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The Warcraft III Marathon v1.00

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Finally, all the creatures of Warcraft III together in a uproar to reach the final lap! Of course, they won't be without obstacles: Spells, and attacks from their fellow competitors. And what is most... entertaining: You change creature for either section of the lap completed (or each time you die)!

This is Warcraft III Marathon, a innovative and even vicious minigame. You must complete 10 laps to win. Each time you finish the side of the square, you change to a random unit. Can be anything: a sheep, a golem, a ward, a bandit, etc. There are also burrows that allow you to cast a variety of spells: from Destruction, which kills all the units on the map (Thus reseting the unit to the beginning of the section and resetting all the units.) with no mana cost at all, from Silence, which silences all the burrows. However, all of the others requires mana, which you gain only by killing other units.


- Vote for number of laps!

- New units!

- Special events!

- And perhaps more, as creativity comes by.


None yet! :)




Actually, this map is not mine, as it can be seen in the creator's name. I know it is actually against the rules, but the friend who did it actually lost his account, and making more than one account is proihibited strictly. So here I am, uploading for him. I hope the moderators can understand my appeal. Also, I appreciate critics of the map, of the rules, or whatever, so me (or Lobisomen, depending on the demand) can correct it. And a last note: This map is inspired on Marathon from Starcraft II. Thank you for your time.


Keywords:
Warcraft,III,Marathon,Minigame,Race,Fun,Lobisomen,The,Contest,
Contents

The Warcraft III Marathon v1.00 (Map)

Reviews
09:54, 26th Jun 2011 -Kobas-: Status: Rejected Comment
Level 12
Joined
Jul 30, 2009
Messages
1,156
A screenshot would be enough, I suppose? I will arrange it. Also, I'll tell him that, light_bolt. That's it, if he did not saw your suggestion already. It is a good idea. Maybe each terrain could even have different effect on the racers... hmm. And did you see the Important Detail box? It tells the reason why I did so, although it does not have a proof.

Edit: He's offline right now. I'll try to upload the screenshot as soon as he gets online.

Edit: There we go. A bit of messy, but he's like that, as you can see on the suggested players and the Loading Screen of the map. Anything else? And my nickname on WC3 on that screenshot, as can be read on it, is Eric(CotN).

Edit: Now that I have fixed the only problem stated by the only 3 comments, you have nothing else to say?
 

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