rabbit's Foot now shows floating text when it comes into effect.
- The stun from your Stealth ability can no longer go into effect while you are still in stealth or after stealth has been broken. It now will always work on the attack breaking stealth.

Along with level 5, I've also added a button on the campaign that allows the game to search your game cache for old version saves so that you can go straight to level 5 if you've already completed levels 3 and 4.

A quick note: I've used two custom models in the map and I can't seem to find the authors' names. If you are the creator of Aura.mdx (The hero glow model) or the ItemKey model I use, please let me know so I can give you credit. Thanks!

Have fun!

[Update: 3-3-10] Added custom art and changed the titles of the books in the library puzzle in part 5 to clarify it a bit.

[Update: 3-14-10] Minor update, reduced filesize a bit and attempting to get the minimap preview to work on The Hive.

[Update: 4-4-10] Fixed a major oops I created in the last fix that caused Small Keys to be invisible!

[Update: 4-7-10] Double oops!

[Update: 6-27-10] Level 6 complete! For those of you who have already completed the previous levels, just click on "Load Progress" on the campaign screen to jump straight to level 6. Lots of custom music in this one, don't forget to turn it on! In addition to the new level, lots of small updates have been made to previous levels. Enjoy!

[Update: 6-30-10] Fixed a small bug in part 6.

[Update: 7-1-10] More bug fixes. <3 cleavinghammer!

[Update: 7- 22-15] Fixed broken screenshots.


Keywords:
Thief, Thievery, Satyr, Campaign, Zelda, Sneak, Stealth, Assassin, Gold, Steal, Rahkan, Raven
Contents

Thievery Campaign (Levels 1 - 6) (Campaign)

Level 9
Joined
Apr 4, 2004
Messages
519
This is a really nice campaign. For more eye candy, use custom trees instead of Blizzards boring old trees, they're ugly. Also found a bug/glitch on the second map.

When you're supposed to push the crates on the platforms, if you instead Distract a guard there and then kill him, the platform will still be pressed down. This caused trouble for me on the one where you're supposed to use the elevator.

Instead of pushing the box I distracted the guard on the platform. I wasn't fast enough to get on the elevator so I tried to kill him, but the elevator wouldn't go down so I was pretty much stuck.
 

Bawbz

Hosted Project: SB
Level 13
Joined
Jun 11, 2004
Messages
164
This is a really nice campaign. For more eye candy, use custom trees instead of Blizzards boring old trees, they're ugly. Also found a bug/glitch on the second map.

When you're supposed to push the crates on the platforms, if you instead Distract a guard there and then kill him, the platform will still be pressed down. This caused trouble for me on the one where you're supposed to use the elevator.

Instead of pushing the box I distracted the guard on the platform. I wasn't fast enough to get on the elevator so I tried to kill him, but the elevator wouldn't go down so I was pretty much stuck.

Ah, thanks for pointing that out. I'll update this when I can. For now be sure to save here and there in case stuff like this happens.

Edit: Let me clarify, with the elevator, you're supposed to use him to press the footswitch down. Push the crate onto the elevator, distract him onto the footswitch, and then push the crate up to the second footswitch. To get down, distract him off of the footswitch. Do not kill the guard or you will be stuck as you stated. I will have to make it so he's error-proof.

Also, please comment and rate if you enjoy it!
 
Last edited:
Level 9
Joined
Apr 4, 2004
Messages
519
Yeah, as I stated earlier and as TheDanish also said; the terrain isn't bad, but there's alot of room for improvements. Since it's a Campaign after all, I'd say go nuts with the environment as long as you don't go apeshit over it.
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
This seems excellent, i shall try it.

EDIT: Well i didn't get further than the first map, because when a patrolling guardsman attacked and killed me, after that he stopped moving so i can't continue. You might want to fix that. I got through it with 5 hp, but it's pretty annoying.
I'm right now at the Temple map, and i love it. You have done a great job with the maps, i hope it will be finished soon.
The terrain is pretty good but like the others said, you can improve it.
Though it isn't completed, i shall still rate it 4/5 and vote for Approval.
 
