Deleted member 247165
D
Deleted member 247165
Can be used for a war between elemental gods.
(3 ratings)
StoryMagwina Creighton was a powerful Human mage died in a great war between Humans and Undeads. She lost her souls and turned to a ghost. Now, she must find her souls in a strange world to return to her intial state.
Features[*]Custom Abilities with interesting effects
[*]Four different bosses and souls
[*]Multiple difficulties
[*]Alpha terrain, etc
What should be done to gain victory?
What should be done to gain victory?
What should be done to gain victory?This is a single player map. In this map you are Magwina Creighton and you should find her souls which respectively are the Frost Soul , Darkness Soul , Fire Soul and Ghost Soul. In this way and in that strange and deadly world, you will confront with the Soul Guards and, wars and units that you must kill them to capture your souls and return to your true form.
Screenshots
Change log from the first version until now
Change log from the first version until now
Change log from the first version until now*Done some changes on the terrain*
*Done some improvements on the cinematics*
*Improved the overall map*
Credits
Credits
Credits
WCUnderground Models and other sites:
Dareshar - sigmaceti
kantarion - yonatanDS - IrokeZ
Hiveworkshop:
DungeonM and Fladdermasken for UTM - JesusHipster - sPy - Jazztastic - BloodRaven - Tarrasque - Mc ! - WILL THE ALMIGHTY - Eusira - Callahan - Boogles - UgoUgo
Justify and Quilnez and -Berz- and eubz For their great spells
Special thanks to Hiveworkshop's members: Zeggorat & Jondrean
Hmm, another use. :]Can be used for a war between elemental gods.
Yeah, I don't protect my maps.The map is not protected
What?? :O
You should protect it tho, to save your hard work from others...Yeah, I don't protect my maps.
What?? :O
Well, maps should not have always the use of playing, maybe someone would need something of the terrain, something of triggers, etc. Those who would steal my map(or others' work), they are not the real WC3 modders and I don't know what to say to them... I'll just try to detect them if possible.You should protect it tho, to save your hard work from others...
I don't think this is a problem. Most of the times this issue doesn't happen.1. Since the camera is locked, I feel like it should change accordingly in some places to avoid visualizing the hero being blocked by doodads or whatever gets in the way/screen.
Fixed.2. There should not be things discovered on the minimap.
The hero will kill them however. It's not a big issue imo. Plus, I don't know how to fix it.3. The camera isn't properly positioned in that the hero might shoot at enemies that aren't on the screen but beyond its borders.
Fixed.4. Ice Shards has the same hotkey as Attack: a.
Nothing important. Yes, you can go back, what's the problem? :]5. Not sure if intended or not but you can get back to the cloudy/air space where the big Golem and its three minions were after you get teleported out.
I tried but it had many bugs and it is hard to do. I think having double heroes is much more easier.6. You should either use remove unit to avoid having double heroes with one being dead or just use the revive hero trigger which will also keep the CTRL+number group.
Fixed.Plus, my Potion of Greater Healing was replaced by a normal Potion of Healing.
What do you mean?7. Killed only the two voidwalkers near the purple circle without the one on the right/east.
Fixed.The purple circle could then be taken without the hero being paused like on previous circles.
It's a hive spell. I don't know how add an slow variable.8. Shouldn't Ice Shards freeze/slow?
Done.9. HP should be restored to full at the start of a boss battle.
Fixed.10. You can take the darkness fragment during the boss fight and it will give you the spell.
11. Opening the second gate, after beating the darkness boss, will not pause the hero.
What do you mean?12. Avoid playing music through the sound channel. Use the other Play Music trigger.
Done.13. Disable (Player Properties) abilities which aren't supposed to be used (like Cannibalize, Unholy Frenzy etc.).
Fixed.14. Capturing the yellow circle where the many Ghouls are doesn't pause the hero.
There is. (Faceless One Terror)15. I feel there should be a faceless one boss too after that miniwar.
Fixed.16. Abilities have inconsistent colour description. Some are written in white, others in harder to see gray.
17. You can capture the south circle without killing all temptresses and then you can take the ghost fragment.
Either lower the range of the enemies or set the camera from a higher view.The hero will kill them however. It's not a big issue imo. Plus, I don't know how to fix it.
