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Craka_J: Well made campaign. Approved.
Dr Super Good:
Non-Approved again due to lack of icon (possiably curoption).
Dr Super Good:
Non-Approved again due to lack of icon (possiably curoption).
(12 ratings)
I spent two days in the maze level and I have no idea how did I get to the other side lol
this campaign is awesome
I hope there are sequels
I was searching for any contacts to author. The only things I've found are campaing archives at several file storages.I spent two days in the maze level and I have no idea how did I get to the other side lol
this campaign is awesome
I hope there are sequels
from:Why do people use the same things as in Warcraft and call it a different universe? I don't know. Warcraft is not just Tolkien inspired. It's much more to the point where it's not a ripoff.
The campaign has some diversity in what the gameplay is concerned. There are some neat ideas but in what the story is concerned, half of the game you just try to catch one nutcase.
intro:
-ends with victory although a cinematic map
chap1:
-Blue Fire is basically Inner Fire; the icon colour change is only aesthetic
-usually campaign maps have black mask not fog of war
-units selected during the scene when they reach the Hall of War zone
-there are crates with indefinite hit points in the above mentioned place
-some elven houses are units others are doodads
-some parts of the map look unpolished (eg: no doodads and one tile)
-so many tomes and levels that the hero becomes a demigod; plus Brilliance Aura with Healing Wave that decreases mana cost per level at some point
-not all units are moved past the bridge; the worker remained behind
-idle worker's DISBTN looks like a Wisp
-generally, units can remain selected during cinematic sequences
-the map design shouts linearity
interlude:
-everybody looks like everybody
chap2:
-why have the upgrades occupy most of the space in that building instead of having them come one after one as they're researched like in the normal game?
-the Deep Sea Fog upgrade is not positioned under the Mist Armour upgrade
-mines have too much gold
-the map has been discovered after the cinematic where the transparent Keeper of the Grove exploded 99% of my army and almost killed the hero
-units are not paused during cinematic scenes, they move freely and buildings still train units
-it would be very nice to see the score at the end of each level like in the normal WcIII campaign; I usually like to see the time spent playing
-not one optional quest
chap3:
-why is the Etheriarch talking to himself?
-it's a bit confusing with the changing upkeep; last level 81 food marked the low upkeep
-if that mongrel ghost is so powerful to teleport wherever it wants and teleport other things wherever it wants and explode things wherever then why is it running like a frightened dog instead of teleporting Dias underwater or into a volcano or something?
chap4:
-what's the point of having a summoner create a Healing Ward when he is near a Fountain of Health?
-no idea how creeps can become powerful allies aside from Runes of Rebirth
-there's no need to establish a base as the level can be won only using the hero
chap5:
-two of the three Stone Titans came on the same lane
-some towers look very similar
-Summoner of Gaea and Summoner of Earth; isn't that the same thing?
-second giants are sea creatures... LoL? Then more sea creatures but they insult them in general!?
-at some point there will be no trees left; not sure if intentional or not; maybe a way to trade gold for lumber (half the amount received or something? Or make enemy units give lumber too when killed); basically built one Cosmic tower around the fifteenth wave and then kept my 1500 lumber for repairs; there are no towers that cost only gold
-Alchemists don't cast Slow if the spell is set on autocast
-one of the Colossi (the one on the right) doesn't have the fire effect on it from the beginning; it appears after it starts moving
-again two of the giants came on the same side
-from wave 25 it's bad if you didn't build the best tower near the building of interest as there would be no lumber to build another one, not to mention build enough lesser ones and be able to repair
-this level is too long... and gets boring because there's nothing to do but wait instead of constantly upgrading and building (keeping the player occupied)
-can't even repair when many melee units are attacking the main building; autorepair seems to have problems working
chap6:
-Elixir of Angel use can be abused especially when one building can hold a maximum of 5; two of the mines in the enemy base can be harvested (that's ~800k gold)
-I think Frost Diamond's Immolation-like spell should have the effect/buff attached to the origin of the unit not the head or chest
-that's some sweet puzzle/maze right there
-but after, can't destroy the Water Rocks to get the goodies (elixers); A-ha! Water Elementals can destroy them!
-my favourite level
chap7:
-everybody just talks to prove who is the better kid; why are they there; nothing seems to be suspicious; they just throw random threats at one another; after all the defeats the transparent Keeper of the Grove has suffered, he still thinks he's being fooled and that he'll win
-you can just rush them with your hero... finished in less than 10 mins
-the ending... no comment...
3.25/5.
Campaign was in development since 2003 and released full version in late autumn of 2004.2007, I guess.