Last edited:
Level 3
Joined
Dec 2, 2008
Messages
49
Heh, this maps good, although I am pretty irked right now. I played through the first level fine until the point at the fountain behind the chapel near the wall entrance. I went to the space above the fountain with the tavern and assassinated the guy. No problem. I broke the crates and left but got killed. No problem, I still have four lives. I got killed again, but the guy stopped patrolling. He was parked right in front of the respawn point. After that, I got angry and decided to try again tomorrow.
That is a major bug, to me at least. it means if you are like me, you'll die 2 times and get stuck.
I haven't rated yet because i got stuck there, so either I'll make it next time I play or I'll wait until you fix it.:gg:
Screenshot of the bug:Screenshot for theif camp bug 1.jpg
See ya!
 

Bawbz

Hosted Project: SB
Level 13
Joined
Jun 11, 2004
Messages
164
Alright, thanks to everyone who tried it and reported errors! The watchman stopping his patrol should be fixed now. The file is updated so be sure to get the new one!

Appreciate your help guys!
 
Level 10
Joined
Aug 15, 2008
Messages
720
Oh right there is also a very minor bug.

You can go through trees from east side in third mission to Gaz, which makes cinematics not to happen, since you need to go from south.

@Grendel
If you have bugs like this, then like you did, report it and then use cheats to get pass them. For that guard just use "whosyourdaddy" thing, kill him, disable cheat and play again.
 

Bawbz

Hosted Project: SB
Level 13
Joined
Jun 11, 2004
Messages
164
Awesome campaign. The first and second level are fun, but the fourth level I'm not sure, because I'm stuck at the third level, hehehe. Either way, had fun playing the campaign. I'd rate 4/5. -1 because it still can be improved and there are a few bugs which could be fixed.
=]

Where are you stuck? Maybe I can help! :)

And thanks for reporting the tree bug. I'll get that in the next update.
 
Level 9
Joined
Apr 4, 2004
Messages
519
Are you still working on this awesomesauce campaign? More chapters or improved terrain, perhaps?
 
Level 1
Joined
Nov 8, 2009
Messages
3
I'm stuck in chapter 3 at the beginning of the ruins. I can't get to the catapult which breaks the rocks and reveals the enemy with the key to the main gate. I see all these "targets" everywhere, but I have no idea how to trigger them. (I've tried all my abilities, the gun item, attacking, and everything else I can think of.)

Help would be appreciated.
 
Level 9
Joined
Apr 4, 2004
Messages
519
Wohoo! Finally an update on this campaign. I'll download, play and review right away.

*EDIT*

Ah, goddamnit. I'm stuck at level 3. I have no idea how to get past the Ruined Gate in the room with the Ancient Siege Weapon and the small crates. And what are all those Targets for?

I played through this campaign once but bad memory for the lose. =/
 
Last edited:

Bawbz

Hosted Project: SB
Level 13
Joined
Jun 11, 2004
Messages
164
Wohoo! Finally an update on this campaign. I'll download, play and review right away.

*EDIT*

Ah, goddamnit. I'm stuck at level 3. I have no idea how to get past the Ruined Gate in the room with the Ancient Siege Weapon and the small crates. And what are all those Targets for?

I played through this campaign once but bad memory for the lose. =/

The small crates are a hint. Try looking outside of the room you're in as well.
 
Level 1
Joined
Nov 29, 2009
Messages
1
awesome work, though I could use a little help at the temple at chapter 3:
in the room with the crate with the changeable size and the button in the middle :(
may I have a hint?^^

oh nvm, just managed it (god that took me nearly an hour, I really suck at riddling)
 
Level 1
Joined
Oct 8, 2008
Messages
4
Great campaign. I'm stuck on level 3, i'm in the ruins, past the large keystone door near the entrance, and i'm in a room where there is a risen elite guard next to a switch. The switch raises a platform allowing access to a platform with 3 switches on it, when a second switch is pressed the first one pressed raises. Any hints on what to do here?
 

Bawbz

Hosted Project: SB
Level 13
Joined
Jun 11, 2004
Messages
164
Great campaign. I'm stuck on level 3, i'm in the ruins, past the large keystone door near the entrance, and i'm in a room where there is a risen elite guard next to a switch. The switch raises a platform allowing access to a platform with 3 switches on it, when a second switch is pressed the first one pressed raises. Any hints on what to do here?