I mean that there are two groups of voidwalkers (those nether creatures) and it was not necessary to destroy both groups to be able to convert the circle.7. Killed only the two voidwalkers near the purple circle without the one on the right/east. The purple circle could then be taken without the hero being paused like on previous circles.
There are two Play Music triggers. Try the other one.12. Avoid playing music through the sound channel. Use the other Play Music trigger.
How?set the camera from a higher view.
Hmm, I've fixed this.I mean that there are two groups of voidwalkers (those nether creatures) and it was not necessary to destroy both groups to be able to convert the circle.
There aren't. :/There are two Play Music triggers. Try the other one.
Create a camera and set the height to the a higher value. Then use the Cinematic Action triggers and apply that camera and then lock it.How?
There aren't. :/
It's not hard at all. You just use the Action: Hero->Revive Hero Instantly.tried but it had many bugs and it is hard to do. I think having double heroes is much more easier.
Done.Create a camera and set the height to the a higher value. Then use the Cinematic Action triggers and apply that camera and then lock it.
But I want to play Night Elf Victory. There isn't any music in the other one.
Done.It's not hard at all. You just use the Action: Hero->Revive Hero Instantly.
No, you can't open any door without having it's respective fragment. Respective fragment can only be achieved by killing the respective boss, and for killing the boss you should kill all those creatures. And if you kill the boss first, all those creatures will die. So, there are no problems.You can open the doors while the creatures near it attack you and you can't pause/stop the door opening ritual. I suggest you be able to open the gates only after all creatures near it are dead.
Fixed.Pressed ESC during the scene where you die and talk to that ghost... well, the camera remained on the spikes and didn't want to follow the hero anymore.
But I want to play Night Elf Victory. There isn't any music in the other one.
Actually, after you kill the first boss, three or two more golems appear near the circle to the gate's vicinity.No, you can't open any door without having it's respective fragment. Respective fragment can only be achieved by killing the respective boss, and for killing the boss you should kill all those creatures. And if you kill the boss first, all those creatures will die. So, there are no problems.
Ah, shit! Why didn't I remember it?! Fixed.
Also fixed.Actually, after you kill the first boss, three or two more golems appear near the circle to the gate's vicinity.
Yeah, but I don't know how to prevent this.-if you press DELETE/DEL, the camera gets down again.
These errors seem to be leaks. I'm still struggling with fixing the location leaks.-Revenants appeared without all skeletons being destroyed.
-the Golem boss could be attacked from out the zone as the hero wasn't teleported there.
I don't understand. Pressing Esc doesn't do anything except in cinematics.Restarted:
-pressing ESC should not do anything if not in a cinematic scene. You need to set a Bolean variable false or true like:
A player skips cinematic (=presses ESC) >CinematicModeOn=True?->Then turn cinematic mode off (etc.)
A player skips cinematic (=presses ESC) >CinematicModeOn=False?Xx->XxThen turn cinematic mode off (etc.)xX. (xX means the action won't run because the condition is not met).
-because of the error, you can choose the difficulty again.
-if you don't press ESC during the start, triggers seem to work correctly.
There's an event: player presses some key->Key=DEL->Apply camera; lock camera. If I'm not mistaken. Or just force the camera with a periodical: every 0.1 seconds, apply camera; lock camera.Yeah, but I don't know how to prevent this.
Try pressing ESC during the intro and then after it move a little and press ESC again. Then proceed to playing the first part of the game.I don't understand. Pressing Esc doesn't do anything except in cinematics.
Yeah, I tried it. Well, do you think this is also a location leak?Try pressing ESC during the intro and then after it move a little and press ESC again. Then proceed to playing the first part of the game.
I don't think so. It's a trigger that does not turn off after the cinematic is skipped and can run again after pressing ESC.Yeah, I tried it. Well, do you think this is also a location leak?
Fixed.I don't think so. It's a trigger that does not turn off after the cinematic is skipped and can run again after pressing ESC.
Hey, man!Ehh... this map is... I don't know, I just didn't like it that much.
The dialogue was weak and with many mistakes, the story was non-existent, the spells were nice though not really efficient (except for the last one) and the fights were boring, also the waiting was boring as well.
Hey, man!
Well, that's all I can do about this map. It's gameplay was poorly designed from the first for the contest and I have no idea about making it more interesting, I did some improvements, tho. But that's it. I didn't want to upload it, but I thought some people might find it useful.
Anyway, thanks for the feedback! :]