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The Wendigo Horror v1.3

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Wendigo Horror v1.3
Wendigo Horror is a 10v2 survival horror map, where you can play as a helpless victim or a horrible wendigo. Survivors must hide and the Wendigos will seek them at any cost, a rescue plane will land on a rescue zone to help that poor guys after a long time. Also, you can play with the Computer.
SURVIVORS: The survivors wake up in a cold, desolated place, they hear the Wendigo growls and that scares them, they will need to hide. Whenever they die to hands of a wendigo, a shadow will emerge from the corpse. When dying, they will became a ghost, they must seek for an altar, but the wendigos can break them, also, when reviving, the altar gets damaged.

WENDIGOS: The wendigos are deadly and bloodthirsty creatures, they've found some fresh meat and they must hunt it.
Each 15 or 25 seconds, scary sounds will be played and the position of one survivor will be revealed to the Wendigos.

RESCUE PLANE: After 10 minutes(15 if hard mode), a rescue plane will appear in a random rescue zone to rescue the survivors. The survivors must find where it is and escape, but when they escape, they let everyone know where it is.

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CREDITS:
-Illidan(Evil)X : the rescue plane model.
-Counter Strike : the black cinematic intro sound and ratchant.


Version 1.0 :
Init Release.

Version 1.1 :
-Wendigos now alert the player, you know it when you have the buff.
-You can chat meanwhile the Host doesn't choose the Difficulty, so you can tell him to choose hard or easy.
-Improved AI [Wendigos seek another victim after it kills someone] [Humans escapes to another place].
NEW : Changed the image.

Version 1.1a :
-Now you can spectate other players while dead.
-Time rescaled to 10 minutes from 8 in Easy Mode.
-Time rescaled to 15 minutes from 10 in Hard Mode.
-Added extra sounds to the Game.

Version 1.1b :
-Using the ME 109 plane instead of Gyrocopter thanks to Illidan(Evil)X.
-Now when you escape, you let everybody know where the rescue plane is.
-Better terrain, specially in the Rescue zones.
-2 "scary sounds" added.
-Survivor night vision rescaled from 500 to 525.

Version 1.2 :
-Added a Table where you can look who died and the wendigo score.
-You're converted into a shadow when you die.:eek:2
-Changed the Wendigo model to fit the Wendigo Myth :con:
-The Survivors now have the Panic Ability.:eek:
-You're converted into a shadow when you die.
-"Blood" filter applies now only to Survivors.
-Time passes more slower.
-Description changed.
-Observer wards changed to Fake Tree:infl_thumbs_up:
-Changed preview :D
-Survivor model changed.
EDIT: Changed the Author name. PD : idk how to change my username.

Version 1.3 :
-The Ghosts can revive now, to revive, just get closer to an altar.
-The Wendigos have the Berserk ability again.
-Added a fog effect.
-The Ghosts can use entangling roots to paralize the wendigos or humans.
-The Ghosts are now invulnerable.

Please leave your feedback :) and let me know about any bugs thx.
Contents

The Wendigo Horror v1.3 (Map)

Reviews
eubz
Hello TheBeautifulPeople, I would be happy to add a very short review with this map. Title: THE WENDIGO HORROR V1.3 Author: TheBeautifulPeople AESTHETICS: On this side, I should say that the map itself needs a little improvement. The terrain is flat...
Level 1
Joined
Jun 29, 2018
Messages
4
if this map is survival and defense against wendigo just a bit like vampire or troll and elves it would be 5 stars but still it a fun map so keep on going man
 
Level 6
Joined
Feb 5, 2017
Messages
32
NEW VERSION : The Wendigo Horror v1.3

-The ghosts are now invulnerable
-The ghosts are capable to revive in the altars.
-The Wendigos got his berserk ability back.
-The ghosts can cast entangling roots
-Added a fog effect, so it's more difficult to see.
-Added the goals for new players, check up the
Missions Tab!
 
Hello TheBeautifulPeople,
I would be happy to add a very short review with this map.

short review
Title: THE WENDIGO HORROR V1.3
Author: TheBeautifulPeople

AESTHETICS:
On this side, I should say that the map itself needs a little improvement. The terrain is flat in all parts and the doodads are just scattered. You used Cliffs too much here. I would like to suggest to limit its use. I would rather start with a shallow water and develop everything from this.
The design of the map is important not only the gameplay.


TRIGGERS AND CUSTOM UNITS:
Your triggers are ok. You have removed locations and unit groups.

Did you import any sound? Be sure that there is proper credits to the owner. It is good if you did this.

GAMEPLAY:
The sound is really compeling. I like it. But the style of the game makes me think, is this what I should just do the entire game? Walk, run, entangle, find for an altar, revive and then wait for the rescuer as the time said so?
Can you add some more stuff in the game like other hostile units and some items to spice up the gameplay?

VERDICT:
AWAITING UPDATE
Nice game but still needs more work. I think you need a little polishing as said above.
Good Luck and just continue.
 
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