Remember in earlier puzzles where you could rotate siege weapons by pressing down switches? =]
 
Level 1
Joined
Oct 8, 2008
Messages
4
Thanks for the help. I can't believe it took me that long to do it. I'd already tried so many things with that catapault. I'd even gotten it, and the box from a few rooms back, to try and weight all three switches at once.

Edit: I'm now stuck just after that puzzle. I'm in the room with 3 catapults, there is a platform that raises, on catapult is on it, another is on a ledge, there are levers to reset the catapults. Just can't figure out what to do here. Haven't had much trouble with the puzzles before these two :(
 
Last edited:

Bawbz

Hosted Project: SB
Level 13
Joined
Jun 11, 2004
Messages
164
Thanks for the help. I can't believe it took me that long to do it. I'd already tried so many things with that catapault. I'd even gotten it, and the box from a few rooms back, to try and weight all three switches at once.

Edit: I'm now stuck just after that puzzle. I'm in the room with 3 catapults, there is a platform that raises, on catapult is on it, another is on a ledge, there are levers to reset the catapults. Just can't figure out what to do here. Haven't had much trouble with the puzzles before these two :(

Remember in previous rooms where pushable siege weapons would click into place on green tiles?
 
Level 1
Joined
Oct 8, 2008
Messages
4
Remember in previous rooms where pushable siege weapons would click into place on green tiles?

Yeah, i've tried that but I just can't seem to work out what order they go in. And there is that little switch doesn't seem to do anything at all. Oh well, i'll have another try at it tonight.
 
Level 8
Joined
Jan 8, 2010
Messages
493
wow i think im stuck. or is it that i just don't know what to do here? im at the temple map past most of the puzzle until the room with the skeleton, an elevator, a switch on a lower platform that raises the elevator and 3 switches that can only be reached by raising the platform. i distracted the skeleton and got to the upper platform. and im stuck like this because i hooked that thing. any hint?
thievery campaign.JPG
 

Bawbz

Hosted Project: SB
Level 13
Joined
Jun 11, 2004
Messages
164
wow i think im stuck. or is it that i just don't know what to do here? im at the temple map past most of the puzzle until the room with the skeleton, an elevator, a switch on a lower platform that raises the elevator and 3 switches that can only be reached by raising the platform. i distracted the skeleton and got to the upper platform. and im stuck like this because i hooked that thing. any hint?
View attachment 73586

http://www.hiveworkshop.com/forums/1400483-post28.html

:)
 
Level 1
Joined
Feb 17, 2010
Messages
2
Hello
Im stuck in chapter 5 in the library part where's a Ghost Necromancer called ''Hugo the curator'' and there's 6 books and 6 pedestals where you have to put the books
I tried a lot of combinations but its too hard, and not have even a hint
Can you tell me the combination ? Thanks
 
Level 1
Joined
Feb 17, 2010
Messages
2
Man im stuck in chapter 5 in the library part, have one ghost necromancer called ''Hugo the curator'' and 6 books and 6 pedestal, i have to put them in order but it have millions of combinations, and there insnt any hint

Plz help me

Sorry for the bad english
 

Bawbz

Hosted Project: SB
Level 13
Joined
Jun 11, 2004
Messages
164
Man im stuck in chapter 5 in the library part, have one ghost necromancer called ''Hugo the curator'' and 6 books and 6 pedestal, i have to put them in order but it have millions of combinations, and there insnt any hint

Plz help me

Sorry for the bad english

Hugo gives you the hint when you kill him. He says "Time flows like words on the pages of a book." Notice how each book deals with a character from a different time period.
 

Bawbz

Hosted Project: SB
Level 13
Joined
Jun 11, 2004
Messages
164
Don't think of it as dates. Each person is from a different group of people who were in their prime at different points in time. For instance, Arthur is obviously from medieval europe whereas osiris is ancient egyptian. One obviously comes before another.
 
Level 10
Joined
Dec 31, 2008
Messages
179
Don't think of it as dates. Each person is from a different group of people who were in their prime at different points in time. For instance, Arthur is obviously from medieval europe whereas osiris is ancient egyptian. One obviously comes before another.

So... are you saying that it isn't by dates? Omg I'm more lost than when I asked.
 
Top